Player Matchup

Sol
Sol
Bronze III
 
Sol
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Silver I
Tonyota
Ne Zha
Silver I
Level 160
God Stats
2W - 0L
1,729 SR
Queue Stats
20W - 1L
1,640 MMR
Party 2
Guan Yu
Guan Yu
Bronze V
Åfterlife
Guan Yu
Bronze V
Level 79
God Stats
1W - 0L
1,773 SR
Queue Stats
20W - 0L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,667 SR
1,547 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,540 SR
1,699 MMR
Eset
Eset
Gold III
Andronios
Eset
Gold III
Level 158
God Stats
8W - 12L
1,553 SR
Queue Stats
192W - 278L
1,528 MMR
Solo
Horus
Horus
Gold II
PikaBoo1804
Horus
Gold II
Level 120
God Stats
3W - 3L
1,517 SR
Queue Stats
65W - 73L
1,723 MMR
Party 1
Osiris
Osiris
Platinum IV
koalakiller123
Osiris
Platinum IV
Level 130
God Stats
3W - 4L
1,549 SR
Queue Stats
98W - 86L
1,845 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 0 / 5
7,832
979
11,919
5,702
2,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Tonyota
Ne Zha
12
3 / 0 / 7
6,969
871
10,974
7,111
3,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Guan Yu
Åfterlife
Guan Yu
12
2 / 0 / 7
7,016
877
7,179
6,072
5,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
FenrirThothAchillesAh Muzen CabAtlas

VS

Bans
AgniBaron SamediGilgameshScyllaShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
9
0 / 5 / 0
5,547
693
3,173
8,747
3,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
0 / 2 / 0
5,937
742
3,130
13,260
8,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 0
5,814
727
4,330
11,669
7,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
10
Kills
0
0
Deaths
10
19
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
5
7.5
L
Eset
0
5
0
0
L
0
2
0
0
W
Ne Zha
Tonyota
Ne Zha
3
0
7
6.5
L
0
3
0
0
W
Guan Yu
Åfterlife
Guan Yu
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,072
Damage
10,633
18,885
Taken
33,676
11,708
Mitigated
19,311
10,535
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,919
3,545
0
4,260
5,702
2,488
2,198
630
5,072
38,969
5,279
L
Eset
3,173
251
391
1,067
8,747
3,056
0
2,581
6,005
20,264
0
L
3,130
1,847
2,615
5,926
13,260
8,861
0
4,601
8,084
0
11,231
W
Ne Zha
Tonyota
Ne Zha
10,974
3,361
0
3,831
7,111
3,466
871
1,177
5,934
0
29,180
L
4,330
711
922
2,233
11,669
7,394
0
3,578
7,404
0
11,853
W
Guan Yu
Åfterlife
Guan Yu
7,179
1,405
295
2,149
6,072
5,754
304
1,431
4,641
0
20,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,817
Gold Earned
17,298
125
Minions Killed
79
0
Camps Cleared
0
521,239
Distance Traveled
479,211
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,832
979
64
8
0
149,518
1
L
Eset
5,547
693
48
6
0
135,389
1
L
Horus
5,937
742
11
1
0
172,266
2
W
Ne Zha
6,969
871
31
4
0
189,022
3
L
Osiris
5,814
727
20
3
0
171,556
3
W
Guan Yu
7,016
877
30
4
0
182,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role