Player Matchup

Bellona
Bellona
Darrah
Bellona
Level 108
God Stats
3W - 3L
1,647 SR
Queue Stats
29W - 27L
1,531 Elo+
Party 1
Artemis
Artemis
LordeHelixx
Artemis
Level 84
God Stats
13W - 15L
1,616 SR
Queue Stats
190W - 219L
1,485 Elo+
Party 3
Kukulkan
Kukulkan
QueenHelixx
Kukulkan
Level 64
God Stats
184W - 209L
1,514 SR
Queue Stats
191W - 223L
1,499 Elo+
Party 3
Cliodhna
Cliodhna
RonArtest420
Cliodhna
Level 49
God Stats
17W - 19L
1,569 SR
Queue Stats
255W - 204L
1,621 Elo+
Solo
Odin
Odin
Shadowelitee
Odin
Level 114
God Stats
0W - 2L
1,252 SR
Queue Stats
34W - 28L
1,551 Elo+
Party 1
Team Averages
Level 84
1,519 SR
1,537 Elo+

VS

Team Averages
Level 84
1,479 SR
1,481 Elo+
Neith
Neith
BaldingBigfoot
Neith
Level 123
God Stats
4W - 5L
1,440 SR
Queue Stats
58W - 61L
1,526 Elo+
Party 4
Guan Yu
Guan Yu
JuniorReally
Guan Yu
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
534W - 491L
1,536 Elo+
Party 2
Merlin
Merlin
RedoxReact
Merlin
Level 36
God Stats
3W - 4L
1,493 SR
Queue Stats
78W - 93L
1,405 Elo+
Solo
Sylvanus
Sylvanus
TheDankeztPepe
Sylvanus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,414 Elo+
Party 2
Ah Puch
Ah Puch
Yeeeaaaight
Ah Puch
Level 107
God Stats
5W - 4L
1,461 SR
Queue Stats
33W - 40L
1,523 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darrah
Bellona
18
4 / 8 / 7
13,141
1,095
15,434
25,556
20,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
LordeHelixx
Artemis
17
2 / 6 / 6
11,489
957
22,193
16,744
5,841
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
QueenHelixx
Kukulkan
18
2 / 3 / 5
12,132
1,011
10,850
7,316
2,956
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cliodhna
RonArtest420
Cliodhna
19
5 / 6 / 8
13,425
1,119
28,404
22,682
8,728
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 1 / 6
12,203
1,017
13,032
16,837
18,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

137

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 10
12,601
1,050
19,193
17,091
9,306
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
JuniorReally
Guan Yu
19
9 / 2 / 13
13,668
1,139
21,283
25,659
33,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
RedoxReact
Merlin
19
4 / 3 / 16
12,890
1,074
17,853
12,894
5,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
18
1 / 5 / 15
12,361
1,030
9,954
28,978
46,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Puch
Yeeeaaaight
Ah Puch
19
6 / 1 / 13
13,185
1,099
17,855
10,740
4,414
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
91
14
Kills
24
24
Deaths
14
32
Assists
67
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Bellona
Darrah
Bellona
4
8
7
0.94
W
Guan Yu
JuniorReally
Guan Yu
9
2
13
7.75
L
Artemis
LordeHelixx
Artemis
2
6
6
0.83
L
Kukulkan
QueenHelixx
Kukulkan
2
3
5
1.5
W
Merlin
RedoxReact
Merlin
4
3
16
4
L
Cliodhna
RonArtest420
Cliodhna
5
6
8
1.5
L
1
1
6
4
W
Sylvanus
1
5
15
1.7
W
Ah Puch
Yeeeaaaight
Ah Puch
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,913
Damage
86,138
89,135
Taken
95,362
56,688
Mitigated
99,460
16,294
Healing
27,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,193
9,258
0
3,729
17,091
9,306
0
928
16,163
0
60,208
L
Bellona
Darrah
Bellona
15,434
3,410
2,183
1,760
25,556
20,394
0
13,645
11,494
0
23,660
W
Guan Yu
JuniorReally
Guan Yu
21,283
1,545
4,779
5,514
25,659
33,363
0
2,411
23,248
0
36,125
L
Artemis
LordeHelixx
Artemis
22,193
12,689
181
2,697
16,744
5,841
0
8,627
7,825
0
50,614
L
Kukulkan
QueenHelixx
Kukulkan
10,850
146
2,191
448
7,316
2,956
0
2,500
4,624
54,009
0
W
Merlin
RedoxReact
Merlin
17,853
682
0
0
12,894
5,477
0
2,499
10,395
41,172
0
L
Cliodhna
RonArtest420
Cliodhna
28,404
4,500
0
5,120
22,682
8,728
0
11,914
10,336
0
51,171
L
13,032
2,622
0
1,714
16,837
18,769
0
8,976
7,709
0
19,118
W
Sylvanus
9,954
1,202
5,550
5,848
28,978
46,900
0
3,951
25,027
16,375
0
W
Ah Puch
Yeeeaaaight
Ah Puch
17,855
1,389
417
1,817
10,740
4,414
0
1,061
9,679
29,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,390
Gold Earned
64,705
272
Minions Killed
242
6
Camps Cleared
5
1,161,999
Distance Traveled
1,023,902
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,601
1,050
100
8
4
208,986
1
L
Bellona
13,141
1,095
23
2
1
230,895
0
W
Guan Yu
13,668
1,139
29
2
1
251,879
0
L
Artemis
11,489
957
72
6
1
206,286
1
L
Kukulkan
12,132
1,011
115
10
1
228,082
0
W
Merlin
12,890
1,074
62
5
0
184,820
0
L
Cliodhna
13,425
1,119
41
3
3
263,088
0
L
Odin
12,203
1,017
21
2
0
233,648
0
W
Sylvanus
12,361
1,030
12
1
0
184,376
0
W
Ah Puch
13,185
1,099
39
3
0
193,841
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role