Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DETROITHULK
Sylvanus
Level 119
God Stats
6W - 5L
1,656 SR
Queue Stats
184W - 245L
1,315 Elo+
Party 1
Arachne
Arachne
HonestTurtle345
Arachne
Level 107
God Stats
0W - 1L
1,617 SR
Queue Stats
239W - 330L
1,422 Elo+
Solo
Team Averages
Level 95
1,591 SR
1,412 Elo+

VS

Team Averages
Level 82
1,754 SR
1,731 Elo+
Thor
Thor
Perfect_Sapphire
Thor
Level 157
God Stats
8W - 5L
1,696 SR
Queue Stats
495W - 304L
1,766 Elo+
Party 2
Chaac
Chaac
ZirboYT
Chaac
Level 63
God Stats
2W - 0L
1,685 SR
Queue Stats
12W - 9L
1,508 Elo+
Solo
Hera
Hera
im_a_Man_Eater69
Hera
Level 25
God Stats
16W - 3L
1,881 SR
Queue Stats
91W - 42L
1,919 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 5 / 0
6,075
608
2,800
8,438
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
DETROITHULK
Sylvanus
11
0 / 1 / 0
6,416
642
2,139
7,678
6,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 4 / 0
5,805
581
4,124
8,977
6,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 6
7,770
777
8,386
5,852
2,570
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
ZirboYT
Chaac
13
3 / 0 / 7
8,444
844
6,870
8,551
10,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
4 / 0 / 5
7,940
794
5,775
3,903
1,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
0
0
L
Sylvanus
DETROITHULK
Sylvanus
0
1
0
0
L
0
4
0
0
W
3
0
6
6
W
Chaac
ZirboYT
Chaac
3
0
7
6.5
W
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,063
Damage
21,031
25,093
Taken
18,306
16,068
Mitigated
14,515
4,058
Healing
4,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,800
476
0
348
8,438
2,707
0
1,442
6,858
21,241
0
L
Sylvanus
DETROITHULK
Sylvanus
2,139
722
352
2,762
7,678
6,480
0
884
6,748
11,569
0
L
4,124
2,991
0
596
8,977
6,881
0
3,163
5,658
0
10,391
W
8,386
1,333
0
40
5,852
2,570
0
3,070
2,782
0
22,164
W
Chaac
ZirboYT
Chaac
6,870
641
0
3,957
8,551
10,415
5
1,663
6,888
0
29,634
W
5,775
1,188
0
375
3,903
1,530
1,322
283
3,620
32,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,296
Gold Earned
24,154
76
Minions Killed
165
0
Camps Cleared
0
428,286
Distance Traveled
530,728
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,075
608
39
4
0
125,457
0
L
Sylvanus
6,416
642
24
2
0
104,334
0
L
Arachne
5,805
581
13
1
0
198,495
4
W
Thor
7,770
777
41
4
0
147,083
2
W
Chaac
8,444
844
44
4
0
194,596
1
W
Hera
7,940
794
80
8
0
189,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role