Player Matchup

Chaac
Chaac
 
Chaac
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Dukeofpower1467
Susano
Level 65
God Stats
17W - 17L
1,502 SR
Queue Stats
112W - 126L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Edwin98
Danzaburou
Level 129
God Stats
17W - 21L
1,433 SR
Queue Stats
402W - 493L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Michael_co19
Cthulhu
Level 125
God Stats
3W - 4L
1,538 SR
Queue Stats
41W - 42L
1,487 Elo+
Solo
Janus
Janus
smutslinger
Janus
Level 144
God Stats
113W - 153L
1,418 SR
Queue Stats
217W - 247L
1,420 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,465 Elo+

VS

Team Averages
Level 120
1,471 SR
1,478 Elo+
Neith
Neith
BonnibeI
Neith
Level 149
God Stats
16W - 16L
1,553 SR
Queue Stats
172W - 180L
1,508 Elo+
Party 1
Bellona
Bellona
OnePunchLuffy-
Bellona
Level 124
God Stats
41W - 51L
1,530 SR
Queue Stats
1,025W - 1,061L
1,537 Elo+
Solo
Izanami
Izanami
Pettinezzz
Izanami
Level 105
God Stats
51W - 53L
1,493 SR
Queue Stats
394W - 441L
1,438 Elo+
Solo
Artio
Artio
Sir Nomads
Artio
Level 105
God Stats
6W - 10L
1,440 SR
Queue Stats
475W - 488L
1,462 Elo+
Solo
Cerberus
Cerberus
memewantboi
Cerberus
Level 119
God Stats
0W - 2L
1,336 SR
Queue Stats
42W - 46L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 2 / 1
6,950
579
8,715
10,567
7,744
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
3 / 1 / 1
6,581
548
4,012
5,787
2,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Danzaburou
Edwin98
Danzaburou
10
2 / 2 / 3
6,192
516
8,300
11,080
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Michael_co19
Cthulhu
10
1 / 0 / 4
6,606
551
6,238
7,868
6,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 0 / 0
6,844
570
4,118
4,013
1,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BonnibeI
Neith
11
3 / 1 / 0
6,461
538
9,149
8,384
3,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 0
6,140
512
3,049
8,937
5,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Pettinezzz
Izanami
11
0 / 2 / 0
6,143
512
3,366
9,518
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Artio
11
1 / 4 / 1
6,541
545
3,830
12,093
7,975
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
memewantboi
Cerberus
10
0 / 3 / 3
5,876
490
3,985
14,211
7,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
1
1.75
L
Neith
BonnibeI
Neith
3
1
0
3
W
3
1
1
3.5
W
Danzaburou
Edwin98
Danzaburou
2
2
3
1.75
W
Cthulhu
Michael_co19
Cthulhu
1
0
4
3
L
1
1
0
1
L
Izanami
Pettinezzz
Izanami
0
2
0
0
L
Artio
1
4
1
0.38
L
Cerberus
memewantboi
Cerberus
0
3
3
0.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,383
Damage
23,379
39,315
Taken
53,143
22,156
Mitigated
28,540
11,040
Healing
16,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,715
2,515
0
3,991
10,567
7,744
392
3,520
7,047
0
47,836
L
Neith
BonnibeI
Neith
9,149
3,281
0
3,492
8,384
3,505
0
2,674
5,674
0
49,355
W
4,012
762
0
0
5,787
2,258
686
734
5,053
0
37,097
W
Danzaburou
Edwin98
Danzaburou
8,300
3,107
0
4,038
11,080
4,133
96
1,997
9,083
0
40,713
W
Cthulhu
Michael_co19
Cthulhu
6,238
939
131
2,630
7,868
6,689
0
1,451
6,417
35,856
0
L
3,049
691
0
439
8,937
5,673
0
514
8,385
0
54,938
L
Izanami
Pettinezzz
Izanami
3,366
1,632
0
1,718
9,518
3,591
499
2,734
6,602
0
53,581
L
Artio
3,830
1,211
94
5,149
12,093
7,975
52
0
12,093
43,909
0
L
Cerberus
memewantboi
Cerberus
3,985
259
317
5,564
14,211
7,796
0
4,126
10,033
18,469
0
W
4,118
265
0
250
4,013
1,332
500
113
3,900
48,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,173
Gold Earned
31,161
369
Minions Killed
395
0
Camps Cleared
0
1,191,043
Distance Traveled
1,111,425
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,950
579
86
7
0
225,803
1
L
Neith
6,461
538
98
8
0
225,589
3
W
Susano
6,581
548
69
6
0
255,214
0
W
Danzaburou
6,192
516
64
5
0
193,962
4
W
Cthulhu
6,606
551
54
5
0
246,142
4
L
Bellona
6,140
512
89
7
0
240,635
2
L
Izanami
6,143
512
86
7
0
206,376
2
L
Artio
6,541
545
78
7
0
204,549
3
L
Cerberus
5,876
490
44
4
0
234,276
1
W
Janus
6,844
570
96
8
0
269,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role