Player Matchup

Jormungandr
Jormungandr
EL_TACO_GUAPO_XD
Jormungandr
Level 103
God Stats
2W - 2L
1,479 SR
Queue Stats
390W - 526L
1,240 Elo+
Solo
Fafnir
Fafnir
FloppyRaptor28
Fafnir
Level 120
God Stats
5W - 6L
1,541 SR
Queue Stats
141W - 160L
1,335 Elo+
Party 1
Arachne
Arachne
KCris
Arachne
Level 80
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 47L
1,225 Elo+
Solo
Neith
Neith
Rafiki710
Neith
Level 84
God Stats
31W - 31L
1,520 SR
Queue Stats
105W - 146L
1,282 Elo+
Party 1
Mulan
Mulan
Tsugoomi
Mulan
Level 39
God Stats
4W - 5L
1,401 SR
Queue Stats
24W - 34L
1,328 Elo+
Solo
Team Averages
Level 85
1,488 SR
1,282 Elo+

VS

Team Averages
Level 68
1,379 SR
1,306 Elo+
Sol
Sol
DataRiku234
Sol
Level 69
God Stats
30W - 33L
1,431 SR
Queue Stats
141W - 172L
1,355 Elo+
Solo
Yemoja
Yemoja
Niskala85
Yemoja
Level 37
God Stats
48W - 53L
1,319 SR
Queue Stats
58W - 69L
1,257 Elo+
Solo
King Arthur
King Arthur
PrnkMaster
King Arthur
Level 60
God Stats
10W - 8L
1,430 SR
Queue Stats
65W - 82L
1,211 Elo+
Solo
Pele
Pele
bethzylol
Pele
Level 66
God Stats
35W - 36L
1,415 SR
Queue Stats
194W - 195L
1,341 Elo+
Solo
Medusa
Medusa
wes90p
Medusa
Level 108
God Stats
2W - 6L
1,299 SR
Queue Stats
597W - 605L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EL_TACO_GUAPO_XD
Jormungandr
14
1 / 7 / 3
9,263
515
9,544
16,764
10,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 1 / 8
9,888
549
6,197
15,423
17,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
KCris
Arachne
17
12 / 3 / 2
11,398
633
14,999
17,176
7,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Neith
Rafiki710
Neith
14
2 / 1 / 4
8,567
476
18,555
8,372
3,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Mulan
Tsugoomi
Mulan
16
5 / 2 / 1
10,791
600
14,246
21,069
16,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 2
9,046
503
9,076
11,952
3,500
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Niskala85
Yemoja
12
0 / 4 / 2
8,092
450
3,984
17,383
16,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

King Arthur
PrnkMaster
King Arthur
14
5 / 4 / 0
9,121
507
15,117
20,005
21,470
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pele
14
2 / 6 / 3
8,716
484
10,940
16,003
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Medusa
wes90p
Medusa
12
2 / 5 / 0
7,652
425
11,221
23,686
10,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
21
21
Kills
14
14
Deaths
21
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
W
Jormungandr
EL_TACO_GUAPO_XD
Jormungandr
1
7
3
0.36
W
1
1
8
5
W
Arachne
KCris
Arachne
12
3
2
4.33
L
Yemoja
Niskala85
Yemoja
0
4
2
0.25
L
King Arthur
PrnkMaster
King Arthur
5
4
0
1.25
W
Neith
Rafiki710
Neith
2
1
4
4
W
Mulan
Tsugoomi
Mulan
5
2
1
2.75
L
Pele
2
6
3
0.58
L
Medusa
wes90p
Medusa
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,541
Damage
50,338
78,804
Taken
89,029
55,262
Mitigated
58,428
26,647
Healing
32,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,076
3,316
71
8,324
11,952
3,500
2,960
4,814
6,470
62,064
0
W
Jormungandr
EL_TACO_GUAPO_XD
Jormungandr
9,544
3,519
180
1,024
16,764
10,063
1,008
5,778
10,986
68,815
0
W
6,197
1,580
507
7,506
15,423
17,306
252
3,149
11,538
20,584
0
W
Arachne
KCris
Arachne
14,999
11,606
0
2,863
17,176
7,898
508
3,770
13,406
0
90,416
L
Yemoja
Niskala85
Yemoja
3,984
1,462
5,132
4,746
17,383
16,312
77
2,095
15,288
24,374
0
L
King Arthur
PrnkMaster
King Arthur
15,117
2,706
0
3,250
20,005
21,470
373
2,355
17,650
702
57,259
W
Neith
Rafiki710
Neith
18,555
7,624
275
4,648
8,372
3,872
1,113
1,099
7,273
0
74,446
W
Mulan
Tsugoomi
Mulan
14,246
3,398
0
9,644
21,069
16,123
299
666
20,403
0
72,392
L
Pele
10,940
3,387
0
2,394
16,003
6,576
415
2,968
13,035
29
71,053
L
Medusa
wes90p
Medusa
11,221
5,996
160
8,705
23,686
10,570
317
3,671
20,015
0
62,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,907
Gold Earned
42,627
488
Minions Killed
409
0
Camps Cleared
0
1,640,524
Distance Traveled
1,532,450
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,046
503
102
6
0
234,206
3
W
Jormungandr
9,263
515
88
5
0
281,962
0
W
Fafnir
9,888
549
24
1
0
377,656
5
W
Arachne
11,398
633
112
6
0
353,931
3
L
Yemoja
8,092
450
34
2
0
291,143
8
L
King Arthur
9,121
507
72
4
0
333,665
4
W
Neith
8,567
476
117
7
0
314,859
2
W
Mulan
10,791
600
147
8
0
312,116
7
L
Pele
8,716
484
112
6
0
396,326
1
L
Medusa
7,652
425
89
5
0
277,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role