Player Matchup

Horus
Horus
ClawJr
Horus
Level 123
God Stats
1W - 3L
1,404 SR
Queue Stats
19W - 19L
1,473 Elo+
Party 2
Discordia
Discordia
Darmak33
Discordia
Level 125
God Stats
2W - 4L
1,450 SR
Queue Stats
24W - 27L
1,522 Elo+
Party 2
Merlin
Merlin
DracoFuentes
Merlin
Level 64
God Stats
0W - 2L
1,452 SR
Queue Stats
0W - 2L
1,308 Elo+
Party 2
Team Averages
Level 104
1,435 SR
1,434 Elo+

VS

Team Averages
Level 113
1,673 SR
1,889 Elo+
Olorun
Olorun
ArtoriasDub
Olorun
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 5L
1,974 Elo+
Party 1
Cliodhna
Cliodhna
Blazedkilla
Cliodhna
Level 159
God Stats
9W - 1L
1,792 SR
Queue Stats
561W - 262L
1,855 Elo+
Party 1
Atlas
Atlas
TreeHuggerNinja
Atlas
Level 158
God Stats
20W - 5L
1,727 SR
Queue Stats
244W - 121L
1,837 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ClawJr
Horus
10
0 / 4 / 0
5,747
575
3,691
10,962
11,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Darmak33
Discordia
11
0 / 2 / 0
6,126
613
9,126
8,506
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
10
0 / 5 / 0
5,823
582
2,604
9,364
4,278
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
14
4 / 0 / 6
8,021
802
9,504
8,960
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cliodhna
Blazedkilla
Cliodhna
14
5 / 0 / 5
8,028
803
7,310
6,292
3,272
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 0 / 8
7,875
788
8,487
9,652
8,642
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
11
11
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
0
6
7
W
Cliodhna
Blazedkilla
Cliodhna
5
0
5
7.5
L
Horus
ClawJr
Horus
0
4
0
0
L
Discordia
Darmak33
Discordia
0
2
0
0
L
Merlin
0
5
0
0
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,421
Damage
25,301
28,832
Taken
24,904
18,930
Mitigated
16,432
8,425
Healing
10,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
9,504
4,004
533
5,003
8,960
4,518
1,028
5,323
3,637
37,326
5,049
W
Cliodhna
Blazedkilla
Cliodhna
7,310
717
0
1,080
6,292
3,272
0
3,154
3,138
0
35,612
L
Horus
ClawJr
Horus
3,691
1,531
1,911
3,391
10,962
11,020
0
5,742
5,220
0
9,046
L
Discordia
Darmak33
Discordia
9,126
367
0
805
8,506
3,632
0
4,838
3,668
33,493
0
L
Merlin
2,604
222
333
1,985
9,364
4,278
0
6,109
3,255
12,838
0
W
8,487
3,252
1,513
2,434
9,652
8,642
39
3,364
6,288
20,470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,696
Gold Earned
23,924
93
Minions Killed
147
0
Camps Cleared
0
490,694
Distance Traveled
599,332
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,021
802
68
7
0
188,244
4
W
Cliodhna
8,028
803
61
6
0
196,759
2
L
Horus
5,747
575
15
2
0
177,277
1
L
Discordia
6,126
613
59
6
0
170,738
2
L
Merlin
5,823
582
19
2
0
142,679
0
W
Atlas
7,875
788
18
2
0
214,329
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role