Player Matchup

Medusa
Medusa
AdrenalineDead
Medusa
Level 143
God Stats
0W - 2L
1,345 SR
Queue Stats
15W - 29L
1,401 Elo+
Party 1
Hera
Hera
Grimprophet
Hera
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
139W - 146L
1,421 Elo+
Solo
Bakasura
Bakasura
Heavendayo
Bakasura
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 126L
1,455 Elo+
Solo
Ah Puch
Ah Puch
mofro44
Ah Puch
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,336 Elo+
Party 1
Vulcan
Vulcan
xOSAx VICI0US
Vulcan
Level 155
God Stats
2W - 4L
1,624 SR
Queue Stats
317W - 352L
1,454 Elo+
Solo
Team Averages
Level 144
1,494 SR
1,414 Elo+

VS

Team Averages
Level 103
1,506 SR
1,442 Elo+
Eset
Eset
Dezzi
Eset
Level 117
God Stats
3W - 1L
1,604 SR
Queue Stats
40W - 37L
1,416 Elo+
Party 2
Sun Wukong
Sun Wukong
Flor7
Sun Wukong
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,561 Elo+
Solo
Sobek
Sobek
MrSlappy2014
Sobek
Level 79
God Stats
2W - 2L
1,310 SR
Queue Stats
133W - 149L
1,425 Elo+
Party 2
Amaterasu
Amaterasu
R3ven
Amaterasu
Level 86
God Stats
3W - 0L
1,576 SR
Queue Stats
22W - 22L
1,374 Elo+
Party 2
Zhong Kui
Zhong Kui
ll iPaNiiKz ll
Zhong Kui
Level 149
God Stats
6W - 3L
1,542 SR
Queue Stats
198W - 182L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 7
10,446
653
18,989
14,588
7,552
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 6 / 5
11,159
697
18,083
14,418
7,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Heavendayo
Bakasura
17
1 / 2 / 7
10,790
674
3,851
15,420
12,806
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ah Puch
mofro44
Ah Puch
16
3 / 6 / 6
9,655
603
12,940
13,728
6,486
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 2 / 9
10,323
645
31,505
9,478
4,871
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Dezzi
Eset
17
1 / 6 / 15
10,525
658
7,529
14,727
8,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Flor7
Sun Wukong
20
8 / 1 / 7
12,079
755
13,246
18,590
26,958
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 4 / 15
11,602
725
4,971
28,810
32,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Earring

Mystical Earring

+15
Mp 5

Amaterasu
R3ven
Amaterasu
18
2 / 4 / 14
11,475
717
9,826
29,959
38,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
ll iPaNiiKz ll
Zhong Kui
20
7 / 2 / 11
12,539
784
23,979
15,159
14,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
82
17
Kills
20
20
Deaths
17
34
Assists
62
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
W
Eset
Dezzi
Eset
1
6
15
1.42
W
Sun Wukong
Flor7
Sun Wukong
8
1
7
11.5
L
6
6
5
1.42
L
Bakasura
Heavendayo
Bakasura
1
2
7
2.25
W
2
4
15
2.38
W
Amaterasu
R3ven
Amaterasu
2
4
14
2.25
W
Zhong Kui
ll iPaNiiKz ll
Zhong Kui
7
2
11
6.25
L
Ah Puch
mofro44
Ah Puch
3
6
6
1
L
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,368
Damage
59,551
67,632
Taken
107,245
38,936
Mitigated
120,613
25,213
Healing
51,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,989
8,218
1,097
2,554
14,588
7,552
660
8,126
6,462
0
39,970
W
Eset
Dezzi
Eset
7,529
503
3,927
3,377
14,727
8,925
1,187
9,348
5,221
38,290
0
W
Sun Wukong
Flor7
Sun Wukong
13,246
1,341
2,612
6,423
18,590
26,958
61
11,053
7,086
0
26,323
L
18,083
5,044
1,555
3,298
14,418
7,221
16
8,519
5,899
32,775
0
L
Bakasura
Heavendayo
Bakasura
3,851
2,861
4,294
6,369
15,420
12,806
0
6,370
9,050
0
8,482
W
4,971
665
1,839
12,550
28,810
32,440
657
16,165
12,210
11,254
0
W
Amaterasu
R3ven
Amaterasu
9,826
1,261
1,833
12,820
29,959
38,271
2,174
15,691
13,856
217
24,712
W
Zhong Kui
ll iPaNiiKz ll
Zhong Kui
23,979
778
179
5,757
15,159
14,019
3,537
8,852
5,903
65,227
0
L
Ah Puch
mofro44
Ah Puch
12,940
1,161
0
2,268
13,728
6,486
0
8,404
5,324
23,679
0
L
31,505
17,948
1,677
2,101
9,478
4,871
0
5,277
4,201
47,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,373
Gold Earned
58,220
165
Minions Killed
215
0
Camps Cleared
0
1,553,316
Distance Traveled
1,542,454
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,446
653
36
2
0
308,057
0
W
Eset
10,525
658
56
4
0
284,463
0
W
Sun Wukong
12,079
755
20
1
0
324,308
1
L
Hera
11,159
697
31
2
0
293,028
1
L
Bakasura
10,790
674
20
1
0
362,136
1
W
Sobek
11,602
725
15
1
0
303,201
0
W
Amaterasu
11,475
717
27
2
0
346,493
5
W
Zhong Kui
12,539
784
97
6
0
283,989
0
L
Ah Puch
9,655
603
24
2
0
248,268
0
L
Vulcan
10,323
645
54
3
0
341,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role