Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Leyneri
Anhur
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ravana
Ravana
UkraineGeneral
Ravana
Level 33
God Stats
0W - 3L
1,446 SR
Queue Stats
8W - 22L
1,022 Elo+
Party 1
Anubis
Anubis
mrSmith8464
Anubis
Level 8
God Stats
0W - 2L
1,273 SR
Queue Stats
5W - 19L
1,044 Elo+
Party 1
Cthulhu
Cthulhu
walchal
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 37
1,444 SR
1,313 Elo+

VS

Team Averages
Level 58
1,555 SR
1,375 Elo+
Olorun
Olorun
Ahrimaniac
Olorun
Level 61
God Stats
6W - 3L
1,832 SR
Queue Stats
113W - 123L
1,358 Elo+
Solo
Yemoja
Yemoja
Mikeejh
Yemoja
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 49L
1,315 Elo+
Party 2
Izanami
Izanami
Nuke213
Izanami
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,376 Elo+
Party 2
Ne Zha
Ne Zha
SAW00T
Ne Zha
Level 68
God Stats
5W - 5L
1,442 SR
Queue Stats
91W - 104L
1,426 Elo+
Solo
Mulan
Mulan
pRoXy
Mulan
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 1 / 0
6,316
451
4,658
10,379
7,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Anhur
Leyneri
Anhur
8
1 / 3 / 0
5,456
390
7,548
10,087
3,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 3 / 0
5,509
394
3,056
10,069
3,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
10
0 / 8 / 0
5,652
404
3,146
12,910
6,042
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
walchal
Cthulhu
7
0 / 1 / 1
5,662
404
2,980
6,992
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ahrimaniac
Olorun
13
5 / 0 / 4
8,377
598
6,476
5,509
1,839
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Mikeejh
Yemoja
11
0 / 1 / 2
7,191
514
5,385
11,786
5,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
Nuke213
Izanami
11
0 / 1 / 4
6,861
490
6,459
8,601
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
SAW00T
Ne Zha
13
8 / 0 / 5
8,547
611
9,571
9,898
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
pRoXy
Mulan
15
3 / 0 / 0
9,132
652
8,642
10,515
7,690
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
16
16
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Olorun
Ahrimaniac
Olorun
5
0
4
7
L
Anhur
Leyneri
Anhur
1
3
0
0.33
W
Yemoja
Mikeejh
Yemoja
0
1
2
1
W
Izanami
Nuke213
Izanami
0
1
4
2
W
Ne Zha
SAW00T
Ne Zha
8
0
5
10.5
L
0
3
0
0
L
Anubis
0
8
0
0
W
Mulan
pRoXy
Mulan
3
0
0
3
L
Cthulhu
walchal
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,388
Damage
36,533
50,437
Taken
46,309
24,602
Mitigated
21,797
9,436
Healing
19,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,658
2,023
0
802
10,379
7,133
0
416
9,963
0
44,612
W
Olorun
Ahrimaniac
Olorun
6,476
3,393
193
3,243
5,509
1,839
1,411
2,203
3,306
50,568
0
L
Anhur
Leyneri
Anhur
7,548
3,241
0
2,935
10,087
3,369
0
3,006
7,081
0
29,014
W
Yemoja
Mikeejh
Yemoja
5,385
923
3,110
2,120
11,786
5,514
687
1,363
10,423
20,148
0
W
Izanami
Nuke213
Izanami
6,459
4,283
0
1,863
8,601
2,753
2,817
1,837
6,764
0
42,248
W
Ne Zha
SAW00T
Ne Zha
9,571
3,210
0
2,911
9,898
4,001
0
723
8,961
0
52,058
L
3,056
814
0
1,143
10,069
3,867
0
1,877
8,192
0
38,385
L
Anubis
3,146
489
0
2,889
12,910
6,042
190
5,005
7,905
32,737
0
W
Mulan
pRoXy
Mulan
8,642
1,798
0
5,677
10,515
7,690
3,120
0
10,515
0
68,452
L
Cthulhu
walchal
Cthulhu
2,980
211
41
1,626
6,992
4,191
0
1,557
5,435
11,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,595
Gold Earned
40,108
256
Minions Killed
376
0
Camps Cleared
0
1,220,940
Distance Traveled
1,319,217
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,316
451
90
6
0
280,692
4
W
Olorun
8,377
598
79
6
0
255,006
3
L
Anhur
5,456
390
46
3
0
239,474
0
W
Yemoja
7,191
514
28
2
0
266,095
2
W
Izanami
6,861
490
63
5
0
227,050
2
W
Ne Zha
8,547
611
75
5
0
305,693
2
L
Ravana
5,509
394
59
4
0
293,925
0
L
Anubis
5,652
404
46
3
0
215,251
1
W
Mulan
9,132
652
131
9
0
265,373
2
L
Cthulhu
5,662
404
15
1
0
191,598
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role