Player Matchup

Merlin
Merlin
BrEaD tO bUtTeR
Merlin
Level 119
God Stats
3W - 2L
1,253 SR
Queue Stats
86W - 75L
1,461 Elo+
Party 2
Cerberus
Cerberus
Donqie
Cerberus
Level 126
God Stats
2W - 0L
1,818 SR
Queue Stats
85W - 98L
1,417 Elo+
Party 4
Charybdis
Charybdis
Thalodin
Charybdis
Level 86
God Stats
1W - 1L
1,238 SR
Queue Stats
79W - 90L
1,444 Elo+
Party 4
Osiris
Osiris
Uthrain
Osiris
Level 125
God Stats
2W - 1L
1,281 SR
Queue Stats
86W - 94L
1,431 Elo+
Party 4
Bellona
Bellona
chaos DeCiMaTeR
Bellona
Level 139
God Stats
1W - 4L
1,276 SR
Queue Stats
222W - 228L
1,465 Elo+
Party 2
Team Averages
Level 119
1,373 SR
1,444 Elo+

VS

Team Averages
Level 115
1,493 SR
1,474 Elo+
Hercules
Hercules
 
Hercules
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
OkkNay
Ishtar
Level 121
God Stats
0W - 2L
1,265 SR
Queue Stats
202W - 204L
1,529 Elo+
Party 3
Bacchus
Bacchus
OkkZay
Bacchus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 93L
1,466 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
bboymacdaddy
Morgan Le Fay
Level 138
God Stats
10W - 10L
1,647 SR
Queue Stats
175W - 200L
1,438 Elo+
Party 1
Pele
Pele
zR4Z3Nz
Pele
Level 103
God Stats
18W - 8L
1,552 SR
Queue Stats
320W - 351L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 1 / 3
10,795
540
17,365
10,591
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Donqie
Cerberus
15
4 / 1 / 9
10,204
510
12,014
13,950
16,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
Thalodin
Charybdis
17
3 / 0 / 2
9,993
500
11,987
16,130
6,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Uthrain
Osiris
18
8 / 1 / 8
11,254
563
19,725
15,521
12,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
0 / 2 / 2
10,641
532
10,994
17,955
19,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
1 / 1 / 2
11,171
559
11,875
19,663
25,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ishtar
OkkNay
Ishtar
14
0 / 5 / 2
9,009
450
9,209
19,760
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
OkkZay
Bacchus
12
1 / 3 / 0
8,248
412
8,549
18,996
22,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
bboymacdaddy
Morgan Le Fay
13
1 / 9 / 2
8,311
416
5,534
15,764
6,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
zR4Z3Nz
Pele
17
2 / 4 / 1
10,327
516
11,008
21,260
9,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
22
Kills
5
5
Deaths
22
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
1
2
2
W
7
1
3
8.5
W
Cerberus
Donqie
Cerberus
4
1
9
8.5
L
Ishtar
OkkNay
Ishtar
0
5
2
0.2
L
Bacchus
OkkZay
Bacchus
1
3
0
0.33
W
Charybdis
Thalodin
Charybdis
3
0
2
4
W
Osiris
Uthrain
Osiris
8
1
8
12
L
Morgan Le Fay
bboymacdaddy
Morgan Le Fay
1
9
2
0.22
W
0
2
2
0.5
L
Pele
zR4Z3Nz
Pele
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,085
Damage
46,175
74,147
Taken
95,443
58,795
Mitigated
71,345
27,235
Healing
19,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
11,875
4,853
0
6,795
19,663
25,447
333
1,696
17,967
98
86,468
W
17,365
1,494
0
1,360
10,591
4,961
1,383
2,950
7,641
92,697
0
W
Cerberus
Donqie
Cerberus
12,014
1,260
0
3,660
13,950
16,102
330
3,573
10,377
34,308
0
L
Ishtar
OkkNay
Ishtar
9,209
5,083
0
6,654
19,760
7,138
32
7,073
12,687
0
66,585
L
Bacchus
OkkZay
Bacchus
8,549
1,322
247
2,346
18,996
22,868
0
7,678
11,318
33,333
2,331
W
Charybdis
Thalodin
Charybdis
11,987
7,127
0
8,963
16,130
6,545
2,316
2,544
13,586
20
92,258
W
Osiris
Uthrain
Osiris
19,725
9,979
0
3,957
15,521
12,102
148
3,378
12,143
32
109,156
L
Morgan Le Fay
bboymacdaddy
Morgan Le Fay
5,534
483
196
1,408
15,764
6,665
780
7,975
7,789
43,692
0
W
10,994
5,555
0
9,295
17,955
19,085
952
1,286
16,669
0
91,149
L
Pele
zR4Z3Nz
Pele
11,008
2,660
100
1,928
21,260
9,227
0
5,009
16,251
0
114,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,887
Gold Earned
47,066
630
Minions Killed
572
0
Camps Cleared
0
1,930,138
Distance Traveled
1,815,436
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,171
559
172
9
0
377,803
5
W
Merlin
10,795
540
141
7
0
369,150
3
W
Cerberus
10,204
510
51
3
0
408,235
5
L
Ishtar
9,009
450
120
6
0
317,048
2
L
Bacchus
8,248
412
50
3
0
373,538
1
W
Charybdis
9,993
500
135
7
0
372,988
1
W
Osiris
11,254
563
144
7
0
452,228
1
L
Morgan Le Fay
8,311
416
75
4
0
330,251
5
W
Bellona
10,641
532
159
8
0
327,537
5
L
Pele
10,327
516
155
8
0
416,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role