Player Matchup

Lancelot
Lancelot
Gold I
 
Lancelot
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Terra
Terra
Platinum V
Tonyota
Terra
Platinum V
Level 160
God Stats
1W - 0L
1,700 SR
Queue Stats
20W - 1L
1,987 MMR
Party 1
Chronos
Chronos
Gold III
Åfterlife
Chronos
Gold III
Level 79
God Stats
1W - 0L
1,719 SR
Queue Stats
20W - 0L
1,847 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 121
1,639 SR
1,778 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,385 SR
1,610 MMR
Artio
Artio
Gold IV
GhostAlone
Artio
Gold IV
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,725 MMR
Party 2
Baba Yaga
Baba Yaga
Gold V
GrantelsvenTTV
Baba Yaga
Gold V
Level 118
God Stats
0W - 2L
1,156 SR
Queue Stats
39W - 56L
1,447 MMR
Solo
Neith
Neith
Silver I
Hοuzel
Neith
Silver I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 17L
1,658 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
5 / 0 / 6
9,533
733
15,893
13,021
11,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
Tonyota
Terra
15
3 / 0 / 7
9,665
743
6,675
20,596
22,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
Åfterlife
Chronos
15
3 / 0 / 7
9,704
746
18,212
15,136
8,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bans
FenrirAtlasAchillesThothAh Muzen Cab

VS

Bans
SobekBaron SamediHou YiScyllaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
13
0 / 4 / 0
8,538
657
6,792
17,839
18,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baba Yaga
GrantelsvenTTV
Baba Yaga
12
0 / 5 / 0
7,475
575
9,427
12,233
6,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
Hοuzel
Neith
13
0 / 2 / 0
7,590
584
14,611
16,380
8,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
11
Kills
0
0
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
0
6
8
L
Artio
0
4
0
0
L
Baba Yaga
GrantelsvenTTV
Baba Yaga
0
5
0
0
L
Neith
Hοuzel
Neith
0
2
0
0
W
Terra
Tonyota
Terra
3
0
7
6.5
W
Chronos
Åfterlife
Chronos
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,780
Damage
30,830
48,753
Taken
46,452
43,061
Mitigated
32,642
20,522
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
15,893
4,722
0
3,620
13,021
11,680
376
5,410
7,611
0
42,763
L
Artio
6,792
643
1,755
6,946
17,839
18,060
0
9,807
7,512
15,012
0
L
Baba Yaga
GrantelsvenTTV
Baba Yaga
9,427
516
0
1,620
12,233
6,143
0
5,017
6,987
39,010
0
L
Neith
Hοuzel
Neith
14,611
5,966
0
3,194
16,380
8,439
0
8,277
7,710
0
37,136
W
Terra
Tonyota
Terra
6,675
1,161
3,393
6,915
20,596
22,999
150
5,282
15,314
14,452
0
W
Chronos
Åfterlife
Chronos
18,212
7,053
0
6,594
15,136
8,382
2,053
5,584
9,552
62,174
5,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,902
Gold Earned
23,603
166
Minions Killed
125
0
Camps Cleared
0
816,223
Distance Traveled
687,544
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,533
733
58
4
0
299,875
1
L
Artio
8,538
657
12
1
0
241,304
3
L
Baba Yaga
7,475
575
49
4
0
222,911
1
L
Neith
7,590
584
64
5
0
223,329
1
W
Terra
9,665
743
10
1
0
270,007
4
W
Chronos
9,704
746
98
8
0
246,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role