Player Matchup

Nemesis
Nemesis
Forliings-
Nemesis
Level 43
God Stats
18W - 8L
1,719 SR
Queue Stats
133W - 112L
1,539 Elo+
Party 1
Ymir
Ymir
Kiroka_
Ymir
Level 63
God Stats
10W - 2L
1,855 SR
Queue Stats
41W - 32L
1,513 Elo+
Party 1
Shiva
Shiva
Splinter_Lab
Shiva
Level 103
God Stats
3W - 1L
1,671 SR
Queue Stats
30W - 23L
1,541 Elo+
Party 1
Rama
Rama
Toshiisumi
Rama
Level 29
God Stats
9W - 9L
1,470 SR
Queue Stats
106W - 82L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
Xaalek
Kukulkan
Level 125
God Stats
10W - 8L
1,551 SR
Queue Stats
159W - 137L
1,520 Elo+
Party 1
Team Averages
Level 73
1,653 SR
1,532 Elo+

VS

Team Averages
Level 52
1,588 SR
1,355 Elo+
Eset
Eset
COL deltary
Eset
Level 67
God Stats
4W - 4L
1,529 SR
Queue Stats
209W - 227L
1,331 Elo+
Party 2
Rama
Rama
MLG Hayes
Rama
Level 37
God Stats
3W - 2L
1,853 SR
Queue Stats
42W - 55L
1,301 Elo+
Party 3
Cerberus
Cerberus
SpudJacksonn
Cerberus
Level 66
God Stats
13W - 14L
1,588 SR
Queue Stats
188W - 217L
1,411 Elo+
Party 3
Arachne
Arachne
Taxi titan45159
Arachne
Level 48
God Stats
4W - 6L
1,455 SR
Queue Stats
84W - 94L
1,371 Elo+
Party 2
Tyr
Tyr
ciciak26
Tyr
Level 41
God Stats
1W - 2L
1,515 SR
Queue Stats
63W - 72L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Forliings-
Nemesis
14
4 / 0 / 3
8,114
541
7,392
9,790
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
Kiroka_
Ymir
12
1 / 0 / 4
7,267
484
1,945
9,080
6,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

14
1 / 0 / 2
7,901
527
9,423
8,499
9,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 0 / 3
8,653
577
11,205
8,042
3,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Xaalek
Kukulkan
14
4 / 1 / 0
8,113
541
9,528
4,905
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,441
496
4,217
8,735
3,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
11
0 / 4 / 0
6,645
443
3,333
12,873
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
SpudJacksonn
Cerberus
10
0 / 2 / 1
6,596
440
3,371
12,007
8,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 4 / 1
6,182
412
6,179
15,252
5,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 1 / 1
7,774
518
3,143
14,290
8,283
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
14
Kills
1
1
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Nemesis
Forliings-
Nemesis
4
0
3
5.5
W
Ymir
Kiroka_
Ymir
1
0
4
3
L
Rama
0
4
0
0
W
1
0
2
2
L
Cerberus
SpudJacksonn
Cerberus
0
2
1
0.25
L
0
4
1
0.13
W
4
0
3
5.5
W
Kukulkan
Xaalek
Kukulkan
4
1
0
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,493
Damage
20,243
40,316
Taken
63,157
25,171
Mitigated
29,637
11,122
Healing
20,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,217
189
14
2,866
8,735
3,448
266
4,781
3,954
52,935
0
W
Nemesis
Forliings-
Nemesis
7,392
3,758
0
766
9,790
3,977
0
1,640
8,150
0
76,490
W
Ymir
Kiroka_
Ymir
1,945
171
0
3,266
9,080
6,342
90
3,520
5,560
16,918
0
L
Rama
3,333
2,857
0
4,143
12,873
3,975
1,579
342
12,531
0
44,557
W
9,423
1,739
0
3,337
8,499
9,311
0
0
8,499
0
57,478
L
Cerberus
SpudJacksonn
Cerberus
3,371
378
1,240
3,136
12,007
8,530
0
3,340
8,667
23,878
0
L
6,179
5,060
267
4,402
15,252
5,401
0
1,784
13,468
0
41,028
W
11,205
8,544
0
3,503
8,042
3,131
1,305
1,248
6,794
0
70,654
W
Kukulkan
Xaalek
Kukulkan
9,528
635
0
250
4,905
2,410
558
1,180
3,725
70,667
0
L
3,143
607
0
4,526
14,290
8,283
0
1,226
13,064
0
55,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,048
Gold Earned
34,638
509
Minions Killed
404
0
Camps Cleared
0
1,445,192
Distance Traveled
1,379,758
29
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,441
496
88
6
0
262,425
2
W
Nemesis
8,114
541
126
8
0
329,501
10
W
Ymir
7,267
484
38
3
0
298,697
5
L
Rama
6,645
443
86
6
0
228,055
2
W
Shiva
7,901
527
91
6
0
290,450
4
L
Cerberus
6,596
440
53
4
0
281,929
1
L
Arachne
6,182
412
65
4
0
296,488
2
W
Rama
8,653
577
126
8
0
237,963
3
W
Kukulkan
8,113
541
128
9
0
288,581
7
L
Tyr
7,774
518
112
7
0
310,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role