Player Matchup

Eset
Eset
DLTX BLUE BEAST
Eset
Level 145
God Stats
10W - 5L
1,578 SR
Queue Stats
258W - 282L
1,412 Elo+
Solo
Odin
Odin
Lurokawa
Odin
Level 82
God Stats
2W - 0L
1,483 SR
Queue Stats
65W - 56L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
SmokeAjeffry
Cthulhu
Level 119
God Stats
5W - 4L
1,610 SR
Queue Stats
329W - 368L
1,493 Elo+
Solo
Nemesis
Nemesis
WhosLucky
Nemesis
Level 68
God Stats
6W - 6L
1,547 SR
Queue Stats
62W - 62L
1,463 Elo+
Party 1
Achilles
Achilles
tHICKdICCfLEX
Achilles
Level 67
God Stats
1W - 0L
1,307 SR
Queue Stats
86W - 93L
1,457 Elo+
Party 1
Team Averages
Level 96
1,505 SR
1,466 Elo+

VS

Team Averages
Level 119
1,525 SR
1,455 Elo+
Skadi
Skadi
Sapito6666
Skadi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 58L
1,427 Elo+
Solo
Kumbhakarna
Kumbhakarna
Verridia74
Kumbhakarna
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 86L
1,515 Elo+
Solo
Yu Huang
Yu Huang
lmage
Yu Huang
Level 149
God Stats
21W - 12L
1,668 SR
Queue Stats
968W - 1,025L
1,497 Elo+
Solo
Nemesis
Nemesis
temp-756404
Nemesis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,397 Elo+
Solo
Artemis
Artemis
xISSA_DRAGONx
Artemis
Level 76
God Stats
6W - 8L
1,459 SR
Queue Stats
314W - 310L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 14
14,210
711
18,674
16,267
7,139
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Odin
20
2 / 4 / 20
13,154
658
13,008
29,232
33,041
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
SmokeAjeffry
Cthulhu
20
1 / 3 / 21
14,273
714
20,389
25,116
37,367
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
WhosLucky
Nemesis
20
17 / 8 / 6
15,283
764
27,130
26,324
18,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
tHICKdICCfLEX
Achilles
18
3 / 6 / 10
12,013
601
10,464
20,282
16,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
2 / 7 / 16
12,432
622
14,434
21,156
11,492
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
Verridia74
Kumbhakarna
20
0 / 6 / 16
13,622
681
6,393
34,244
47,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
lmage
Yu Huang
20
11 / 6 / 10
14,050
703
33,810
19,026
12,454
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
temp-756404
Nemesis
3
0 / 0 / 1
5,634
282
0
833
209
Artemis
20
8 / 7 / 10
14,334
717
24,326
23,903
14,123
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
74
26
Kills
21
25
Deaths
26
71
Assists
53
Player
Kills
Deaths
Assists
KDA
W
3
4
14
2.5
W
Odin
2
4
20
3
L
Skadi
2
7
16
1.43
W
Cthulhu
SmokeAjeffry
Cthulhu
1
3
21
3.83
L
Kumbhakarna
Verridia74
Kumbhakarna
0
6
16
1.33
W
Nemesis
WhosLucky
Nemesis
17
8
6
2.5
L
Yu Huang
lmage
Yu Huang
11
6
10
2.67
W
Achilles
tHICKdICCfLEX
Achilles
3
6
10
1.33
L
Nemesis
temp-756404
Nemesis
0
0
1
0.5
L
Artemis
8
7
10
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,665
Damage
78,963
117,221
Taken
99,162
112,488
Mitigated
85,349
35,480
Healing
30,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,674
344
2,428
2,412
16,267
7,139
2,843
8,336
7,931
61,146
0
W
Odin
13,008
1,244
2,264
8,849
29,232
33,041
1,167
7,738
20,349
32
23,926
L
Skadi
14,434
6,124
2,683
1,861
21,156
11,492
2,302
9,391
11,676
0
28,046
W
Cthulhu
SmokeAjeffry
Cthulhu
20,389
445
6,904
6,271
25,116
37,367
796
10,529
14,587
54,850
0
L
Kumbhakarna
Verridia74
Kumbhakarna
6,393
368
6,391
6,863
34,244
47,071
287
14,025
19,758
25,164
0
W
Nemesis
WhosLucky
Nemesis
27,130
13,404
242
4,483
26,324
18,254
368
6,665
19,659
0
33,030
L
Yu Huang
lmage
Yu Huang
33,810
1,629
1,430
2,146
19,026
12,454
1,162
7,380
11,550
60,307
0
W
Achilles
tHICKdICCfLEX
Achilles
10,464
3,430
335
1,292
20,282
16,687
3,109
6,935
13,347
0
17,561
L
Nemesis
temp-756404
Nemesis
0
0
0
0
833
209
0
0
833
0
0
L
Artemis
24,326
10,419
2,591
6,434
23,903
14,123
2,649
8,299
15,511
0
54,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,933
Gold Earned
60,072
199
Minions Killed
182
0
Camps Cleared
0
1,750,675
Distance Traveled
1,225,129
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
14,210
711
97
5
0
338,404
0
W
Odin
13,154
658
18
1
0
369,066
0
L
Skadi
12,432
622
26
1
0
274,149
0
W
Cthulhu
14,273
714
62
3
0
351,111
0
L
Kumbhakarna
13,622
681
23
1
0
330,824
1
W
Nemesis
15,283
764
10
1
0
331,619
0
L
Yu Huang
14,050
703
67
3
0
294,700
0
W
Achilles
12,013
601
12
1
0
360,475
0
L
Nemesis
5,634
282
0
0
0
0
0
L
Artemis
14,334
717
66
3
0
325,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role