Player Matchup

Bacchus
Bacchus
DocReaper92
Bacchus
Level 66
God Stats
15W - 8L
1,427 SR
Queue Stats
89W - 97L
1,415 Elo+
Party 1
Zhong Kui
Zhong Kui
Jmander
Zhong Kui
Level 84
God Stats
4W - 2L
1,531 SR
Queue Stats
31W - 28L
1,412 Elo+
Solo
Danzaburou
Danzaburou
MythicalShut
Danzaburou
Level 28
God Stats
24W - 9L
1,564 SR
Queue Stats
32W - 28L
1,385 Elo+
Party 1
Mercury
Mercury
XBasicallyNinjaX
Mercury
Level 108
God Stats
6W - 2L
1,069 SR
Queue Stats
71W - 70L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
a1esaurusrex
Sylvanus
Level 122
God Stats
3W - 1L
1,760 SR
Queue Stats
114W - 112L
1,434 Elo+
Party 1
Team Averages
Level 82
1,470 SR
1,421 Elo+

VS

Team Averages
Level 110
1,497 SR
1,374 Elo+
Scylla
Scylla
 
Scylla
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JUpacabra5341
Ymir
Level 87
God Stats
12W - 17L
1,477 SR
Queue Stats
51W - 55L
1,433 Elo+
Solo
Pele
Pele
PCN_TICK
Pele
Level 107
God Stats
6W - 6L
1,743 SR
Queue Stats
123W - 160L
1,415 Elo+
Solo
Ullr
Ullr
TheGreatDuke
Ullr
Level 128
God Stats
1W - 2L
1,301 SR
Queue Stats
7W - 15L
1,297 Elo+
Party 2
Chaac
Chaac
talibanshee
Chaac
Level 119
God Stats
3W - 7L
1,466 SR
Queue Stats
5W - 14L
1,226 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DocReaper92
Bacchus
12
0 / 1 / 6
7,740
516
6,612
12,763
13,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Jmander
Zhong Kui
16
7 / 0 / 2
9,622
641
14,560
9,083
7,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
MythicalShut
Danzaburou
13
2 / 2 / 0
7,670
511
6,339
9,695
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 3 / 2
8,393
560
7,519
12,945
4,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
a1esaurusrex
Sylvanus
15
2 / 2 / 1
8,809
587
7,599
11,703
7,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 4 / 0
6,480
432
1,826
8,133
3,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 2
7,518
501
6,066
14,113
11,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pele
12
0 / 4 / 2
7,375
492
4,494
14,523
6,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 1
6,886
459
5,901
10,191
4,010
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 4 / 1
7,253
484
8,754
13,920
12,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
15
Kills
7
8
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
0
0
W
Bacchus
DocReaper92
Bacchus
0
1
6
3
L
2
1
2
3
W
Zhong Kui
Jmander
Zhong Kui
7
0
2
8
W
Danzaburou
MythicalShut
Danzaburou
2
2
0
1
L
Pele
0
4
2
0.25
L
1
2
1
0.75
W
4
3
2
1.67
W
Sylvanus
a1esaurusrex
Sylvanus
2
2
1
1.25
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,629
Damage
27,041
56,189
Taken
60,880
36,782
Mitigated
37,513
23,150
Healing
19,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
1,826
435
0
2,731
8,133
3,277
0
4,904
3,229
36,868
0
W
Bacchus
DocReaper92
Bacchus
6,612
528
167
2,915
12,763
13,345
31
2,711
9,963
20,841
7,226
L
6,066
777
558
5,013
14,113
11,684
52
7,934
6,179
27,996
0
W
Zhong Kui
Jmander
Zhong Kui
14,560
1,437
0
5,126
9,083
7,097
315
2,112
6,875
70,459
0
W
Danzaburou
MythicalShut
Danzaburou
6,339
2,604
0
3,993
9,695
3,821
750
1,374
8,321
0
52,509
L
Pele
4,494
1,158
0
5,278
14,523
6,027
0
4,695
9,828
0
57,728
L
5,901
2,073
0
1,540
10,191
4,010
1,022
1,764
8,427
0
53,724
W
7,519
3,115
0
5,502
12,945
4,960
0
1,066
11,800
0
62,584
W
Sylvanus
a1esaurusrex
Sylvanus
7,599
2,117
273
5,174
11,703
7,559
820
629
10,460
53,200
12,344
L
8,754
2,191
0
3,975
13,920
12,515
0
7,715
6,205
0
47,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,234
Gold Earned
35,512
430
Minions Killed
378
0
Camps Cleared
0
1,469,754
Distance Traveled
1,266,617
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,480
432
69
5
0
171,712
0
W
Bacchus
7,740
516
27
2
0
310,122
4
L
Ymir
7,518
501
42
3
0
261,896
2
W
Zhong Kui
9,622
641
108
7
0
287,689
6
W
Danzaburou
7,670
511
81
5
0
264,909
0
L
Pele
7,375
492
112
7
0
308,810
0
L
Ullr
6,886
459
90
6
0
242,264
1
W
Mercury
8,393
560
104
7
0
369,495
2
W
Sylvanus
8,809
587
110
7
0
237,539
1
L
Chaac
7,253
484
65
4
0
281,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role