Player Matchup

Thoth
Thoth
 
Thoth
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Chiefgoham
Merlin
Level 109
God Stats
2W - 3L
1,188 SR
Queue Stats
211W - 222L
1,389 Elo+
Solo
Hachiman
Hachiman
KirikoLeo
Hachiman
Level 55
God Stats
3W - 3L
1,678 SR
Queue Stats
139W - 156L
1,385 Elo+
Solo
Anhur
Anhur
Skrýmir
Anhur
Level 69
God Stats
2W - 1L
1,456 SR
Queue Stats
123W - 150L
1,384 Elo+
Party 3
Jormungandr
Jormungandr
bigsal
Jormungandr
Level 46
God Stats
2W - 0L
1,771 SR
Queue Stats
52W - 71L
1,373 Elo+
Party 3
Team Averages
Level 84
1,519 SR
1,406 Elo+

VS

Team Averages
Level 83
1,515 SR
1,378 Elo+
Vamana
Vamana
Brutisk
Vamana
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 27L
1,368 Elo+
Party 2
Heimdallr
Heimdallr
BurningRose
Heimdallr
Level 146
God Stats
1W - 2L
1,752 SR
Queue Stats
187W - 186L
1,440 Elo+
Party 2
Ullr
Ullr
Cat0nkeyboard
Ullr
Level 18
God Stats
1W - 2L
1,433 SR
Queue Stats
17W - 21L
1,374 Elo+
Party 2
Mulan
Mulan
Foxys31
Mulan
Level 105
God Stats
3W - 7L
1,243 SR
Queue Stats
134W - 173L
1,334 Elo+
Party 1
Sol
Sol
disarmbush
Sol
Level 84
God Stats
6W - 4L
1,650 SR
Queue Stats
164W - 194L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
4 / 6 / 17
10,927
728
9,175
17,792
8,267
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
Chiefgoham
Merlin
20
9 / 2 / 16
12,778
852
27,349
16,661
8,645
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
KirikoLeo
Hachiman
20
6 / 4 / 16
12,097
806
23,023
17,433
8,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Skrýmir
Anhur
18
8 / 9 / 9
11,010
734
11,735
19,439
9,690
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
bigsal
Jormungandr
17
3 / 5 / 17
10,626
708
8,402
20,080
24,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Brutisk
Vamana
18
5 / 5 / 13
10,596
706
12,357
17,540
16,114
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
BurningRose
Heimdallr
19
9 / 7 / 11
11,605
774
18,364
19,844
9,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
6 / 7 / 7
10,668
711
9,675
17,514
7,414
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Foxys31
Mulan
17
3 / 7 / 5
9,666
644
11,058
19,731
12,880
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 4 / 10
10,426
695
16,888
11,603
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
72
30
Kills
26
26
Deaths
30
75
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
6
17
2.08
L
Vamana
Brutisk
Vamana
5
5
13
2.3
L
Heimdallr
BurningRose
Heimdallr
9
7
11
2.07
L
6
7
7
1.36
W
Merlin
Chiefgoham
Merlin
9
2
16
8.5
L
Mulan
Foxys31
Mulan
3
7
5
0.79
W
Hachiman
KirikoLeo
Hachiman
6
4
16
3.5
W
Anhur
Skrýmir
Anhur
8
9
9
1.39
W
Jormungandr
bigsal
Jormungandr
3
5
17
2.3
L
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,684
Damage
68,342
91,405
Taken
86,232
59,536
Mitigated
50,262
29,016
Healing
23,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,175
1,243
2,191
4,550
17,792
8,267
3,270
2,223
15,569
23,402
0
L
Vamana
Brutisk
Vamana
12,357
4,888
1,342
3,704
17,540
16,114
0
8,247
9,293
0
21,621
L
Heimdallr
BurningRose
Heimdallr
18,364
6,269
1,873
4,266
19,844
9,190
0
11,352
8,492
0
32,769
L
9,675
6,323
757
1,119
17,514
7,414
0
9,648
7,866
0
21,326
W
Merlin
Chiefgoham
Merlin
27,349
712
3,100
6,822
16,661
8,645
628
3,827
12,834
50,842
0
L
Mulan
Foxys31
Mulan
11,058
252
1,164
3,760
19,731
12,880
0
8,346
11,385
0
16,414
W
Hachiman
KirikoLeo
Hachiman
23,023
12,953
933
5,637
17,433
8,698
2,295
1,902
15,531
0
42,060
W
Anhur
Skrýmir
Anhur
11,735
4,140
1,878
2,183
19,439
9,690
2,670
4,296
15,141
0
23,613
W
Jormungandr
bigsal
Jormungandr
8,402
2,524
620
1,102
20,080
24,236
276
4,640
15,440
14,358
0
L
16,888
2,762
1,787
3,264
11,603
4,664
0
7,333
4,270
28,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,438
Gold Earned
52,961
136
Minions Killed
116
0
Camps Cleared
0
1,364,943
Distance Traveled
1,258,651
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,927
728
18
1
0
238,164
0
L
Vamana
10,596
706
15
1
0
263,751
0
L
Heimdallr
11,605
774
28
2
0
237,724
0
L
Ullr
10,668
711
27
2
0
231,517
1
W
Merlin
12,778
852
54
4
0
261,291
0
L
Mulan
9,666
644
6
0
0
268,314
0
W
Hachiman
12,097
806
37
2
0
331,722
0
W
Anhur
11,010
734
16
1
0
268,246
0
W
Jormungandr
10,626
708
11
1
0
265,520
0
L
Sol
10,426
695
40
3
0
257,345
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role