Player Matchup

Achilles
Achilles
Diamond II
 
Achilles
Diamond II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Diamond II
Argent4FR
Fafnir
Diamond II
Level 63
God Stats
5W - 0L
1,910 SR
Queue Stats
134W - 104L
1,955 MMR
Party 1
Ao Kuang
Ao Kuang
Masters
XιaSuαy
Ao Kuang
Masters
Level 159
God Stats
18W - 8L
1,880 SR
Queue Stats
611W - 325L
2,760 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,763 SR
2,072 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,680 SR
2,426 MMR
Tyr
Tyr
Diamond III
AtlanimalTTV
Tyr
Diamond III
Level 81
God Stats
2W - 8L
1,609 SR
Queue Stats
99W - 107L
2,374 MMR
Solo
Atlas
Atlas
Diamond IV
BengalsMan97
Atlas
Diamond IV
Level 155
God Stats
31W - 18L
1,725 SR
Queue Stats
199W - 197L
2,396 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
LostMythologies
Yu Huang
Diamond IV
Level 156
God Stats
4W - 4L
1,707 SR
Queue Stats
116W - 138L
2,509 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
2 / 0 / 3
10,984
646
15,308
16,687
19,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fafnir
Argent4FR
Fafnir
17
1 / 0 / 4
12,071
710
8,110
18,972
32,425
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
XιaSuαy
Ao Kuang
17
2 / 1 / 3
11,591
682
13,075
19,242
22,459
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
SobekBacchusNe ZhaHeraAphrodite

VS

Bans
ShivaAh Muzen CabGuan YuBellonaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
9,888
582
11,652
14,933
14,065
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 2 / 1
11,048
650
8,838
16,259
17,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yu Huang
17
1 / 2 / 0
10,978
646
18,099
10,122
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
5
Kills
1
1
Deaths
5
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
3
3.5
W
Fafnir
Argent4FR
Fafnir
1
0
4
3
L
0
1
1
0.5
L
0
2
1
0.25
L
Yu Huang
1
2
0
0.5
W
Ao Kuang
XιaSuαy
Ao Kuang
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,493
Damage
38,589
54,901
Taken
41,314
73,987
Mitigated
36,827
23,674
Healing
14,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
15,308
2,472
0
4,984
16,687
19,103
548
8,343
8,344
121
48,826
W
Fafnir
Argent4FR
Fafnir
8,110
1,664
0
8,848
18,972
32,425
500
8,802
10,170
31,768
0
L
11,652
1,241
0
4,775
14,933
14,065
0
6,143
8,224
46
39,842
L
8,838
3,206
1,859
6,885
16,259
17,554
0
8,117
6,473
21,274
0
L
Yu Huang
18,099
1,480
0
875
10,122
5,208
0
6,020
3,774
76,339
0
W
Ao Kuang
XιaSuαy
Ao Kuang
13,075
3,404
1,737
8,105
19,242
22,459
2,716
9,996
9,246
62,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,646
Gold Earned
31,914
192
Minions Killed
199
0
Camps Cleared
0
1,007,612
Distance Traveled
962,672
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,984
646
84
5
0
344,516
1
W
Fafnir
12,071
710
39
2
0
328,433
4
L
Tyr
9,888
582
47
3
0
348,324
5
L
Atlas
11,048
650
19
1
0
314,966
4
L
Yu Huang
10,978
646
133
8
0
299,382
3
W
Ao Kuang
11,591
682
69
4
0
334,663
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role