Player Matchup

Horus
Horus
ASITY kawai
Horus
Level 29
God Stats
7W - 9L
1,692 SR
Queue Stats
76W - 98L
1,314 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
AgreeingMean
Morgan Le Fay
Level 23
God Stats
14W - 16L
1,452 SR
Queue Stats
17W - 23L
1,310 Elo+
Party 2
King Arthur
King Arthur
Enforced26
King Arthur
Level 65
God Stats
3W - 3L
1,677 SR
Queue Stats
141W - 173L
1,442 Elo+
Party 2
Team Averages
Level 39
1,607 SR
1,355 Elo+

VS

Team Averages
Level 69
1,527 SR
1,319 Elo+
Hades
Hades
BackToDaBeach
Hades
Level 120
God Stats
7W - 3L
1,579 SR
Queue Stats
140W - 175L
1,415 Elo+
Party 1
Cerberus
Cerberus
Eleokiz
Cerberus
Level 69
God Stats
16W - 27L
1,441 SR
Queue Stats
30W - 51L
1,306 Elo+
Solo
Shiva
Shiva
Mo_Money1102
Shiva
Level 17
God Stats
7W - 7L
1,562 SR
Queue Stats
29W - 38L
1,235 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
10,142
634
7,235
15,822
10,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
AgreeingMean
Morgan Le Fay
16
4 / 5 / 2
10,881
680
16,383
14,201
6,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
Enforced26
King Arthur
15
1 / 4 / 5
10,231
639
18,073
20,574
18,413
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 1 / 1
13,618
851
22,494
13,965
9,278
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
Eleokiz
Cerberus
16
0 / 2 / 6
10,326
645
6,893
17,742
21,521
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
1 / 4 / 6
10,619
664
11,355
17,576
15,118
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
24
7
Kills
11
11
Deaths
7
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
L
Morgan Le Fay
AgreeingMean
Morgan Le Fay
4
5
2
1
W
10
1
1
10.5
W
Cerberus
Eleokiz
Cerberus
0
2
6
1.5
L
King Arthur
Enforced26
King Arthur
1
4
5
0.88
W
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,691
Damage
40,742
50,597
Taken
49,283
35,254
Mitigated
45,917
8,734
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,235
3,417
2,336
3,151
15,822
10,595
763
10,146
5,676
0
17,670
L
Morgan Le Fay
AgreeingMean
Morgan Le Fay
16,383
1,722
0
2,016
14,201
6,246
342
10,292
3,909
46,263
0
W
22,494
1,346
1,510
8,316
13,965
9,278
1,556
3,733
10,066
104,520
0
W
Cerberus
Eleokiz
Cerberus
6,893
392
0
3,394
17,742
21,521
119
5,770
11,685
31,332
0
L
King Arthur
Enforced26
King Arthur
18,073
1,873
0
1,231
20,574
18,413
66
8,997
11,577
0
58,529
W
11,355
1,803
269
1,004
17,576
15,118
1,198
7,013
10,296
0
22,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,254
Gold Earned
34,563
150
Minions Killed
228
0
Camps Cleared
0
854,907
Distance Traveled
935,477
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,142
634
15
1
0
310,723
0
L
Morgan Le Fay
10,881
680
66
4
0
243,313
1
W
Hades
13,618
851
154
10
0
319,532
6
W
Cerberus
10,326
645
54
3
0
313,663
1
L
King Arthur
10,231
639
69
4
0
300,871
4
W
Shiva
10,619
664
20
1
0
302,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role