Player Matchup

Maui
Maui
Diamond II
MrFrostyIDC
Maui
Diamond II
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 52L
2,780 MMR
Solo
Scylla
Scylla
Masters
RunThaTrap
Scylla
Masters
Level 154
God Stats
23W - 8L
1,888 SR
Queue Stats
159W - 117L
2,533 MMR
Party 1
Nike
Nike
Masters
jpduh
Nike
Masters
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 95L
2,837 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,629 SR
2,716 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 111
1,684 SR
2,815 MMR
Sol
Sol
Grandmaster
Bnametas
Sol
Grandmaster
Level 68
God Stats
9W - 3L
2,053 SR
Queue Stats
192W - 59L
3,003 MMR
Party 2
Chiron
Chiron
Masters
BrandStank
Chiron
Masters
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 35L
2,859 MMR
Party 2
Terra
Terra
Diamond I
ßoca
Terra
Diamond I
Level 136
God Stats
7W - 5L
1,500 SR
Queue Stats
209W - 83L
2,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 3
9,934
710
6,485
17,950
21,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
RunThaTrap
Scylla
15
2 / 3 / 2
9,919
709
11,838
12,519
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nike
jpduh
Nike
14
1 / 6 / 2
9,082
649
12,670
19,269
16,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ne ZhaGuan YuAh Muzen CabAchilles

VS

Bans
Baba YagaSobekAresVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 2
10,609
758
17,250
16,373
7,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
BrandStank
Chiron
16
4 / 2 / 6
10,932
781
15,689
13,848
5,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Terra
ßoca
Terra
16
1 / 1 / 7
10,249
732
9,967
15,422
15,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
11
11
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
1
2
7
W
Chiron
BrandStank
Chiron
4
2
6
3.5
L
1
2
3
1.25
L
Scylla
RunThaTrap
Scylla
2
3
2
1
L
Nike
jpduh
Nike
1
6
2
0.33
W
Terra
ßoca
Terra
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,993
Damage
42,906
49,738
Taken
45,643
43,677
Mitigated
28,997
11,978
Healing
21,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,250
7,142
0
7,202
16,373
7,473
2,067
5,811
10,562
51,192
5,889
W
Chiron
BrandStank
Chiron
15,689
7,158
1,458
5,184
13,848
5,692
947
8,463
5,374
0
67,955
L
6,485
1,568
2,710
6,354
17,950
21,325
812
9,789
8,161
16,166
0
L
Scylla
RunThaTrap
Scylla
11,838
916
0
2,414
12,519
5,649
952
7,216
5,202
45,147
0
L
Nike
jpduh
Nike
12,670
1,204
0
500
19,269
16,703
0
8,065
11,204
0
43,274
W
Terra
ßoca
Terra
9,967
1,121
2,966
4,753
15,422
15,832
203
4,097
11,325
30,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,935
Gold Earned
31,790
154
Minions Killed
211
0
Camps Cleared
0
779,036
Distance Traveled
835,071
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,609
758
62
4
0
266,540
2
W
Chiron
10,932
781
104
7
0
270,054
0
L
Maui
9,934
710
18
1
0
262,469
1
L
Scylla
9,919
709
80
6
0
250,264
3
L
Nike
9,082
649
56
4
0
266,303
1
W
Terra
10,249
732
45
3
0
298,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role