Player Matchup

Hel
Hel
Chanyoo
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,653 Elo+
Solo
Anubis
Anubis
Guixell
Anubis
Level 154
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 126L
1,436 Elo+
Solo
Chronos
Chronos
McWallrus
Chronos
Level 83
God Stats
3W - 0L
1,726 SR
Queue Stats
86W - 62L
1,487 Elo+
Solo
Skadi
Skadi
SLy91
Skadi
Level 72
God Stats
2W - 2L
1,341 SR
Queue Stats
140W - 134L
1,417 Elo+
Party 2
Bacchus
Bacchus
stvno
Bacchus
Level 107
God Stats
3W - 4L
1,278 SR
Queue Stats
168W - 160L
1,416 Elo+
Party 2
Team Averages
Level 89
1,469 SR
1,482 Elo+

VS

Team Averages
Level 75
1,544 SR
1,411 Elo+
Yemoja
Yemoja
Ershvlad
Yemoja
Level 88
God Stats
4W - 6L
1,432 SR
Queue Stats
178W - 199L
1,404 Elo+
Party 1
Rama
Rama
Kingspade011
Rama
Level 76
God Stats
0W - 1L
1,274 SR
Queue Stats
196W - 215L
1,409 Elo+
Party 1
Pele
Pele
Kitsa9
Pele
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,329 Elo+
Solo
Sobek
Sobek
combo_powa_
Sobek
Level 108
God Stats
3W - 1L
1,837 SR
Queue Stats
63W - 55L
1,450 Elo+
Solo
Ares
Ares
wOop3r4FuN
Ares
Level 84
God Stats
10W - 7L
1,678 SR
Queue Stats
556W - 570L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
18
5 / 5 / 15
11,110
741
18,462
13,964
7,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
Guixell
Anubis
20
8 / 1 / 13
12,108
807
26,670
9,893
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
McWallrus
Chronos
18
5 / 4 / 15
10,882
725
27,561
17,008
8,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
SLy91
Skadi
16
2 / 7 / 10
10,112
674
19,333
14,359
7,020
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
stvno
Bacchus
19
3 / 2 / 19
10,787
719
12,887
31,826
37,452
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ershvlad
Yemoja
17
2 / 3 / 14
10,044
670
6,651
19,307
21,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

16
4 / 7 / 10
9,166
611
20,427
19,708
9,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
Kitsa9
Pele
17
5 / 6 / 9
10,397
693
18,485
19,499
8,754
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 3 / 9
9,909
661
7,845
33,426
28,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
4 / 4 / 9
9,527
635
16,738
28,328
15,957
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
69
23
Kills
18
19
Deaths
23
72
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hel
5
5
15
2.5
L
Yemoja
Ershvlad
Yemoja
2
3
14
3
W
Anubis
Guixell
Anubis
8
1
13
14.5
L
4
7
10
1.29
L
Pele
Kitsa9
Pele
5
6
9
1.58
W
Chronos
McWallrus
Chronos
5
4
15
3.13
W
Skadi
SLy91
Skadi
2
7
10
1
L
3
3
9
2.5
W
Bacchus
stvno
Bacchus
3
2
19
6.25
L
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,913
Damage
70,146
87,050
Taken
120,268
66,948
Mitigated
83,475
40,248
Healing
54,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
18,462
5,080
7,527
4,836
13,964
7,498
1,128
4,767
9,197
31,080
0
L
Yemoja
Ershvlad
Yemoja
6,651
2,637
18,869
6,822
19,307
21,432
24
16,007
3,300
10,422
0
W
Anubis
Guixell
Anubis
26,670
2,049
0
2,573
9,893
6,382
2,033
3,707
6,186
56,891
0
L
20,427
9,450
932
2,247
19,708
9,271
65
14,808
4,900
0
37,656
L
Pele
Kitsa9
Pele
18,485
2,055
0
3,849
19,499
8,754
0
14,425
5,074
0
42,045
W
Chronos
McWallrus
Chronos
27,561
14,452
1,209
4,140
17,008
8,596
2,719
5,807
11,201
45,889
0
W
Skadi
SLy91
Skadi
19,333
8,878
451
1,224
14,359
7,020
1,759
6,271
8,088
0
29,741
L
7,845
793
889
12,290
33,426
28,061
0
21,430
11,996
15,660
0
W
Bacchus
stvno
Bacchus
12,887
1,891
2,752
15,536
31,826
37,452
303
10,682
21,144
17,335
0
L
16,738
295
1,403
6,726
28,328
15,957
0
18,910
9,418
21,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,999
Gold Earned
49,043
149
Minions Killed
121
0
Camps Cleared
0
1,320,606
Distance Traveled
1,143,376
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,110
741
24
2
0
232,183
1
L
Yemoja
10,044
670
6
0
0
209,856
0
W
Anubis
12,108
807
50
3
0
261,496
0
L
Rama
9,166
611
36
2
0
200,858
0
L
Pele
10,397
693
52
3
0
241,024
0
W
Chronos
10,882
725
41
3
0
280,824
4
W
Skadi
10,112
674
23
2
0
245,466
0
L
Sobek
9,909
661
16
1
0
237,383
0
W
Bacchus
10,787
719
11
1
0
300,637
2
L
Ares
9,527
635
11
1
0
254,255
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role