Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Kiyahn530
Atlas
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
981 Elo+
Party 2
Chaac
Chaac
sweeky9
Chaac
Level 3
God Stats
0W - 3L
1,193 SR
Queue Stats
0W - 6L
981 Elo+
Party 2
Anhur
Anhur
vmxde
Anhur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
981 Elo+
Party 2
Team Averages
Level 49
1,439 SR
1,189 Elo+

VS

Team Averages
Level 76
1,613 SR
1,479 Elo+
Chang'e
Chang'e
Equis0795
Chang'e
Level 79
God Stats
2W - 5L
1,721 SR
Queue Stats
82W - 69L
1,458 Elo+
Solo
Maui
Maui
HaunnSolo
Maui
Level 63
God Stats
5W - 3L
1,634 SR
Queue Stats
8W - 9L
1,483 Elo+
Party 1
Hou Yi
Hou Yi
JumpZuuu
Hou Yi
Level 105
God Stats
10W - 2L
1,759 SR
Queue Stats
118W - 84L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
Suppreeme
Cthulhu
Level 24
God Stats
2W - 3L
1,553 SR
Queue Stats
54W - 35L
1,574 Elo+
Party 1
Loki
Loki
spencyspice
Loki
Level 107
God Stats
9W - 11L
1,396 SR
Queue Stats
237W - 262L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 2 / 0
8,372
492
4,142
8,145
3,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
 
Kuzenbo
11
2 / 2 / 1
7,299
429
3,155
13,863
9,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Atlas
Kiyahn530
Atlas
11
0 / 4 / 2
6,861
404
3,990
14,032
13,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
sweeky9
Chaac
12
0 / 6 / 0
7,339
432
10,379
15,499
8,904
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Anhur
vmxde
Anhur
11
1 / 8 / 1
6,161
362
2,447
12,506
4,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Equis0795
Chang'e
14
2 / 3 / 2
8,791
517
3,518
9,749
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Maui
14
2 / 1 / 12
9,841
579
5,708
8,609
7,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
JumpZuuu
Hou Yi
16
11 / 0 / 1
10,072
592
15,685
10,977
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
Suppreeme
Cthulhu
16
6 / 0 / 5
10,444
614
13,831
19,491
18,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 1 / 3
8,234
484
3,553
7,851
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
5
Kills
22
22
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
2
0
1
L
Kuzenbo
 
Kuzenbo
2
2
1
1.25
W
Chang'e
Equis0795
Chang'e
2
3
2
1
W
Maui
2
1
12
8
W
Hou Yi
JumpZuuu
Hou Yi
11
0
1
11.5
L
Atlas
Kiyahn530
Atlas
0
4
2
0.25
W
Cthulhu
Suppreeme
Cthulhu
6
0
5
8.5
W
1
1
3
2.5
L
Chaac
sweeky9
Chaac
0
6
0
0
L
Anhur
vmxde
Anhur
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,113
Damage
42,295
64,045
Taken
56,677
39,468
Mitigated
38,047
8,597
Healing
25,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
4,142
0
0
790
8,145
3,814
122
3,662
4,483
67,239
0
L
Kuzenbo
 
Kuzenbo
3,155
913
0
1,316
13,863
9,281
0
2,920
10,943
44,346
0
W
Chang'e
Equis0795
Chang'e
3,518
433
1,028
3,111
9,749
3,920
0
3,987
5,762
54,955
0
W
Maui
5,708
820
0
2,591
8,609
7,682
352
2,179
6,430
25,369
3,654
W
Hou Yi
JumpZuuu
Hou Yi
15,685
7,512
0
7,738
10,977
4,923
2,702
2,214
8,763
0
97,274
L
Atlas
Kiyahn530
Atlas
3,990
1,528
278
1,807
14,032
13,171
297
2,715
11,317
26,821
0
W
Cthulhu
Suppreeme
Cthulhu
13,831
3,528
93
8,011
19,491
18,392
328
1,230
18,261
69,140
0
W
3,553
671
0
3,372
7,851
3,130
702
1,958
5,893
0
58,014
L
Chaac
sweeky9
Chaac
10,379
4,579
0
2,854
15,499
8,904
1,260
10,141
5,358
0
53,687
L
Anhur
vmxde
Anhur
2,447
875
145
1,407
12,506
4,298
559
3,164
9,342
0
15,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,032
Gold Earned
47,382
323
Minions Killed
495
0
Camps Cleared
0
1,446,591
Distance Traveled
1,608,117
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,372
492
113
7
0
305,164
0
L
Kuzenbo
7,299
429
71
4
0
305,786
7
W
Chang'e
8,791
517
101
6
0
305,589
0
W
Maui
9,841
579
41
2
0
331,631
8
W
Hou Yi
10,072
592
133
8
0
309,063
1
L
Atlas
6,861
404
29
2
0
267,916
2
W
Cthulhu
10,444
614
130
8
0
338,642
1
W
Loki
8,234
484
90
5
0
323,192
3
L
Chaac
7,339
432
83
5
0
281,542
0
L
Anhur
6,161
362
27
2
0
286,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role