Player Matchup

Hercules
Hercules
Gold V
 
Hercules
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cerberus
Cerberus
Gold V
Charybdeez
Cerberus
Gold V
Level 140
God Stats
4W - 1L
1,577 SR
Queue Stats
18W - 13L
1,387 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
Reаzn
Ah Muzen Cab
Gold III
Level 126
God Stats
1W - 0L
1,453 SR
Queue Stats
10W - 3L
1,788 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,510 SR
1,558 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,463 SR
1,601 MMR
Ne Zha
Ne Zha
Gold V
Ivk0z
Ne Zha
Gold V
Level 146
God Stats
3W - 1L
1,513 SR
Queue Stats
32W - 27L
1,601 MMR
Party 2
Sobek
Sobek
Gold V
Misica
Sobek
Gold V
Level 68
God Stats
4W - 3L
1,362 SR
Queue Stats
32W - 27L
1,601 MMR
Party 2
Scylla
Scylla
Gold V
dzandra
Scylla
Gold V
Level 100
God Stats
8W - 6L
1,515 SR
Queue Stats
32W - 27L
1,601 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
6 / 1 / 7
11,845
846
13,835
19,571
19,951
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
Charybdeez
Cerberus
16
3 / 3 / 9
10,342
739
8,968
12,122
13,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Reаzn
Ah Muzen Cab
17
4 / 4 / 8
11,345
810
15,049
13,347
5,685
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ThothAtlasAchillesBacchusHou Yi

VS

Bans
AresGilgameshBaron SamediGuan YuDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ivk0z
Ne Zha
15
5 / 4 / 2
10,719
766
14,537
14,327
11,038
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Misica
Sobek
15
1 / 4 / 6
10,181
727
5,690
18,883
18,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
dzandra
Scylla
15
2 / 5 / 5
9,825
702
6,309
9,844
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
13
Kills
8
8
Deaths
13
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
1
7
9.5
W
Cerberus
Charybdeez
Cerberus
3
3
9
2.5
L
Ne Zha
Ivk0z
Ne Zha
5
4
2
1.5
L
Sobek
Misica
Sobek
1
4
6
1
W
Ah Muzen Cab
Reаzn
Ah Muzen Cab
4
4
8
2
L
Scylla
dzandra
Scylla
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,852
Damage
26,536
45,040
Taken
43,054
39,083
Mitigated
33,965
12,829
Healing
5,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,835
4,536
922
6,723
19,571
19,951
225
4,217
15,354
408
33,500
W
Cerberus
Charybdeez
Cerberus
8,968
699
249
2,562
12,122
13,447
554
3,402
8,720
34,551
0
L
Ne Zha
Ivk0z
Ne Zha
14,537
2,174
0
1,867
14,327
11,038
0
3,506
10,821
0
53,252
L
Sobek
Misica
Sobek
5,690
283
0
3,729
18,883
18,932
0
2,766
16,117
15,914
0
W
Ah Muzen Cab
Reаzn
Ah Muzen Cab
15,049
6,542
0
2,373
13,347
5,685
2,403
4,515
8,832
0
87,727
L
Scylla
dzandra
Scylla
6,309
682
0
235
9,844
3,995
0
3,146
6,698
31,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,532
Gold Earned
30,725
223
Minions Killed
166
0
Camps Cleared
0
839,996
Distance Traveled
801,627
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,845
846
35
3
0
302,352
2
W
Cerberus
10,342
739
55
4
0
286,459
4
L
Ne Zha
10,719
766
69
5
0
291,131
3
L
Sobek
10,181
727
29
2
0
264,679
2
W
Ah Muzen Cab
11,345
810
133
10
0
251,185
0
L
Scylla
9,825
702
68
5
0
245,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role