Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
AshAsia
Hera
Level 85
God Stats
0W - 2L
1,135 SR
Queue Stats
106W - 139L
1,470 Elo+
Party 1
Xing Tian
Xing Tian
HuskyJ
Xing Tian
Level 117
God Stats
0W - 2L
1,232 SR
Queue Stats
129W - 172L
1,482 Elo+
Party 1
Odin
Odin
Mikamagister
Odin
Level 121
God Stats
0W - 2L
1,308 SR
Queue Stats
29W - 28L
1,718 Elo+
Solo
Achilles
Achilles
juicy_REE_snacks
Achilles
Level 105
God Stats
64W - 93L
1,384 SR
Queue Stats
544W - 543L
1,574 Elo+
Solo
Team Averages
Level 107
1,312 SR
1,549 Elo+

VS

Team Averages
Level 142
1,494 SR
1,501 Elo+
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
H4KFU
Thor
Level 158
God Stats
5W - 8L
1,513 SR
Queue Stats
112W - 106L
1,553 Elo+
Solo
Chronos
Chronos
LordCommanderRyb
Chronos
Level 134
God Stats
2W - 2L
1,399 SR
Queue Stats
327W - 363L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
Nayhem
Kumbhakarna
Level 148
God Stats
8W - 12L
1,559 SR
Queue Stats
419W - 482L
1,462 Elo+
Solo
Rama
Rama
whizpah
Rama
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 228L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
1 / 2 / 2
7,513
751
11,258
8,917
3,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
AshAsia
Hera
15
0 / 1 / 3
7,703
770
7,504
4,993
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
HuskyJ
Xing Tian
13
2 / 1 / 1
7,623
762
6,752
12,810
11,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 3 / 2
7,127
713
4,039
9,538
8,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 2 / 3
6,798
680
7,762
12,333
9,897
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 0 / 4
8,128
813
10,260
5,482
2,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
H4KFU
Thor
14
2 / 1 / 4
7,761
776
9,950
11,240
5,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 1 / 3
7,754
775
8,303
7,090
3,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kumbhakarna
Nayhem
Kumbhakarna
13
0 / 1 / 6
6,967
697
2,811
11,895
10,076
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rama
whizpah
Rama
15
2 / 0 / 2
8,026
803
8,319
10,183
4,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
3
Kills
9
9
Deaths
3
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
2
2
1
W
Merlin
 
Merlin
2
0
4
4
L
Hera
AshAsia
Hera
0
1
3
1.5
W
Thor
H4KFU
Thor
2
1
4
4
L
Xing Tian
HuskyJ
Xing Tian
2
1
1
2.5
W
3
1
3
4.5
L
0
3
2
0.33
W
Kumbhakarna
Nayhem
Kumbhakarna
0
1
6
3
L
0
2
3
0.75
W
Rama
whizpah
Rama
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,315
Damage
39,643
48,591
Taken
45,890
36,541
Mitigated
26,937
7,581
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,258
6,093
0
2,492
8,917
3,716
0
4,259
4,658
0
33,456
W
Merlin
 
Merlin
10,260
528
0
250
5,482
2,558
0
1,197
4,228
32,366
0
L
Hera
AshAsia
Hera
7,504
2,181
0
750
4,993
2,202
160
2,111
2,882
34,956
0
W
Thor
H4KFU
Thor
9,950
1,193
0
750
11,240
5,881
0
3,560
7,482
0
29,076
L
Xing Tian
HuskyJ
Xing Tian
6,752
406
0
949
12,810
11,852
0
4,262
8,548
10,148
0
W
8,303
3,507
0
1,796
7,090
3,765
0
2,745
4,196
26,873
2,662
L
4,039
1,165
0
813
9,538
8,874
0
4,595
4,943
22
20,008
W
Kumbhakarna
Nayhem
Kumbhakarna
2,811
500
324
1,662
11,895
10,076
0
4,036
7,480
10,077
0
L
7,762
1,223
159
2,418
12,333
9,897
0
5,427
6,906
0
19,225
W
Rama
whizpah
Rama
8,319
6,819
0
5,793
10,183
4,657
160
2,304
7,680
0
40,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
38,636
207
Minions Killed
248
0
Camps Cleared
0
1,083,646
Distance Traveled
1,088,463
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,513
751
60
6
0
212,352
0
W
Merlin
8,128
813
56
6
0
226,148
4
L
Hera
7,703
770
79
8
0
216,414
1
W
Thor
7,761
776
50
5
0
224,288
0
L
Xing Tian
7,623
762
12
1
0
225,609
0
W
Chronos
7,754
775
50
5
0
209,757
0
L
Odin
7,127
713
39
4
0
216,704
4
W
Kumbhakarna
6,967
697
11
1
0
209,254
4
L
Achilles
6,798
680
17
2
0
212,567
2
W
Rama
8,026
803
81
8
0
219,016
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role