Player Matchup

Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
LongerJohnson
Mulan
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,886 Elo+
Solo
Zhong Kui
Zhong Kui
M1sterMeeseeks
Zhong Kui
Level 153
God Stats
8W - 7L
1,511 SR
Queue Stats
337W - 327L
1,521 Elo+
Solo
Hun Batz
Hun Batz
Maicsteven
Hun Batz
Level 66
God Stats
5W - 2L
1,708 SR
Queue Stats
304W - 318L
1,450 Elo+
Solo
Chaac
Chaac
WillyWipeOut570
Chaac
Level 130
God Stats
21W - 15L
1,590 SR
Queue Stats
953W - 1,006L
1,528 Elo+
Solo
Team Averages
Level 129
1,562 SR
1,577 Elo+

VS

Team Averages
Level 95
1,654 SR
1,491 Elo+
Izanami
Izanami
Katdity
Izanami
Level 147
God Stats
5W - 5L
1,565 SR
Queue Stats
241W - 232L
1,484 Elo+
Solo
Guan Yu
Guan Yu
KrimsonKy
Guan Yu
Level 104
God Stats
1W - 1L
1,687 SR
Queue Stats
209W - 210L
1,463 Elo+
Solo
Neith
Neith
Ne0xim
Neith
Level 139
God Stats
1W - 1L
1,809 SR
Queue Stats
161W - 149L
1,569 Elo+
Solo
Fafnir
Fafnir
NinePalatine
Fafnir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 61L
1,552 Elo+
Solo
Kali
Kali
PSmittiu
Kali
Level 26
God Stats
1W - 1L
1,709 SR
Queue Stats
38W - 48L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
20
10 / 3 / 21
12,947
762
16,478
24,157
31,398
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
6 / 6 / 20
11,940
702
28,777
24,544
37,349
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
M1sterMeeseeks
Zhong Kui
20
11 / 2 / 20
13,387
787
44,938
22,147
25,558
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
Maicsteven
Hun Batz
19
6 / 6 / 16
12,709
748
30,072
21,116
12,905
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
3 / 5 / 30
12,584
740
20,354
31,839
43,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Katdity
Izanami
20
9 / 4 / 9
13,563
798
24,497
24,427
12,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
KrimsonKy
Guan Yu
18
3 / 6 / 9
10,983
646
10,435
36,275
39,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
Ne0xim
Neith
18
8 / 8 / 6
12,048
709
31,087
26,095
14,092
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fafnir
18
1 / 7 / 16
12,213
718
14,841
40,309
55,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kali
17
1 / 11 / 13
11,492
676
12,844
26,963
14,188
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
75
36
Kills
22
22
Deaths
36
107
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
10
3
21
6.83
L
Izanami
Katdity
Izanami
9
4
9
3.38
L
Guan Yu
KrimsonKy
Guan Yu
3
6
9
1.25
W
6
6
20
2.67
W
Zhong Kui
M1sterMeeseeks
Zhong Kui
11
2
20
10.5
W
Hun Batz
Maicsteven
Hun Batz
6
6
16
2.33
L
Neith
Ne0xim
Neith
8
8
6
1.38
L
Fafnir
1
7
16
1.29
L
Kali
1
11
13
0.68
W
3
5
30
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

140,619
Damage
93,704
123,803
Taken
154,069
150,730
Mitigated
136,390
53,562
Healing
66,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
16,478
6,493
8,753
8,828
24,157
31,398
1,367
3,062
21,095
0
26,528
L
Izanami
Katdity
Izanami
24,497
14,186
2,015
4,504
24,427
12,826
1,598
5,143
19,284
48
54,390
L
Guan Yu
KrimsonKy
Guan Yu
10,435
1,381
18,386
16,973
36,275
39,461
94
9,119
27,156
192
19,072
W
28,777
4,415
1,531
2,331
24,544
37,349
695
3,985
20,559
0
35,468
W
Zhong Kui
M1sterMeeseeks
Zhong Kui
44,938
4,832
2,975
9,825
22,147
25,558
3,485
2,331
19,816
72,013
0
W
Hun Batz
Maicsteven
Hun Batz
30,072
2,939
1,120
3,929
21,116
12,905
1,121
2,014
19,032
0
53,758
L
Neith
Ne0xim
Neith
31,087
13,277
1,846
6,553
26,095
14,092
993
7,586
18,509
0
56,812
L
Fafnir
14,841
5,065
2,805
7,372
40,309
55,823
170
15,318
24,991
19,548
0
L
Kali
12,844
4,745
1,512
4,078
26,963
14,188
0
7,772
19,191
29
23,165
W
20,354
3,881
3,583
10,687
31,839
43,520
1,888
3,718
28,121
0
42,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,567
Gold Earned
60,299
159
Minions Killed
166
0
Camps Cleared
0
1,538,082
Distance Traveled
1,305,516
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,947
762
19
1
0
313,096
4
L
Izanami
13,563
798
79
5
0
254,982
0
L
Guan Yu
10,983
646
20
1
0
313,769
0
W
Mulan
11,940
702
17
1
0
302,123
0
W
Zhong Kui
13,387
787
58
3
0
314,554
0
W
Hun Batz
12,709
748
45
3
0
286,408
1
L
Neith
12,048
709
54
3
0
226,466
1
L
Fafnir
12,213
718
6
0
0
257,408
0
L
Kali
11,492
676
7
0
0
252,891
0
W
Chaac
12,584
740
20
1
0
321,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role