Player Matchup

Zhong Kui
Zhong Kui
ChessIsTheBest
Zhong Kui
Level 160
God Stats
489W - 300L
1,696 SR
Queue Stats
1,939W - 1,140L
1,677 Elo+
Party 1
Xbalanque
Xbalanque
D0VAHKİN
Xbalanque
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,542 Elo+
Solo
Bellona
Bellona
D4rkbinding
Bellona
Level 124
God Stats
20W - 18L
1,613 SR
Queue Stats
117W - 121L
1,568 Elo+
Solo
Merlin
Merlin
ZeeZanny
Merlin
Level 83
God Stats
23W - 15L
1,578 SR
Queue Stats
245W - 251L
1,565 Elo+
Party 1
Serqet
Serqet
vecehontar
Serqet
Level 89
God Stats
17W - 26L
1,501 SR
Queue Stats
535W - 562L
1,481 Elo+
Solo
Team Averages
Level 106
1,577 SR
1,566 Elo+

VS

Team Averages
Level 119
1,554 SR
1,578 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
LazyFuzzyBear
Sol
Level 64
God Stats
1W - 1L
1,681 SR
Queue Stats
44W - 46L
1,513 Elo+
Solo
Yemoja
Yemoja
MB29B
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,760 Elo+
Solo
Bastet
Bastet
TheEpicness
Bastet
Level 157
God Stats
20W - 10L
1,589 SR
Queue Stats
97W - 84L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChessIsTheBest
Zhong Kui
11
0 / 1 / 5
6,884
1,377
4,367
4,168
3,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
D0VAHKİN
Xbalanque
11
1 / 1 / 2
6,365
1,273
4,582
5,179
1,947
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bellona
D4rkbinding
Bellona
12
1 / 0 / 3
6,545
1,309
4,484
3,824
4,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
ZeeZanny
Merlin
12
2 / 0 / 2
6,831
1,366
4,989
2,093
744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Serqet
vecehontar
Serqet
11
2 / 1 / 3
6,540
1,308
6,781
5,032
2,831
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

379

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 2 / 2
6,317
1,263
4,344
9,323
4,700
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
 
Anhur
9
0 / 0 / 0
3,883
777
0
0
0
11
1 / 1 / 2
6,528
1,306
3,436
3,331
1,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
MB29B
Yemoja
11
0 / 1 / 3
6,566
1,313
3,405
9,002
5,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
11
1 / 2 / 1
6,304
1,261
6,593
6,246
2,222
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
6
Kills
3
3
Deaths
6
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
2
1
L
Anhur
 
Anhur
0
0
0
0
W
Zhong Kui
ChessIsTheBest
Zhong Kui
0
1
5
2.5
W
Xbalanque
D0VAHKİN
Xbalanque
1
1
2
2
W
Bellona
D4rkbinding
Bellona
1
0
3
2.5
L
1
1
2
2
L
Yemoja
MB29B
Yemoja
0
1
3
1.5
L
Bastet
1
2
1
0.75
W
Merlin
ZeeZanny
Merlin
2
0
2
3
W
Serqet
vecehontar
Serqet
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
17,778
20,296
Taken
27,902
13,723
Mitigated
14,099
2,536
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
4,344
2,975
0
2,659
9,323
4,700
0
2,001
7,166
0
9,011
L
Anhur
 
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
ChessIsTheBest
Zhong Kui
4,367
310
0
863
4,168
3,698
0
1,371
2,797
8,857
0
W
Xbalanque
D0VAHKİN
Xbalanque
4,582
2,497
0
526
5,179
1,947
0
1,659
3,520
0
12,854
W
Bellona
D4rkbinding
Bellona
4,484
1,148
0
1,066
3,824
4,503
0
883
2,941
0
13,334
L
3,436
939
0
410
3,331
1,246
0
699
2,632
21,304
1,785
L
Yemoja
MB29B
Yemoja
3,405
407
1,624
933
9,002
5,931
0
4,583
4,419
11,431
0
L
Bastet
6,593
639
0
953
6,246
2,222
0
2,073
3,987
0
14,899
W
Merlin
ZeeZanny
Merlin
4,989
311
0
81
2,093
744
0
560
1,533
29,915
0
W
Serqet
vecehontar
Serqet
6,781
1,251
0
0
5,032
2,831
0
2,047
2,985
0
10,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,165
Gold Earned
29,598
141
Minions Killed
91
7
Camps Cleared
5
600,585
Distance Traveled
487,973
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,317
1,263
13
3
1
123,477
3
L
Anhur
3,883
777
0
0
0
0
0
W
Zhong Kui
6,884
1,377
17
3
0
114,633
0
W
Xbalanque
6,365
1,273
24
5
3
128,129
1
W
Bellona
6,545
1,309
28
6
0
131,528
2
L
Sol
6,528
1,306
43
9
2
117,707
0
L
Yemoja
6,566
1,313
16
3
0
107,092
0
L
Bastet
6,304
1,261
19
4
2
139,697
0
W
Merlin
6,831
1,366
58
12
3
107,860
2
W
Serqet
6,540
1,308
14
3
1
118,435
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role