Player Matchup

Guan Yu
Guan Yu
C4A2I0N
Guan Yu
Level 28
God Stats
37W - 34L
1,502 SR
Queue Stats
79W - 92L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
Josee_408
Zhong Kui
Level 43
God Stats
32W - 35L
1,393 SR
Queue Stats
89W - 122L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
LIBRAJS420
Sun Wukong
Level 20
God Stats
29W - 36L
1,477 SR
Queue Stats
39W - 50L
1,422 Elo+
Party 1
Yemoja
Yemoja
Ltsoihg
Yemoja
Level 158
God Stats
0W - 1L
1,772 SR
Queue Stats
84W - 119L
1,473 Elo+
Party 1
Shiva
Shiva
MJR_A55A551N
Shiva
Level 16
God Stats
3W - 2L
1,683 SR
Queue Stats
20W - 25L
1,413 Elo+
Party 1
Team Averages
Level 53
1,565 SR
1,439 Elo+

VS

Team Averages
Level 97
1,535 SR
1,534 Elo+
Medusa
Medusa
Iovestick
Medusa
Level 102
God Stats
1W - 1L
1,660 SR
Queue Stats
7W - 2L
1,633 Elo+
Solo
Neith
Neith
Lb_of_Sugar
Neith
Level 101
God Stats
251W - 271L
1,487 SR
Queue Stats
257W - 278L
1,468 Elo+
Solo
Nox
Nox
PandaCrackerz
Nox
Level 108
God Stats
4W - 4L
1,518 SR
Queue Stats
147W - 149L
1,398 Elo+
Solo
Sun Wukong
Sun Wukong
Top-Shotta-HTX
Sun Wukong
Level 87
God Stats
15W - 17L
1,509 SR
Queue Stats
236W - 291L
1,415 Elo+
Solo
Awilix
Awilix
YUNOxWHO
Awilix
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
C4A2I0N
Guan Yu
20
4 / 3 / 9
15,809
930
16,159
34,325
46,170
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
Josee_408
Zhong Kui
20
10 / 6 / 10
19,183
1,128
45,795
33,343
31,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
LIBRAJS420
Sun Wukong
20
3 / 9 / 11
15,830
931
19,245
40,482
44,215
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
Ltsoihg
Yemoja
20
2 / 5 / 13
15,765
927
10,963
28,803
37,077
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 8 / 14
15,853
933
13,277
42,276
59,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

0

VS

Team 2 Tickets

35

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Iovestick
Medusa
20
7 / 5 / 22
18,152
1,068
47,658
29,779
12,789
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
7 / 3 / 17
18,523
1,090
49,618
23,808
10,946
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 6 / 20
17,361
1,021
22,110
23,965
25,592
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sun Wukong
Top-Shotta-HTX
Sun Wukong
19
0 / 0 / 0
12,871
757
0
0
0
Hidden Dagger

Hidden Dagger

+15
Physical Power

Awilix
YUNOxWHO
Awilix
20
12 / 7 / 15
18,887
1,111
46,242
32,546
13,783
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
105
21
Kills
31
31
Deaths
21
57
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
C4A2I0N
Guan Yu
4
3
9
2.83
W
Medusa
Iovestick
Medusa
7
5
22
3.6
L
Zhong Kui
Josee_408
Zhong Kui
10
6
10
2.5
L
Sun Wukong
LIBRAJS420
Sun Wukong
3
9
11
0.94
W
7
3
17
5.17
L
Yemoja
Ltsoihg
Yemoja
2
5
13
1.7
L
2
8
14
1.13
W
5
6
20
2.5
W
Sun Wukong
Top-Shotta-HTX
Sun Wukong
0
0
0
0
W
Awilix
YUNOxWHO
Awilix
12
7
15
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,439
Damage
165,628
179,229
Taken
110,098
219,046
Mitigated
63,110
53,586
Healing
18,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
C4A2I0N
Guan Yu
16,159
1,923
2,886
3,724
34,325
46,170
0
4,066
30,259
0
27,263
W
Medusa
Iovestick
Medusa
47,658
24,865
0
5,113
29,779
12,789
0
17,467
12,312
0
85,052
L
Zhong Kui
Josee_408
Zhong Kui
45,795
3,506
0
14,893
33,343
31,977
0
3,213
30,130
103,134
0
L
Sun Wukong
LIBRAJS420
Sun Wukong
19,245
4,922
0
4,539
40,482
44,215
0
6,208
34,274
0
47,521
W
49,618
24,778
0
3,846
23,808
10,946
0
11,291
12,517
0
115,009
L
Yemoja
Ltsoihg
Yemoja
10,963
2,041
14,078
4,600
28,803
37,077
0
3,459
25,344
36,017
0
L
13,277
1,524
2,105
6,761
42,276
59,607
0
5,164
36,653
0
32,839
W
22,110
2,482
316
6,010
23,965
25,592
0
11,132
12,833
39,615
0
W
Sun Wukong
Top-Shotta-HTX
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
YUNOxWHO
Awilix
46,242
23,923
240
2,768
32,546
13,783
0
16,868
15,678
0
78,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,440
Gold Earned
85,794
328
Minions Killed
332
7
Camps Cleared
9
1,537,868
Distance Traveled
1,200,240
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
15,809
930
24
1
1
348,919
3
W
Medusa
18,152
1,068
70
4
2
291,161
0
L
Zhong Kui
19,183
1,128
144
8
4
312,719
0
L
Sun Wukong
15,830
931
80
5
1
287,555
3
W
Neith
18,523
1,090
158
9
1
283,443
0
L
Yemoja
15,765
927
44
3
0
279,692
0
L
Shiva
15,853
933
36
2
1
308,983
0
W
Nox
17,361
1,021
42
2
0
303,223
3
W
Sun Wukong
12,871
757
0
0
0
3,422
0
W
Awilix
18,887
1,111
62
4
6
318,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role