Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
OvoMoneyTeam23
Awilix
Level 97
God Stats
23W - 17L
1,648 SR
Queue Stats
276W - 208L
1,598 Elo+
Party 1
Cernunnos
Cernunnos
YungRoon
Cernunnos
Level 115
God Stats
5W - 3L
1,750 SR
Queue Stats
551W - 405L
1,626 Elo+
Party 1
Cthulhu
Cthulhu
kingferrari77
Cthulhu
Level 43
God Stats
147W - 88L
1,655 SR
Queue Stats
229W - 143L
1,571 Elo+
Party 1
Scylla
Scylla
ll LaVrga ll
Scylla
Level 121
God Stats
4W - 3L
1,537 SR
Queue Stats
72W - 70L
1,569 Elo+
Solo
Team Averages
Level 107
1,618 SR
1,573 Elo+

VS

Team Averages
Level 50
1,413 SR
1,483 Elo+
Ymir
Ymir
ALILSASQUATCH
Ymir
Level 28
God Stats
3W - 7L
1,387 SR
Queue Stats
230W - 187L
1,638 Elo+
Party 2
Tyr
Tyr
AppleProfessor0
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,483 Elo+
Solo
Chang'e
Chang'e
Demonkillua
Chang'e
Level 24
God Stats
0W - 3L
1,252 SR
Queue Stats
114W - 106L
1,562 Elo+
Party 2
Zeus
Zeus
PalermoXT
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,314 Elo+
Solo
Ishtar
Ishtar
gaudigab
Ishtar
Level 157
God Stats
2W - 13L
1,424 SR
Queue Stats
19W - 45L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
4 / 0 / 7
10,799
720
11,633
11,904
11,075
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
9 / 2 / 13
11,869
791
20,782
15,713
8,902
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
YungRoon
Cernunnos
20
13 / 5 / 9
12,934
862
32,640
21,416
11,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
17
3 / 1 / 11
10,597
706
12,391
14,429
16,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
20
4 / 1 / 13
11,881
792
17,824
8,710
4,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 5 / 5
11,000
733
9,057
21,368
24,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
2 / 6 / 4
10,391
693
17,494
28,296
28,453
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
Demonkillua
Chang'e
15
1 / 5 / 6
9,081
605
10,208
18,758
11,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Zeus
14
0 / 10 / 0
8,599
573
1,852
14,035
4,543
Ishtar
gaudigab
Ishtar
17
2 / 7 / 5
10,145
676
14,899
21,266
9,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
33
Kills
9
9
Deaths
33
53
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
0
7
7.5
L
4
5
5
1.3
L
2
6
4
0.67
L
Chang'e
Demonkillua
Chang'e
1
5
6
0.8
W
9
2
13
7.75
L
Zeus
0
10
0
0
W
Cernunnos
YungRoon
Cernunnos
13
5
9
3.5
L
Ishtar
gaudigab
Ishtar
2
7
5
0.64
W
Cthulhu
3
1
11
8.5
W
Scylla
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,270
Damage
53,510
72,172
Taken
103,723
52,210
Mitigated
78,054
15,062
Healing
22,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,633
1,409
0
725
11,904
11,075
0
3,156
8,493
0
32,962
L
9,057
1,958
650
1,259
21,368
24,115
0
4,656
16,314
20,774
0
L
17,494
1,973
0
8,234
28,296
28,453
0
7,353
20,354
0
39,605
L
Chang'e
Demonkillua
Chang'e
10,208
803
3,596
4,832
18,758
11,282
0
7,064
11,526
19,433
0
W
20,782
8,459
0
750
15,713
8,902
3,096
3,402
12,088
0
42,313
L
Zeus
1,852
552
0
0
14,035
4,543
297
4,174
9,783
13,163
0
W
Cernunnos
YungRoon
Cernunnos
32,640
15,980
0
6,132
21,416
11,817
2,308
7,633
13,320
0
68,430
L
Ishtar
gaudigab
Ishtar
14,899
6,903
238
4,127
21,266
9,661
0
5,472
15,531
0
43,022
W
Cthulhu
12,391
201
739
3,846
14,429
16,219
276
3,552
10,721
22,430
0
W
Scylla
17,824
1,711
0
2,870
8,710
4,197
486
2,235
6,433
56,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,080
Gold Earned
49,216
299
Minions Killed
175
0
Camps Cleared
0
1,508,218
Distance Traveled
1,241,626
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,799
720
56
4
0
271,955
1
L
Ymir
11,000
733
26
2
0
243,639
4
L
Tyr
10,391
693
46
3
0
300,923
0
L
Chang'e
9,081
605
13
1
0
266,167
1
W
Awilix
11,869
791
42
3
0
352,811
3
L
Zeus
8,599
573
20
1
0
222,223
0
W
Cernunnos
12,934
862
82
5
0
271,354
0
L
Ishtar
10,145
676
70
5
0
208,674
0
W
Cthulhu
10,597
706
36
2
0
312,030
1
W
Scylla
11,881
792
83
6
0
300,068
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role