Player Matchup

Hou Yi
Hou Yi
Gambit4420
Hou Yi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,416 Elo+
Solo
Tyr
Tyr
Grandmasta_Kaige
Tyr
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 116L
1,417 Elo+
Solo
Chang'e
Chang'e
LeoTafuri
Chang'e
Level 157
God Stats
1W - 1L
1,780 SR
Queue Stats
21W - 22L
1,317 Elo+
Party 1
Odin
Odin
Ronuoni_Kenshin
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,248 Elo+
Party 1
Anhur
Anhur
coldhitman21
Anhur
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 60L
1,329 Elo+
Solo
Team Averages
Level 102
1,556 SR
1,345 Elo+

VS

Team Averages
Level 55
1,531 SR
1,406 Elo+
Serqet
Serqet
Beastalloy
Serqet
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 20L
1,421 Elo+
Solo
Vulcan
Vulcan
Blyte55
Vulcan
Level 68
God Stats
2W - 2L
1,378 SR
Queue Stats
62W - 60L
1,454 Elo+
Party 2
Geb
Geb
Novvember
Geb
Level 46
God Stats
1W - 2L
1,274 SR
Queue Stats
31W - 43L
1,299 Elo+
Solo
Chiron
Chiron
Trinyti1
Chiron
Level 29
God Stats
2W - 0L
1,772 SR
Queue Stats
85W - 112L
1,400 Elo+
Solo
Ra
Ra
megskater9
Ra
Level 76
God Stats
2W - 0L
1,731 SR
Queue Stats
64W - 61L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Gambit4420
Hou Yi
20
5 / 8 / 5
12,847
676
22,584
24,069
11,505
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
3 / 5 / 9
12,249
645
10,197
35,265
45,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chang'e
LeoTafuri
Chang'e
20
0 / 4 / 14
11,671
614
24,599
29,478
16,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
1 / 11 / 8
10,785
568
7,130
31,969
15,246
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 6 / 7
12,872
677
24,780
25,186
12,081
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Beastalloy
Serqet
18
1 / 5 / 15
12,589
663
10,177
23,117
33,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Vulcan
Blyte55
Vulcan
20
14 / 2 / 13
14,756
777
54,238
18,187
12,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

20
4 / 4 / 26
12,910
679
12,562
24,719
35,246
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Trinyti1
Chiron
20
10 / 3 / 16
13,962
735
26,890
21,314
13,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

20
4 / 3 / 19
13,305
700
26,417
22,394
13,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
122
17
Kills
33
34
Deaths
17
43
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Serqet
Beastalloy
Serqet
1
5
15
1.7
W
Vulcan
Blyte55
Vulcan
14
2
13
10.25
L
Hou Yi
Gambit4420
Hou Yi
5
8
5
0.94
L
3
5
9
1.5
L
Chang'e
LeoTafuri
Chang'e
0
4
14
1.75
W
4
4
26
4.25
L
1
11
8
0.45
W
Chiron
Trinyti1
Chiron
10
3
16
6
L
8
6
7
1.92
W
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,290
Damage
130,284
145,967
Taken
109,731
100,814
Mitigated
107,816
54,776
Healing
45,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Beastalloy
Serqet
10,177
1,131
3,265
4,823
23,117
33,201
633
5,086
18,031
463
14,568
W
Vulcan
Blyte55
Vulcan
54,238
20,789
1,323
4,648
18,187
12,147
1,486
4,475
13,712
92,137
0
L
Hou Yi
Gambit4420
Hou Yi
22,584
6,506
2,152
2,018
24,069
11,505
236
15,185
8,576
0
67,996
L
10,197
1,245
2,387
9,296
35,265
45,442
0
17,792
16,632
0
15,682
L
Chang'e
LeoTafuri
Chang'e
24,599
3,645
16,522
13,682
29,478
16,540
1,105
19,607
9,029
59,754
0
W
12,562
482
510
3,507
24,719
35,246
242
6,481
18,238
19,780
0
L
7,130
1,740
1,564
3,369
31,969
15,246
1,056
21,908
10,011
0
14,423
W
Chiron
Trinyti1
Chiron
26,890
7,843
4,910
4,559
21,314
13,473
4,847
2,910
18,397
0
46,940
L
24,780
10,707
635
3,151
25,186
12,081
1,572
18,825
6,217
0
47,609
W
26,417
2,078
8,670
8,897
22,394
13,749
1,013
5,647
16,747
58,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,424
Gold Earned
67,522
249
Minions Killed
207
0
Camps Cleared
0
1,521,411
Distance Traveled
1,840,373
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,589
663
11
1
0
377,323
0
W
Vulcan
14,756
777
65
3
0
343,497
1
L
Hou Yi
12,847
676
91
5
0
258,923
0
L
Tyr
12,249
645
10
1
0
356,964
1
L
Chang'e
11,671
614
79
4
0
340,301
2
W
Geb
12,910
679
9
0
0
391,893
1
L
Odin
10,785
568
16
1
0
293,108
0
W
Chiron
13,962
735
38
2
0
355,935
0
L
Anhur
12,872
677
53
3
0
272,115
0
W
Ra
13,305
700
84
4
0
371,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role