Player Matchup

Fafnir
Fafnir
ALLxxSTARxx210
Fafnir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,464 Elo+
Solo
Awilix
Awilix
ElBlackbeard
Awilix
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,395 Elo+
Solo
Bacchus
Bacchus
Genius34
Bacchus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 1
Sylvanus
Sylvanus
X HydroManiac X
Sylvanus
Level 67
God Stats
2W - 2L
1,710 SR
Queue Stats
96W - 107L
1,496 Elo+
Solo
The Morrigan
The Morrigan
m4rketo
The Morrigan
Level 147
God Stats
2W - 0L
1,706 SR
Queue Stats
17W - 6L
1,685 Elo+
Party 1
Team Averages
Level 101
1,583 SR
1,551 Elo+

VS

Team Averages
Level 125
1,545 SR
1,500 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BATBAKE
Pele
Level 158
God Stats
4W - 5L
1,665 SR
Queue Stats
376W - 393L
1,502 Elo+
Solo
Rama
Rama
Megaman425
Rama
Level 89
God Stats
6W - 2L
1,742 SR
Queue Stats
375W - 386L
1,540 Elo+
Solo
Jormungandr
Jormungandr
Silverblood53
Jormungandr
Level 120
God Stats
0W - 1L
1,315 SR
Queue Stats
91W - 106L
1,504 Elo+
Solo
Terra
Terra
cristopher2556
Terra
Level 158
God Stats
4W - 5L
1,503 SR
Queue Stats
417W - 441L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 9
10,779
634
9,895
25,800
32,217
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
17
3 / 3 / 5
10,051
591
8,286
18,807
9,270
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Genius34
Bacchus
18
1 / 1 / 16
9,837
579
11,279
17,923
22,650
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
18
0 / 2 / 14
10,784
634
9,115
28,327
27,134
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
m4rketo
The Morrigan
20
10 / 1 / 5
11,772
692
19,073
9,463
4,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
0 / 5 / 6
9,135
537
19,240
12,068
5,548
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
BATBAKE
Pele
19
5 / 6 / 2
11,181
658
21,261
20,240
10,431
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
0 / 2 / 6
9,191
541
20,794
6,313
3,192
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Silverblood53
Jormungandr
10
2 / 1 / 1
8,431
496
6,333
5,103
3,842
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 3 / 8
11,181
658
15,755
21,385
27,403
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
32
17
Kills
9
10
Deaths
17
49
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
6
0.6
W
3
3
9
2.5
L
Pele
BATBAKE
Pele
5
6
2
1
W
Awilix
3
3
5
1.83
W
Bacchus
Genius34
Bacchus
1
1
16
9
L
0
2
6
1.5
L
Jormungandr
Silverblood53
Jormungandr
2
1
1
2.5
W
Sylvanus
0
2
14
3.5
L
2
3
8
2
W
The Morrigan
m4rketo
The Morrigan
10
1
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,648
Damage
83,383
100,320
Taken
65,109
95,498
Mitigated
50,416
63,089
Healing
25,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
19,240
6,429
827
1,022
12,068
5,548
70
7,767
4,301
29,209
0
W
9,895
3,688
3,184
5,198
25,800
32,217
215
9,562
16,238
32,291
0
L
Pele
BATBAKE
Pele
21,261
2,417
2,263
5,118
20,240
10,431
0
15,878
4,362
0
52,908
W
Awilix
8,286
4,079
4,289
2,958
18,807
9,270
0
10,345
8,462
0
24,199
W
Bacchus
Genius34
Bacchus
11,279
712
1,834
1,462
17,923
22,650
178
7,005
10,918
19,951
0
L
20,794
9,410
821
133
6,313
3,192
64
3,768
2,545
0
35,349
L
Jormungandr
Silverblood53
Jormungandr
6,333
824
291
677
5,103
3,842
0
3,232
1,871
10,813
0
W
Sylvanus
9,115
1,963
24,318
12,479
28,327
27,134
742
9,605
18,722
22,123
0
L
15,755
956
5,957
7,897
21,385
27,403
0
10,827
10,558
39,327
0
W
The Morrigan
m4rketo
The Morrigan
19,073
4,642
5,260
2,107
9,463
4,227
567
4,811
4,504
37,074
13,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,223
Gold Earned
49,119
183
Minions Killed
184
0
Camps Cleared
0
1,477,525
Distance Traveled
1,206,399
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,135
537
21
1
0
249,206
0
W
Fafnir
10,779
634
45
3
0
295,603
1
L
Pele
11,181
658
60
4
0
279,550
3
W
Awilix
10,051
591
37
2
0
315,518
0
W
Bacchus
9,837
579
8
0
0
316,089
4
L
Rama
9,191
541
38
2
0
278,276
1
L
Jormungandr
8,431
496
13
1
0
65,040
2
W
Sylvanus
10,784
634
27
2
0
286,425
0
L
Terra
11,181
658
52
3
0
334,327
9
W
The Morrigan
11,772
692
66
4
0
263,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role