Player Matchup

Chronos
Chronos
DeutschFrank
Chronos
Level 27
God Stats
5W - 2L
1,728 SR
Queue Stats
96W - 89L
1,545 Elo+
Solo
Susano
Susano
LiamDuster
Susano
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,658 Elo+
Party 2
King Arthur
King Arthur
N0tSalty
King Arthur
Level 160
God Stats
3W - 4L
1,342 SR
Queue Stats
60W - 57L
1,565 Elo+
Party 2
Eset
Eset
RhymeGeek
Eset
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 69L
1,451 Elo+
Solo
Zeus
Zeus
snipeX00
Zeus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 29L
1,847 Elo+
Solo
Team Averages
Level 52
1,514 SR
1,613 Elo+

VS

Team Averages
Level 80
1,507 SR
1,519 Elo+
Nemesis
Nemesis
CTWO28
Nemesis
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 59L
1,511 Elo+
Party 1
Hachiman
Hachiman
Fapceratops
Hachiman
Level 74
God Stats
0W - 2L
1,333 SR
Queue Stats
28W - 22L
1,535 Elo+
Party 1
Geb
Geb
JefeSko
Geb
Level 160
God Stats
3W - 2L
1,556 SR
Queue Stats
115W - 95L
1,521 Elo+
Party 1
Janus
Janus
blackbeard32xx
Janus
Level 63
God Stats
2W - 2L
1,647 SR
Queue Stats
98W - 103L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
yikerrs
Danzaburou
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 24L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DeutschFrank
Chronos
15
3 / 2 / 21
9,019
902
9,126
9,001
5,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
LiamDuster
Susano
15
9 / 5 / 10
9,350
935
10,980
11,474
6,237
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
N0tSalty
King Arthur
19
11 / 2 / 17
10,813
1,081
16,461
15,787
19,198
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Eset
15
4 / 3 / 15
9,031
903
4,705
9,029
4,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zeus
17
6 / 2 / 19
9,964
996
16,925
12,319
5,913
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CTWO28
Nemesis
12
3 / 8 / 2
7,768
777
5,883
12,624
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
Fapceratops
Hachiman
13
2 / 7 / 7
7,494
749
9,842
12,344
5,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
14
1 / 6 / 7
7,788
779
7,873
16,591
19,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 7 / 3
7,464
746
5,354
10,015
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
yikerrs
Danzaburou
16
6 / 5 / 1
9,929
993
10,585
11,228
5,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
33
33
Kills
13
14
Deaths
33
82
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nemesis
CTWO28
Nemesis
3
8
2
0.5
W
Chronos
DeutschFrank
Chronos
3
2
21
6.75
L
Hachiman
Fapceratops
Hachiman
2
7
7
0.79
L
Geb
1
6
7
0.75
W
Susano
LiamDuster
Susano
9
5
10
2.8
W
King Arthur
N0tSalty
King Arthur
11
2
17
9.75
W
Eset
4
3
15
3.83
L
1
7
3
0.36
W
Zeus
6
2
19
7.75
L
Danzaburou
yikerrs
Danzaburou
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,197
Damage
39,537
57,610
Taken
62,802
41,387
Mitigated
41,834
14,652
Healing
7,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
CTWO28
Nemesis
5,883
3,035
280
1,009
12,624
6,359
0
5,889
6,685
0
10,200
W
Chronos
DeutschFrank
Chronos
9,126
2,692
1,200
1,069
9,001
5,069
2,446
1,512
7,489
15,542
0
L
Hachiman
Fapceratops
Hachiman
9,842
7,427
0
1,346
12,344
5,834
31
6,922
5,236
0
13,792
L
Geb
7,873
639
0
1,806
16,591
19,307
0
7,320
9,152
13,275
0
W
Susano
LiamDuster
Susano
10,980
2,370
911
530
11,474
6,237
498
3,067
8,407
0
14,910
W
King Arthur
N0tSalty
King Arthur
16,461
1,570
932
2,755
15,787
19,198
93
5,013
10,774
0
28,435
W
Eset
4,705
216
2,731
2,216
9,029
4,970
953
2,152
6,877
14,949
0
L
5,354
1,000
227
695
10,015
4,626
0
3,818
6,047
16,690
0
W
Zeus
16,925
2,559
0
2,308
12,319
5,913
1,341
1,483
10,836
29,848
0
L
Danzaburou
yikerrs
Danzaburou
10,585
3,393
259
1,913
11,228
5,708
0
6,138
4,926
0
21,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,177
Gold Earned
40,443
121
Minions Killed
81
0
Camps Cleared
0
972,327
Distance Traveled
682,321
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,768
777
8
1
0
138,775
0
W
Chronos
9,019
902
20
2
0
177,812
0
L
Hachiman
7,494
749
6
1
0
160,124
0
L
Geb
7,788
779
3
0
0
150,281
0
W
Susano
9,350
935
6
1
0
178,718
1
W
King Arthur
10,813
1,081
28
3
0
204,505
2
W
Eset
9,031
903
24
2
0
189,755
1
L
Janus
7,464
746
30
3
0
132,298
1
W
Zeus
9,964
996
43
4
0
221,537
2
L
Danzaburou
9,929
993
34
3
0
100,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role