Player Matchup

Hera
Hera
Cpt Cote
Hera
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,658 Elo+
Solo
Artemis
Artemis
Pink_Assassin102
Artemis
Level 102
God Stats
1W - 0L
1,309 SR
Queue Stats
41W - 54L
1,321 Elo+
Party 1
Mercury
Mercury
ammo_gun
Mercury
Level 49
God Stats
7W - 10L
1,531 SR
Queue Stats
65W - 82L
1,310 Elo+
Party 1
Team Averages
Level 66
1,447 SR
1,430 Elo+

VS

Team Averages
Level 73
1,386 SR
1,216 Elo+
Ishtar
Ishtar
Absolut3D3CAY
Ishtar
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 25L
1,137 Elo+
Party 2
Cthulhu
Cthulhu
Cdickens77
Cthulhu
Level 23
God Stats
0W - 2L
1,230 SR
Queue Stats
9W - 25L
1,137 Elo+
Party 2
Baron Samedi
Baron Samedi
NoiSePoWeRQc
Baron Samedi
Level 158
God Stats
30W - 32L
1,428 SR
Queue Stats
940W - 1,276L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
17
3 / 0 / 8
10,534
810
12,469
6,328
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
5 / 4 / 4
9,316
717
12,305
14,345
6,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
ammo_gun
Mercury
15
5 / 3 / 7
10,550
812
9,660
9,955
4,081
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 5
8,418
648
4,723
13,315
5,715
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Cdickens77
Cthulhu
12
0 / 4 / 4
7,915
609
3,372
13,684
12,430
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Baron Samedi
NoiSePoWeRQc
Baron Samedi
15
7 / 2 / 0
10,009
770
14,526
12,379
8,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
13
Kills
7
7
Deaths
13
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
L
Cthulhu
Cdickens77
Cthulhu
0
4
4
0.5
W
Hera
3
0
8
7
L
Baron Samedi
NoiSePoWeRQc
Baron Samedi
7
2
0
3.5
W
5
4
4
1.75
W
Mercury
ammo_gun
Mercury
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,434
Damage
22,621
30,628
Taken
39,378
12,900
Mitigated
26,993
5,669
Healing
5,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,723
3,345
84
311
13,315
5,715
93
3,137
10,038
0
16,445
L
Cthulhu
Cdickens77
Cthulhu
3,372
105
0
0
13,684
12,430
0
6,162
7,161
19,331
0
W
Hera
12,469
2,892
357
1,895
6,328
2,732
1,027
4,128
2,200
56,171
0
L
Baron Samedi
NoiSePoWeRQc
Baron Samedi
14,526
791
1,452
4,050
12,379
8,848
53
2,444
9,698
43,547
0
W
12,305
6,095
0
3,077
14,345
6,087
1,193
9,121
5,224
0
27,947
W
Mercury
ammo_gun
Mercury
9,660
3,507
45
295
9,955
4,081
649
4,790
5,165
0
35,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,400
Gold Earned
26,342
165
Minions Killed
115
0
Camps Cleared
0
697,514
Distance Traveled
619,463
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,418
648
35
3
0
178,803
5
L
Cthulhu
7,915
609
20
2
0
216,616
0
W
Hera
10,534
810
97
7
0
229,967
0
L
Baron Samedi
10,009
770
60
5
0
224,044
5
W
Artemis
9,316
717
26
2
0
207,299
0
W
Mercury
10,550
812
42
3
0
260,248
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role