Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Emidoodle
Rama
Level 40
God Stats
5W - 2L
1,566 SR
Queue Stats
162W - 196L
1,349 Elo+
Party 1
Jormungandr
Jormungandr
GNasty23
Jormungandr
Level 80
God Stats
2W - 3L
1,472 SR
Queue Stats
87W - 90L
1,381 Elo+
Solo
Sobek
Sobek
Sevoroth
Sobek
Level 126
God Stats
5W - 6L
1,641 SR
Queue Stats
337W - 370L
1,347 Elo+
Solo
Achilles
Achilles
TidyWhitey
Achilles
Level 101
God Stats
2W - 3L
1,643 SR
Queue Stats
381W - 393L
1,378 Elo+
Party 1
Team Averages
Level 101
1,564 SR
1,391 Elo+

VS

Team Averages
Level 83
1,570 SR
1,370 Elo+
Medusa
Medusa
EMP Brutus
Medusa
Level 124
God Stats
1W - 2L
1,479 SR
Queue Stats
14W - 24L
1,305 Elo+
Party 2
Da Ji
Da Ji
EdenBlue
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 63L
1,362 Elo+
Solo
Geb
Geb
Eldramhor8
Geb
Level 61
God Stats
3W - 0L
1,791 SR
Queue Stats
236W - 249L
1,396 Elo+
Solo
Anhur
Anhur
LxTame
Anhur
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,305 Elo+
Party 2
Ymir
Ymir
Pr0digyJJ20
Ymir
Level 69
God Stats
3W - 0L
1,578 SR
Queue Stats
77W - 51L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 3 / 18
13,374
704
19,317
16,270
9,720
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
20
4 / 6 / 18
12,994
684
15,778
15,496
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
GNasty23
Jormungandr
20
3 / 6 / 17
12,515
659
16,559
21,170
14,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Sevoroth
Sobek
16
0 / 9 / 17
10,908
574
10,444
28,496
37,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
TidyWhitey
Achilles
20
17 / 5 / 6
14,452
761
22,401
27,174
28,446
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EMP Brutus
Medusa
20
6 / 5 / 17
13,674
720
31,849
20,326
12,329
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Da Ji
EdenBlue
Da Ji
16
1 / 8 / 16
10,891
573
9,488
16,854
8,726
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
1 / 5 / 19
12,305
648
9,312
21,806
23,042
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
LxTame
Anhur
20
15 / 3 / 13
15,279
804
23,133
14,187
8,319
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

20
6 / 8 / 17
13,466
709
22,001
27,323
18,051
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
111
28
Kills
29
29
Deaths
29
76
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
3
18
4.33
W
Medusa
EMP Brutus
Medusa
6
5
17
2.9
W
Da Ji
EdenBlue
Da Ji
1
8
16
1.13
W
1
5
19
2.1
L
Rama
4
6
18
2.17
L
Jormungandr
GNasty23
Jormungandr
3
6
17
1.92
W
Anhur
LxTame
Anhur
15
3
13
7.17
W
6
8
17
1.81
L
Sobek
Sevoroth
Sobek
0
9
17
0.94
L
Achilles
TidyWhitey
Achilles
17
5
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,499
Damage
95,783
108,606
Taken
100,496
98,050
Mitigated
70,467
36,468
Healing
31,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
19,317
9,428
648
5,708
16,270
9,720
2,238
3,165
13,105
0
44,276
W
Medusa
EMP Brutus
Medusa
31,849
11,286
618
7,215
20,326
12,329
1,596
5,549
14,320
0
68,013
W
Da Ji
EdenBlue
Da Ji
9,488
1,540
1,238
1,590
16,854
8,726
162
4,678
11,937
0
12,874
W
9,312
382
1,001
5,763
21,806
23,042
476
2,630
18,800
20,490
0
L
Rama
15,778
8,574
1,243
2,289
15,496
7,947
1,061
3,258
12,238
0
28,302
L
Jormungandr
GNasty23
Jormungandr
16,559
2,607
1,424
4,163
21,170
14,614
434
7,121
14,049
44,734
0
W
Anhur
LxTame
Anhur
23,133
9,802
823
2,990
14,187
8,319
5,155
4,898
9,116
0
54,795
W
22,001
5,017
1,854
8,585
27,323
18,051
580
9,718
17,163
42,531
0
L
Sobek
Sevoroth
Sobek
10,444
143
1,792
4,422
28,496
37,323
0
8,142
20,354
23,779
0
L
Achilles
TidyWhitey
Achilles
22,401
3,815
4,206
10,573
27,174
28,446
950
9,627
17,547
515
28,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,243
Gold Earned
65,615
190
Minions Killed
198
0
Camps Cleared
0
1,567,801
Distance Traveled
1,523,274
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,374
704
65
3
0
324,249
4
W
Medusa
13,674
720
62
3
0
346,007
0
W
Da Ji
10,891
573
3
0
0
286,017
1
W
Geb
12,305
648
15
1
0
337,670
0
L
Rama
12,994
684
35
2
0
264,390
0
L
Jormungandr
12,515
659
47
2
0
317,784
0
W
Anhur
15,279
804
60
3
0
303,743
0
W
Ymir
13,466
709
58
3
0
249,837
0
L
Sobek
10,908
574
26
1
0
313,231
2
L
Achilles
14,452
761
17
1
0
348,147
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role