Player Matchup

Chaac
Chaac
IRONHIDE1801
Chaac
Level 124
God Stats
4W - 3L
1,444 SR
Queue Stats
67W - 39L
1,625 Elo+
Party 2
Sol
Sol
aW Cobra
Sol
Level 129
God Stats
4W - 2L
1,375 SR
Queue Stats
151W - 135L
1,405 Elo+
Party 2
Baron Samedi
Baron Samedi
iTsHeX1c
Baron Samedi
Level 27
God Stats
21W - 20L
1,487 SR
Queue Stats
31W - 32L
1,355 Elo+
Party 2
Team Averages
Level 93
1,435 SR
1,461 Elo+

VS

Team Averages
Level 79
1,454 SR
1,397 Elo+
Odin
Odin
Luxxar5
Odin
Level 71
God Stats
3W - 3L
1,604 SR
Queue Stats
31W - 37L
1,522 Elo+
Party 1
Maui
Maui
SWAGK1LLEUR
Maui
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 72L
1,448 Elo+
Party 1
Thanatos
Thanatos
poilu21
Thanatos
Level 21
God Stats
0W - 2L
1,259 SR
Queue Stats
9W - 9L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,455
697
10,804
10,678
5,977
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

17
6 / 0 / 3
11,137
742
14,726
9,172
4,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
iTsHeX1c
Baron Samedi
15
1 / 1 / 7
9,693
646
7,099
5,197
2,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Luxxar5
Odin
14
0 / 1 / 1
9,050
603
6,681
14,149
14,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
1 / 3 / 1
9,205
614
5,244
15,024
18,648
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
poilu21
Thanatos
15
2 / 5 / 1
9,553
637
7,790
13,708
8,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
9
Kills
3
3
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
L
Odin
Luxxar5
Odin
0
1
1
0.5
L
1
3
1
0.5
W
6
0
3
7.5
W
Baron Samedi
iTsHeX1c
Baron Samedi
1
1
7
4.5
L
Thanatos
poilu21
Thanatos
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,629
Damage
19,715
25,047
Taken
42,881
12,953
Mitigated
41,602
9,616
Healing
14,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,804
2,467
0
3,486
10,678
5,977
548
1,674
8,334
0
54,418
L
Odin
Luxxar5
Odin
6,681
947
411
3,633
14,149
14,502
0
8,443
5,706
284
40,757
L
5,244
1,673
142
2,506
15,024
18,648
0
6,916
8,108
29,179
0
W
14,726
4,324
0
4,524
9,172
4,230
2,112
2,168
6,431
43,064
5,879
W
Baron Samedi
iTsHeX1c
Baron Samedi
7,099
1,238
796
810
5,197
2,746
0
2,249
2,709
18,410
0
L
Thanatos
poilu21
Thanatos
7,790
2,485
0
7,342
13,708
8,452
0
6,294
7,414
0
30,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,285
Gold Earned
27,808
169
Minions Killed
157
0
Camps Cleared
0
854,784
Distance Traveled
744,145
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,455
697
82
5
0
290,007
2
L
Odin
9,050
603
60
4
0
254,407
3
L
Maui
9,205
614
40
3
0
236,931
2
W
Sol
11,137
742
60
4
0
284,480
0
W
Baron Samedi
9,693
646
27
2
0
280,297
0
L
Thanatos
9,553
637
57
4
0
252,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role