Player Matchup

Vulcan
Vulcan
Makamarius
Vulcan
Level 106
God Stats
18W - 11L
1,751 SR
Queue Stats
395W - 308L
1,679 Elo+
Solo
Chaac
Chaac
SpiderzZzZ1022
Chaac
Level 128
God Stats
6W - 6L
1,710 SR
Queue Stats
102W - 80L
1,517 Elo+
Party 1
Sol
Sol
Yolox5000xd
Sol
Level 129
God Stats
0W - 1L
1,525 SR
Queue Stats
72W - 58L
1,491 Elo+
Party 1
Team Averages
Level 121
1,662 SR
1,563 Elo+

VS

Team Averages
Level 85
1,558 SR
1,581 Elo+
Artio
Artio
Mustangrider
Artio
Level 27
God Stats
1W - 0L
1,307 SR
Queue Stats
7W - 5L
1,532 Elo+
Party 2
Merlin
Merlin
Trozeus
Merlin
Level 68
God Stats
7W - 3L
1,705 SR
Queue Stats
43W - 38L
1,502 Elo+
Solo
Lancelot
Lancelot
twoshoes13
Lancelot
Level 160
God Stats
6W - 1L
1,663 SR
Queue Stats
100W - 45L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Makamarius
Vulcan
16
3 / 2 / 2
10,003
667
13,571
9,792
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 3 / 3
9,484
632
15,272
19,050
14,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 4 / 3
9,062
604
8,130
14,572
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 5
10,231
682
7,619
21,030
24,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
Trozeus
Merlin
17
1 / 2 / 8
10,836
722
17,088
9,321
4,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
twoshoes13
Lancelot
18
8 / 0 / 1
12,087
806
12,994
16,658
9,935
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
9
9
Deaths
5
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Makamarius
Vulcan
3
2
2
2
W
0
3
5
0.83
L
2
3
3
1.17
W
Merlin
Trozeus
Merlin
1
2
8
2.5
L
0
4
3
0.38
W
Lancelot
twoshoes13
Lancelot
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,973
Damage
37,701
43,414
Taken
47,009
23,262
Mitigated
38,674
12,796
Healing
13,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Makamarius
Vulcan
13,571
6,603
0
930
9,792
3,604
0
4,410
5,382
40,058
0
W
7,619
715
1,093
5,997
21,030
24,275
116
9,543
11,487
24,839
0
L
15,272
2,071
629
6,960
19,050
14,525
0
11,422
7,628
0
43,313
W
Merlin
Trozeus
Merlin
17,088
582
0
631
9,321
4,464
866
4,668
4,653
64,762
0
L
8,130
3,658
0
4,277
14,572
5,133
0
8,935
5,637
32,874
4,968
W
Lancelot
twoshoes13
Lancelot
12,994
2,046
0
5,846
16,658
9,935
2,270
6,261
10,397
0
62,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
33,154
179
Minions Killed
238
0
Camps Cleared
0
833,966
Distance Traveled
944,346
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,003
667
70
5
0
289,450
4
W
Artio
10,231
682
24
2
0
313,777
5
L
Chaac
9,484
632
42
3
0
284,187
11
W
Merlin
10,836
722
119
8
0
278,386
0
L
Sol
9,062
604
67
4
0
260,329
3
W
Lancelot
12,087
806
95
6
0
352,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role