Player Matchup

Anubis
Anubis
BanThisOneToo
Anubis
Level 7
God Stats
2W - 0L
1,712 SR
Queue Stats
12W - 11L
1,492 Elo+
Party 1
Danzaburou
Danzaburou
ChrisWhiffs
Danzaburou
Level 55
God Stats
1W - 3L
1,223 SR
Queue Stats
64W - 55L
1,488 Elo+
Party 3
Baron Samedi
Baron Samedi
Reasecup
Baron Samedi
Level 47
God Stats
19W - 18L
1,570 SR
Queue Stats
45W - 52L
1,485 Elo+
Party 3
Fenrir
Fenrir
nufstrvs
Fenrir
Level 90
God Stats
6W - 11L
1,393 SR
Queue Stats
301W - 343L
1,513 Elo+
Party 1
Hercules
Hercules
ychristianz
Hercules
Level 38
God Stats
3W - 1L
1,622 SR
Queue Stats
109W - 100L
1,512 Elo+
Solo
Team Averages
Level 47
1,504 SR
1,498 Elo+

VS

Team Averages
Level 68
1,533 SR
1,515 Elo+
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Freya
Freya
LordMistgun21
Freya
Level 109
God Stats
0W - 2L
1,428 SR
Queue Stats
170W - 171L
1,469 Elo+
Party 2
Danzaburou
Danzaburou
Rigbabes
Danzaburou
Level 36
God Stats
1W - 2L
1,519 SR
Queue Stats
143W - 119L
1,614 Elo+
Party 4
Achilles
Achilles
Zaanke
Achilles
Level 41
God Stats
1W - 2L
1,575 SR
Queue Stats
30W - 37L
1,518 Elo+
Party 4
Maui
Maui
obito11
Maui
Level 28
God Stats
22W - 15L
1,642 SR
Queue Stats
86W - 77L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,736
478
2,900
6,636
2,569
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
ChrisWhiffs
Danzaburou
13
2 / 0 / 1
7,741
645
5,747
4,983
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
Reasecup
Baron Samedi
11
4 / 1 / 3
7,057
588
7,308
5,964
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
nufstrvs
Fenrir
12
3 / 0 / 3
7,040
587
5,895
10,386
4,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
ychristianz
Hercules
8
1 / 0 / 3
5,742
479
3,106
11,763
6,096
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 3 / 0
6,341
528
5,460
11,054
8,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 1
6,018
502
2,015
7,288
2,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Rigbabes
Danzaburou
10
1 / 1 / 1
6,062
505
3,924
7,173
2,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
Zaanke
Achilles
9
0 / 2 / 0
5,589
466
1,177
7,299
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Maui
obito11
Maui
7
0 / 1 / 0
5,128
427
2,448
6,285
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
1
2
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
0
0
W
0
1
1
0.5
W
Danzaburou
ChrisWhiffs
Danzaburou
2
0
1
2.5
L
0
3
1
0.17
W
Baron Samedi
Reasecup
Baron Samedi
4
1
3
5.5
L
Danzaburou
Rigbabes
Danzaburou
1
1
1
1.5
L
Achilles
Zaanke
Achilles
0
2
0
0
W
Fenrir
nufstrvs
Fenrir
3
0
3
4.5
L
Maui
obito11
Maui
0
1
0
0
W
Hercules
ychristianz
Hercules
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,956
Damage
15,024
39,732
Taken
39,099
18,409
Mitigated
20,066
16,908
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,460
1,536
76
4,526
11,054
8,750
0
5,240
5,814
0
41,606
W
2,900
111
0
3,426
6,636
2,569
1,010
0
6,636
38,459
0
W
Danzaburou
ChrisWhiffs
Danzaburou
5,747
3,744
0
3,810
4,983
1,948
0
1,189
3,794
0
62,266
L
2,015
753
0
1,948
7,288
2,263
0
0
7,288
42,413
0
W
Baron Samedi
Reasecup
Baron Samedi
7,308
637
489
2,202
5,964
3,220
78
60
5,904
40,081
0
L
Danzaburou
Rigbabes
Danzaburou
3,924
2,165
0
3,202
7,173
2,546
0
3,272
3,901
0
39,469
L
Achilles
Zaanke
Achilles
1,177
635
0
3,525
7,299
3,285
0
378
6,921
0
32,910
W
Fenrir
nufstrvs
Fenrir
5,895
2,475
0
3,517
10,386
4,576
0
353
10,033
0
51,967
L
Maui
obito11
Maui
2,448
499
0
2,019
6,285
3,222
0
1,318
4,967
8,712
4,131
W
Hercules
ychristianz
Hercules
3,106
1,293
104
3,360
11,763
6,096
70
2,005
9,758
0
19,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,316
Gold Earned
29,138
367
Minions Killed
343
0
Camps Cleared
0
1,084,888
Distance Traveled
1,095,287
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,341
528
92
8
0
223,638
2
W
Anubis
5,736
478
64
5
0
195,022
1
W
Danzaburou
7,741
645
109
9
0
213,638
2
L
Freya
6,018
502
80
7
0
214,965
3
W
Baron Samedi
7,057
588
77
6
0
201,942
1
L
Danzaburou
6,062
505
69
6
0
205,509
3
L
Achilles
5,589
466
76
6
0
259,338
5
W
Fenrir
7,040
587
96
8
0
242,569
0
L
Maui
5,128
427
26
2
0
191,837
2
W
Hercules
5,742
479
21
2
0
231,717
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role