Player Matchup

Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
AfroTheForever
Khepri
Level 107
God Stats
0W - 2L
1,254 SR
Queue Stats
1W - 3L
1,362 Elo+
Solo
Serqet
Serqet
ElMightyBurrito
Serqet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 214L
1,488 Elo+
Solo
Skadi
Skadi
Gummyflare
Skadi
Level 104
God Stats
0W - 1L
1,435 SR
Queue Stats
11W - 12L
1,493 Elo+
Solo
Janus
Janus
Tindera
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,361 Elo+
Solo
Team Averages
Level 114
1,438 SR
1,441 Elo+

VS

Team Averages
Level 135
1,516 SR
1,511 Elo+
Gilgamesh
Gilgamesh
AberrantWolf
Gilgamesh
Level 98
God Stats
15W - 12L
1,650 SR
Queue Stats
571W - 643L
1,493 Elo+
Solo
Baron Samedi
Baron Samedi
GarlicBreadMVP
Baron Samedi
Level 155
God Stats
17W - 21L
1,510 SR
Queue Stats
186W - 194L
1,419 Elo+
Solo
Cliodhna
Cliodhna
Raidßoss
Cliodhna
Level 145
God Stats
4W - 9L
1,263 SR
Queue Stats
212W - 224L
1,563 Elo+
Party 1
Terra
Terra
SouthernRide
Terra
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 9L
1,572 Elo+
Party 1
Anhur
Anhur
ßrÅgs
Anhur
Level 157
God Stats
3W - 0L
1,653 SR
Queue Stats
220W - 214L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
1 / 2 / 0
9,559
597
10,897
11,307
16,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 4 / 2
9,960
623
5,907
19,507
18,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
1 / 5 / 2
9,718
607
12,896
14,356
8,522
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
17
1 / 9 / 2
10,300
644
16,915
19,392
8,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Tindera
Janus
17
1 / 3 / 0
10,131
633
15,670
12,296
5,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AberrantWolf
Gilgamesh
20
5 / 0 / 14
13,142
821
13,665
18,465
19,257
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
GarlicBreadMVP
Baron Samedi
19
5 / 0 / 12
12,258
766
18,778
12,405
7,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Raidßoss
Cliodhna
18
3 / 3 / 13
11,116
695
9,606
16,956
8,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
1 / 2 / 16
11,383
711
7,130
24,206
34,589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
ßrÅgs
Anhur
20
9 / 0 / 11
12,549
784
18,270
18,417
11,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
89
4
Kills
23
23
Deaths
5
6
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
0
0.5
W
Gilgamesh
AberrantWolf
Gilgamesh
5
0
14
12
L
0
4
2
0.25
L
1
5
2
0.4
W
Baron Samedi
GarlicBreadMVP
Baron Samedi
5
0
12
11
L
Skadi
1
9
2
0.22
W
Cliodhna
Raidßoss
Cliodhna
3
3
13
3.17
W
1
2
16
4.5
L
Janus
Tindera
Janus
1
3
0
0.33
W
Anhur
ßrÅgs
Anhur
9
0
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,285
Damage
67,449
76,858
Taken
90,449
56,467
Mitigated
80,395
7,180
Healing
43,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,897
1,426
0
1,695
11,307
16,674
0
3,730
7,577
744
28,329
W
Gilgamesh
AberrantWolf
Gilgamesh
13,665
2,877
2,190
6,829
18,465
19,257
1,815
5,145
12,912
2,328
49,795
L
5,907
575
92
2,831
19,507
18,005
0
8,735
10,469
26,952
0
L
12,896
918
0
280
14,356
8,522
0
3,441
10,875
0
27,680
W
Baron Samedi
GarlicBreadMVP
Baron Samedi
18,778
1,886
3,284
5,528
12,405
7,130
3,176
4,351
7,938
66,778
0
L
Skadi
16,915
6,068
0
311
19,392
8,103
36
5,516
13,813
0
55,099
W
Cliodhna
Raidßoss
Cliodhna
9,606
717
0
1,426
16,956
8,409
2,897
4,244
12,084
0
30,207
W
7,130
2,221
10,911
10,003
24,206
34,589
708
4,965
19,241
16,390
0
L
Janus
Tindera
Janus
15,670
838
0
1,971
12,296
5,163
0
4,846
7,378
52,016
0
W
Anhur
ßrÅgs
Anhur
18,270
9,089
0
3,594
18,417
11,010
2,210
3,323
14,468
0
65,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,668
Gold Earned
60,448
260
Minions Killed
309
0
Camps Cleared
0
1,354,059
Distance Traveled
1,764,783
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,559
597
48
3
0
234,663
1
W
Gilgamesh
13,142
821
69
4
0
371,773
1
L
Khepri
9,960
623
35
2
0
255,842
0
L
Serqet
9,718
607
27
2
0
294,300
2
W
Baron Samedi
12,258
766
105
7
0
313,226
11
L
Skadi
10,300
644
73
5
0
264,312
3
W
Cliodhna
11,116
695
34
2
0
377,369
0
W
Terra
11,383
711
23
1
0
354,746
4
L
Janus
10,131
633
77
5
0
304,942
1
W
Anhur
12,549
784
78
5
0
347,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role