Player Matchup

Rama
Rama
GoldenGlover12
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 55L
1,244 Elo+
Party 1
Loki
Loki
b1ue_Eye_freAk06
Loki
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 105L
1,323 Elo+
Solo
Zhong Kui
Zhong Kui
feliguem
Zhong Kui
Level 51
God Stats
4W - 9L
1,202 SR
Queue Stats
95W - 122L
1,233 Elo+
Solo
Artio
Artio
kvnqhuncho
Artio
Level 58
God Stats
5W - 2L
1,500 SR
Queue Stats
115W - 120L
1,323 Elo+
Party 1
Bellona
Bellona
y5u6r7i8
Bellona
Level 74
God Stats
9W - 8L
1,261 SR
Queue Stats
198W - 238L
1,294 Elo+
Solo
Team Averages
Level 50
1,393 SR
1,283 Elo+

VS

Team Averages
Level 70
1,411 SR
1,299 Elo+
Achilles
Achilles
Derpderpb0i
Achilles
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 174L
1,348 Elo+
Solo
Cu Chulainn
Cu Chulainn
MC1191
Cu Chulainn
Level 84
God Stats
3W - 6L
1,500 SR
Queue Stats
314W - 341L
1,326 Elo+
Solo
Eset
Eset
deedanSTLOISs
Eset
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 40L
1,252 Elo+
Solo
Neith
Neith
elasticbaby007
Neith
Level 55
God Stats
1W - 2L
1,065 SR
Queue Stats
37W - 51L
1,237 Elo+
Solo
Atlas
Atlas
q SCARY p
Atlas
Level 68
God Stats
6W - 3L
1,487 SR
Queue Stats
24W - 42L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,700
435
5,873
12,752
5,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 0 / 0
10,782
539
7,082
13,373
6,343
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
feliguem
Zhong Kui
16
6 / 1 / 3
10,482
524
12,184
12,164
9,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
14
1 / 0 / 5
10,180
509
4,300
12,604
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
y5u6r7i8
Bellona
16
4 / 3 / 2
10,383
519
2,907
14,247
9,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Derpderpb0i
Achilles
10
0 / 3 / 1
7,123
356
5,877
13,517
7,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
MC1191
Cu Chulainn
13
3 / 4 / 0
8,585
429
7,170
13,057
8,044
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 6 / 0
8,712
436
9,226
10,500
4,297
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

12
0 / 3 / 0
7,606
380
6,775
14,086
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
q SCARY p
Atlas
1
0 / 0 / 0
5,386
269
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
16
Kills
5
6
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
Derpderpb0i
Achilles
0
3
1
0.17
W
2
2
3
1.75
L
Cu Chulainn
MC1191
Cu Chulainn
3
4
0
0.75
W
3
0
0
3
L
2
6
0
0.33
L
0
3
0
0
W
Zhong Kui
feliguem
Zhong Kui
6
1
3
7.5
W
Artio
1
0
5
3.5
L
Atlas
q SCARY p
Atlas
0
0
0
0
W
Bellona
y5u6r7i8
Bellona
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,346
Damage
29,048
65,140
Taken
51,160
40,038
Mitigated
24,758
22,311
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Derpderpb0i
Achilles
5,877
1,866
0
183
13,517
7,499
0
2,032
11,485
0
40,155
W
5,873
5,409
0
5,121
12,752
5,286
1,836
4,869
7,883
0
40,642
L
Cu Chulainn
MC1191
Cu Chulainn
7,170
3,745
0
1,655
13,057
8,044
0
6,248
6,809
0
46,988
W
7,082
1,645
0
5,389
13,373
6,343
2,492
284
13,089
0
89,042
L
9,226
1,315
0
91
10,500
4,297
1,026
3,310
7,190
56,705
0
L
6,775
2,073
239
4,293
14,086
4,918
0
4,839
9,247
0
44,488
W
Zhong Kui
feliguem
Zhong Kui
12,184
1,453
0
3,707
12,164
9,215
5,964
170
11,994
63,576
0
W
Artio
4,300
303
549
5,834
12,604
10,149
622
3,493
9,111
26,618
4,830
L
Atlas
q SCARY p
Atlas
0
0
0
0
0
0
0
0
0
347
0
W
Bellona
y5u6r7i8
Bellona
2,907
1,376
62
1,649
14,247
9,045
2,050
410
13,837
0
90,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,527
Gold Earned
37,412
517
Minions Killed
280
0
Camps Cleared
0
1,720,228
Distance Traveled
1,171,020
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,123
356
52
3
0
283,977
2
W
Rama
8,700
435
63
3
0
304,117
0
L
Cu Chulainn
8,585
429
68
3
0
263,968
1
W
Loki
10,782
539
162
8
0
349,399
3
L
Eset
8,712
436
73
4
0
315,748
0
L
Neith
7,606
380
84
4
0
291,469
1
W
Zhong Kui
10,482
524
110
6
0
322,076
0
W
Artio
10,180
509
41
2
0
406,519
4
L
Atlas
5,386
269
3
0
0
15,858
0
W
Bellona
10,383
519
141
7
0
338,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role