Player Matchup

Olorun
Olorun
MadHamInPan
Olorun
Level 122
God Stats
1W - 2L
1,447 SR
Queue Stats
645W - 677L
1,539 Elo+
Solo
Izanami
Izanami
OhThomas
Izanami
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 42L
1,307 Elo+
Party 3
Set
Set
RhysBoi
Set
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,397 Elo+
Party 1
Chaac
Chaac
Shmincs
Chaac
Level 26
God Stats
0W - 2L
1,210 SR
Queue Stats
3W - 8L
1,118 Elo+
Party 1
Ymir
Ymir
ronido80
Ymir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,307 Elo+
Party 3
Team Averages
Level 62
1,431 SR
1,334 Elo+

VS

Team Averages
Level 96
1,471 SR
1,515 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DivaaaaanCHIK
Horus
Level 119
God Stats
38W - 26L
1,437 SR
Queue Stats
56W - 43L
1,455 Elo+
Solo
Neith
Neith
Gombada
Neith
Level 78
God Stats
2W - 2L
1,370 SR
Queue Stats
39W - 41L
1,519 Elo+
Party 2
Awilix
Awilix
bimmer284
Awilix
Level 89
God Stats
9W - 9L
1,547 SR
Queue Stats
155W - 156L
1,544 Elo+
Party 2
Zhong Kui
Zhong Kui
desmentidortotal
Zhong Kui
Level 129
God Stats
4W - 4L
1,501 SR
Queue Stats
115W - 111L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
0 / 2 / 0
7,434
496
1,308
5,817
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
OhThomas
Izanami
11
1 / 4 / 0
6,636
442
9,305
10,308
2,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Set
7
0 / 7 / 0
5,585
372
3,380
12,497
4,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Shmincs
Chaac
12
0 / 6 / 0
7,254
484
8,626
14,423
5,801
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
8
0 / 6 / 1
6,394
426
5,560
14,802
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
0 / 1 / 7
7,566
504
4,494
14,540
10,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 0 / 5
9,590
639
8,059
10,297
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Gombada
Neith
14
6 / 0 / 4
8,581
572
10,502
9,589
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
bimmer284
Awilix
16
8 / 0 / 6
10,101
673
8,987
8,487
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
15
7 / 0 / 5
9,746
650
7,716
7,324
5,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
52
1
Kills
25
25
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
0
1
7
3.5
W
4
0
5
6.5
W
Neith
Gombada
Neith
6
0
4
8
L
Olorun
0
2
0
0
L
Izanami
OhThomas
Izanami
1
4
0
0.25
L
Set
0
7
0
0
L
Chaac
Shmincs
Chaac
0
6
0
0
W
Awilix
bimmer284
Awilix
8
0
6
11
W
Zhong Kui
7
0
5
9.5
L
Ymir
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,179
Damage
39,758
57,847
Taken
50,237
25,110
Mitigated
32,880
10,866
Healing
23,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
4,494
898
1,802
5,652
14,540
10,033
0
3,428
11,112
0
24,857
W
8,059
3,251
1,076
5,172
10,297
9,779
208
0
10,297
0
56,972
W
Neith
Gombada
Neith
10,502
4,475
0
6,361
9,589
3,839
990
2,304
7,285
0
68,437
L
Olorun
1,308
702
0
1,588
5,817
2,517
0
649
5,168
58,722
0
L
Izanami
OhThomas
Izanami
9,305
6,773
0
2,656
10,308
2,912
287
640
9,668
0
66,584
L
Set
3,380
1,342
0
1,230
12,497
4,142
0
2,580
9,784
0
22,444
L
Chaac
Shmincs
Chaac
8,626
1,148
0
3,194
14,423
5,801
1,446
0
13,761
0
60,724
W
Awilix
bimmer284
Awilix
8,987
3,212
0
134
8,487
3,834
0
446
8,041
0
83,875
W
Zhong Kui
7,716
972
0
3,628
7,324
5,395
2,274
1,658
5,666
74,235
0
L
Ymir
5,560
1,840
174
2,024
14,802
9,738
108
3,847
10,955
15,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,303
Gold Earned
45,584
381
Minions Killed
502
0
Camps Cleared
0
1,303,205
Distance Traveled
1,482,124
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,566
504
28
2
0
303,625
5
W
Horus
9,590
639
109
7
0
274,374
4
W
Neith
8,581
572
113
8
0
252,157
2
L
Olorun
7,434
496
107
7
0
257,712
9
L
Izanami
6,636
442
113
8
0
257,833
3
L
Set
5,585
372
43
3
0
280,108
0
L
Chaac
7,254
484
104
7
0
246,069
2
W
Awilix
10,101
673
120
8
0
348,484
4
W
Zhong Kui
9,746
650
132
9
0
303,484
5
L
Ymir
6,394
426
14
1
0
261,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role