Player Matchup

Neith
Neith
GutenTag45
Neith
Level 15
God Stats
2W - 2L
1,577 SR
Queue Stats
2W - 3L
1,809 Elo+
Party 1
Tiamat
Tiamat
JiggKnowsLess
Tiamat
Level 21
God Stats
0W - 3L
1,212 SR
Queue Stats
21W - 43L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
WillZenjii
Cthulhu
Level 56
God Stats
1W - 3L
1,416 SR
Queue Stats
57W - 87L
1,412 Elo+
Party 1
Team Averages
Level 31
1,402 SR
1,523 Elo+

VS

Team Averages
Level 82
1,255 SR
1,367 Elo+
Vamana
Vamana
ShadesDusk
Vamana
Level 29
God Stats
2W - 3L
1,171 SR
Queue Stats
6W - 10L
1,361 Elo+
Party 2
Ishtar
Ishtar
ULTRA9VAMP
Ishtar
Level 89
God Stats
4W - 9L
1,096 SR
Queue Stats
26W - 35L
1,414 Elo+
Solo
Hera
Hera
whatnamewillwork
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 49L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
3 / 6 / 4
12,122
673
13,084
20,318
13,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

17
1 / 5 / 5
11,502
639
8,696
19,068
11,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
WillZenjii
Cthulhu
17
3 / 3 / 4
13,024
724
10,348
33,786
38,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
ShadesDusk
Vamana
19
6 / 2 / 8
14,196
789
15,800
20,820
21,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
ULTRA9VAMP
Ishtar
19
1 / 2 / 12
13,051
725
20,838
13,383
6,006
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 4 / 6
13,554
753
31,104
13,203
6,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
7
Kills
14
14
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Neith
3
6
4
0.83
L
1
5
5
0.7
W
Vamana
ShadesDusk
Vamana
6
2
8
5
W
Ishtar
ULTRA9VAMP
Ishtar
1
2
12
3.5
L
Cthulhu
WillZenjii
Cthulhu
3
3
4
1.67
W
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,128
Damage
67,742
73,172
Taken
47,406
62,889
Mitigated
34,086
20,861
Healing
15,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
13,084
3,878
533
3,536
20,318
13,006
0
6,866
13,452
0
48,768
L
8,696
510
0
1,761
19,068
11,704
0
8,241
10,827
48,908
0
W
Vamana
ShadesDusk
Vamana
15,800
9,208
2,749
6,445
20,820
21,761
582
7,362
13,458
923
46,309
W
Ishtar
ULTRA9VAMP
Ishtar
20,838
10,343
0
4,616
13,383
6,006
1,543
5,618
7,765
0
75,323
L
Cthulhu
WillZenjii
Cthulhu
10,348
874
5,485
9,546
33,786
38,179
0
16,499
17,287
46,823
0
W
31,104
7,672
0
1,458
13,203
6,319
964
6,133
7,070
86,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,648
Gold Earned
40,801
194
Minions Killed
245
0
Camps Cleared
0
987,023
Distance Traveled
1,012,547
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,122
673
68
4
0
310,813
2
L
Tiamat
11,502
639
58
3
0
307,997
2
W
Vamana
14,196
789
43
2
0
390,495
3
W
Ishtar
13,051
725
102
6
0
312,509
1
L
Cthulhu
13,024
724
68
4
0
368,213
5
W
Hera
13,554
753
100
6
0
309,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role