Player Matchup

Bacchus
Bacchus
Dartboy191150
Bacchus
Level 6
God Stats
2W - 4L
1,544 SR
Queue Stats
4W - 12L
1,321 Elo+
Party 1
Hachiman
Hachiman
Deelux_2
Hachiman
Level 86
God Stats
3W - 3L
1,523 SR
Queue Stats
113W - 96L
1,496 Elo+
Solo
Raijin
Raijin
GoldLicense662
Raijin
Level 69
God Stats
2W - 3L
1,484 SR
Queue Stats
675W - 622L
1,515 Elo+
Party 1
Ao Kuang
Ao Kuang
LegitDONTDOIT
Ao Kuang
Level 49
God Stats
21W - 18L
1,568 SR
Queue Stats
169W - 150L
1,494 Elo+
Party 1
Cliodhna
Cliodhna
sargent womack2
Cliodhna
Level 142
God Stats
1W - 2L
1,429 SR
Queue Stats
677W - 629L
1,522 Elo+
Party 1
Team Averages
Level 70
1,509 SR
1,469 Elo+

VS

Team Averages
Level 61
1,608 SR
1,459 Elo+
Neith
Neith
BrazenPond88
Neith
Level 158
God Stats
2W - 2L
1,469 SR
Queue Stats
24W - 28L
1,447 Elo+
Party 2
Ymir
Ymir
DarthXxXOmni
Ymir
Level 47
God Stats
6W - 2L
1,741 SR
Queue Stats
29W - 25L
1,441 Elo+
Party 3
Baron Samedi
Baron Samedi
Elie92929
Baron Samedi
Level 29
God Stats
1W - 0L
1,832 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
IllegibleDrip59
Tsukuyomi
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
zehKrosS
King Arthur
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
4W - 4L
1,409 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
0 / 3 / 1
10,593
883
1,616
6,823
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
Deelux_2
Hachiman
19
3 / 7 / 9
13,654
1,138
19,966
19,942
6,436
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 11 / 5
13,128
1,094
17,353
25,074
8,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ao Kuang
LegitDONTDOIT
Ao Kuang
18
6 / 10 / 7
13,591
1,133
16,473
26,714
11,352
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cliodhna
19
2 / 11 / 12
13,272
1,106
20,224
34,910
13,883
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 3 / 16
16,392
1,366
30,234
15,629
8,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
3 / 1 / 22
13,755
1,146
7,422
13,232
17,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Baron Samedi
Elie92929
Baron Samedi
20
7 / 4 / 25
14,283
1,190
27,361
16,884
8,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
IllegibleDrip59
Tsukuyomi
20
14 / 3 / 17
15,664
1,305
32,256
19,178
9,568
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
zehKrosS
King Arthur
20
1 / 5 / 25
12,665
1,055
10,025
21,007
26,195
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
147
16
Kills
42
42
Deaths
16
34
Assists
105
Player
Kills
Deaths
Assists
KDA
W
17
3
16
8.33
L
Bacchus
0
3
1
0.17
W
3
1
22
14
L
Hachiman
Deelux_2
Hachiman
3
7
9
1.07
W
Baron Samedi
Elie92929
Baron Samedi
7
4
25
4.88
L
5
11
5
0.68
W
Tsukuyomi
IllegibleDrip59
Tsukuyomi
14
3
17
7.5
L
Ao Kuang
LegitDONTDOIT
Ao Kuang
6
10
7
0.95
L
Cliodhna
2
11
12
0.73
W
King Arthur
zehKrosS
King Arthur
1
5
25
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,632
Damage
107,298
113,463
Taken
85,930
46,463
Mitigated
69,623
7,586
Healing
18,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,234
14,270
0
3,846
15,629
8,725
0
5,450
9,975
0
60,884
L
Bacchus
1,616
54
0
363
6,823
6,002
0
2,685
4,138
4,223
0
W
7,422
1,965
0
1,498
13,232
17,024
0
6,319
6,730
30,982
0
L
Hachiman
Deelux_2
Hachiman
19,966
10,033
0
1,502
19,942
6,436
0
3,232
16,710
0
61,543
W
Baron Samedi
Elie92929
Baron Samedi
27,361
4,074
3,602
5,358
16,884
8,111
0
8,751
7,894
47,213
0
L
17,353
1,435
0
319
25,074
8,790
0
9,722
15,352
35,983
0
W
Tsukuyomi
IllegibleDrip59
Tsukuyomi
32,256
7,766
0
4,514
19,178
9,568
0
6,789
12,039
0
53,302
L
Ao Kuang
LegitDONTDOIT
Ao Kuang
16,473
7,194
0
3,129
26,714
11,352
0
9,957
16,757
25,352
0
L
Cliodhna
20,224
1,056
0
2,273
34,910
13,883
0
9,187
25,723
0
43,702
W
King Arthur
zehKrosS
King Arthur
10,025
2,099
0
0
21,007
26,195
0
6,811
13,850
0
18,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,238
Gold Earned
72,759
210
Minions Killed
256
6
Camps Cleared
8
941,055
Distance Traveled
1,140,974
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,392
1,366
79
7
1
205,817
0
L
Bacchus
10,593
883
3
0
0
62,551
0
W
Ymir
13,755
1,146
43
4
3
235,076
0
L
Hachiman
13,654
1,138
103
9
0
198,123
0
W
Baron Samedi
14,283
1,190
56
5
0
228,041
0
L
Raijin
13,128
1,094
39
3
1
200,675
0
W
Tsukuyomi
15,664
1,305
58
5
4
255,913
1
L
Ao Kuang
13,591
1,133
15
1
3
226,906
0
L
Cliodhna
13,272
1,106
50
4
2
252,800
1
W
King Arthur
12,665
1,055
20
2
0
216,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role