Player Matchup

Odin
Odin
Faeyo
Odin
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 55L
1,615 Elo+
Party 1
Cerberus
Cerberus
Mistymarin
Cerberus
Level 42
God Stats
80W - 24L
1,769 SR
Queue Stats
117W - 56L
1,614 Elo+
Party 1
Sun Wukong
Sun Wukong
TurtleHurdle987
Sun Wukong
Level 61
God Stats
3W - 3L
1,520 SR
Queue Stats
166W - 120L
1,391 Elo+
Party 1
Team Averages
Level 46
1,597 SR
1,540 Elo+

VS

Team Averages
Level 68
1,454 SR
1,452 Elo+
Medusa
Medusa
Bailerinoo
Medusa
Level 92
God Stats
7W - 3L
1,519 SR
Queue Stats
192W - 203L
1,437 Elo+
Party 2
Freya
Freya
Camathy
Freya
Level 66
God Stats
1W - 1L
1,465 SR
Queue Stats
122W - 127L
1,463 Elo+
Party 2
Bellona
Bellona
CuchieCleaner
Bellona
Level 47
God Stats
10W - 8L
1,378 SR
Queue Stats
77W - 67L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Faeyo
Odin
18
5 / 5 / 8
13,744
625
16,657
21,372
30,388
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cerberus
Mistymarin
Cerberus
19
5 / 2 / 10
13,891
631
12,316
29,300
42,940
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
TurtleHurdle987
Sun Wukong
19
6 / 0 / 10
14,200
645
20,269
25,099
23,464
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bailerinoo
Medusa
19
4 / 7 / 1
14,563
662
17,586
22,151
11,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Camathy
Freya
18
1 / 4 / 5
13,709
623
23,777
18,663
9,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bellona
18
2 / 5 / 4
13,690
622
21,810
21,137
15,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
16
Kills
7
7
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bailerinoo
Medusa
4
7
1
0.64
W
Freya
Camathy
Freya
1
4
5
0.88
W
Bellona
2
5
4
0.8
L
Odin
Faeyo
Odin
5
5
8
1.8
L
Cerberus
Mistymarin
Cerberus
5
2
10
5
L
Sun Wukong
TurtleHurdle987
Sun Wukong
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,242
Damage
63,173
75,771
Taken
61,951
96,792
Mitigated
36,367
9,685
Healing
16,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bailerinoo
Medusa
17,586
7,449
0
1,939
22,151
11,129
3,565
3,130
19,021
0
89,614
W
Freya
Camathy
Freya
23,777
6,352
0
9,157
18,663
9,468
445
4,189
14,474
59,549
0
W
Bellona
21,810
7,159
0
5,672
21,137
15,770
569
6,160
14,977
0
54,481
L
Odin
Faeyo
Odin
16,657
4,009
990
1,212
21,372
30,388
165
5,356
15,554
1,811
55,312
L
Cerberus
Mistymarin
Cerberus
12,316
1,258
544
4,740
29,300
42,940
156
10,173
18,435
54,874
0
L
Sun Wukong
TurtleHurdle987
Sun Wukong
20,269
4,126
0
2,199
25,099
23,464
907
6,672
17,937
0
74,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,835
Gold Earned
41,962
210
Minions Killed
214
0
Camps Cleared
0
1,235,624
Distance Traveled
1,064,617
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,563
662
101
5
0
316,435
0
W
Freya
13,709
623
52
2
0
364,327
0
W
Bellona
13,690
622
61
3
0
383,855
3
L
Odin
13,744
625
63
3
0
376,823
6
L
Cerberus
13,891
631
68
3
0
423,537
0
L
Sun Wukong
14,200
645
79
4
0
435,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role