Player Matchup

Danzaburou
Danzaburou
ASkillz3
Danzaburou
Level 118
God Stats
7W - 2L
1,762 SR
Queue Stats
106W - 64L
1,636 Elo+
Party 2
Ravana
Ravana
FunkyMetal433
Ravana
Level 147
God Stats
12W - 8L
1,700 SR
Queue Stats
188W - 139L
1,655 Elo+
Party 2
Baron Samedi
Baron Samedi
Rechran
Baron Samedi
Level 45
God Stats
3W - 0L
1,885 SR
Queue Stats
45W - 16L
1,716 Elo+
Party 2
Odin
Odin
ScreamOstrich
Odin
Level 83
God Stats
5W - 1L
1,743 SR
Queue Stats
39W - 26L
1,627 Elo+
Party 2
Guan Yu
Guan Yu
ThatManInTheVan
Guan Yu
Level 141
God Stats
1W - 0L
1,189 SR
Queue Stats
108W - 78L
1,638 Elo+
Party 2
Team Averages
Level 107
1,656 SR
1,654 Elo+

VS

Team Averages
Level 89
1,551 SR
1,470 Elo+
Neith
Neith
BritneyAnn10
Neith
Level 83
God Stats
11W - 14L
1,590 SR
Queue Stats
20W - 22L
1,542 Elo+
Party 1
Agni
Agni
Million---Ants
Agni
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,191 Elo+
Solo
Tsukuyomi
Tsukuyomi
NATERT0TS
Tsukuyomi
Level 151
God Stats
0W - 1L
1,456 SR
Queue Stats
103W - 94L
1,562 Elo+
Party 1
Kuzenbo
Kuzenbo
NoahsArk42
Kuzenbo
Level 69
God Stats
3W - 4L
1,552 SR
Queue Stats
15W - 15L
1,525 Elo+
Party 1
Sun Wukong
Sun Wukong
holyseabiscuit
Sun Wukong
Level 116
God Stats
18W - 17L
1,655 SR
Queue Stats
45W - 50L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ASkillz3
Danzaburou
15
3 / 1 / 10
8,480
848
6,472
7,167
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
11 / 0 / 14
9,038
904
11,110
9,562
4,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Rechran
Baron Samedi
15
2 / 1 / 9
7,772
777
6,070
8,373
4,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 1 / 19
7,898
790
10,248
10,808
9,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
7 / 1 / 16
8,669
867
12,518
12,385
10,826
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,474
647
4,153
7,200
2,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 6 / 1
6,388
639
3,806
8,345
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
NATERT0TS
Tsukuyomi
13
2 / 6 / 1
7,559
756
8,802
11,280
4,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
NoahsArk42
Kuzenbo
12
0 / 5 / 3
6,713
671
3,474
13,061
12,503
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
holyseabiscuit
Sun Wukong
13
2 / 7 / 0
7,308
731
7,948
12,359
7,769
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
9
28
Kills
4
4
Deaths
28
68
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ASkillz3
Danzaburou
3
1
10
8
L
0
4
0
0
W
11
0
14
18
L
0
6
1
0.08
L
Tsukuyomi
NATERT0TS
Tsukuyomi
2
6
1
0.42
L
Kuzenbo
NoahsArk42
Kuzenbo
0
5
3
0.3
W
Baron Samedi
Rechran
Baron Samedi
2
1
9
6.5
W
5
1
19
14.5
W
7
1
16
15
L
Sun Wukong
holyseabiscuit
Sun Wukong
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,418
Damage
28,183
48,295
Taken
52,245
32,760
Mitigated
29,472
18,511
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ASkillz3
Danzaburou
6,472
1,429
0
2,567
7,167
3,312
1,412
475
6,692
0
34,807
L
4,153
1,830
0
862
7,200
2,696
0
380
6,820
0
19,474
W
11,110
4,303
0
4,414
9,562
4,520
1,025
1,868
7,694
0
28,337
L
3,806
894
0
1,230
8,345
2,331
0
185
8,038
9,621
0
L
Tsukuyomi
NATERT0TS
Tsukuyomi
8,802
1,750
0
1,361
11,280
4,173
0
989
10,075
0
24,267
L
Kuzenbo
NoahsArk42
Kuzenbo
3,474
1,432
196
921
13,061
12,503
12
2,748
10,103
7,655
0
W
Baron Samedi
Rechran
Baron Samedi
6,070
155
882
1,737
8,373
4,645
484
1,525
6,848
28,539
0
W
10,248
1,528
0
2,207
10,808
9,457
1,318
1,654
9,154
0
15,366
W
12,518
2,322
2,593
4,111
12,385
10,826
622
1,758
10,627
0
27,805
L
Sun Wukong
holyseabiscuit
Sun Wukong
7,948
1,537
0
1,062
12,359
7,769
0
1,768
10,341
0
19,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,857
Gold Earned
34,442
211
Minions Killed
131
0
Camps Cleared
0
1,080,407
Distance Traveled
911,685
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,480
848
62
6
0
192,880
4
L
Neith
6,474
647
41
4
0
165,028
0
W
Ravana
9,038
904
39
4
0
236,979
2
L
Agni
6,388
639
14
1
0
174,460
5
L
Tsukuyomi
7,559
756
36
4
0
196,604
0
L
Kuzenbo
6,713
671
14
1
0
192,619
0
W
Baron Samedi
7,772
777
58
6
0
198,998
1
W
Odin
7,898
790
18
2
0
219,855
0
W
Guan Yu
8,669
867
34
3
0
231,695
0
L
Sun Wukong
7,308
731
26
3
0
182,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role