Player Matchup

He Bo
He Bo
A_DadToRemember
He Bo
Level 155
God Stats
3W - 2L
1,386 SR
Queue Stats
142W - 137L
1,469 Elo+
Solo
Susano
Susano
DignityKillr
Susano
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
289W - 286L
1,478 Elo+
Solo
Ne Zha
Ne Zha
LeekBBQ
Ne Zha
Level 87
God Stats
2W - 0L
1,745 SR
Queue Stats
40W - 59L
1,424 Elo+
Solo
Yemoja
Yemoja
Svadhisthana
Yemoja
Level 160
God Stats
1W - 0L
1,303 SR
Queue Stats
37W - 40L
1,489 Elo+
Solo
Raijin
Raijin
iammikeyp
Raijin
Level 113
God Stats
7W - 5L
1,599 SR
Queue Stats
585W - 580L
1,507 Elo+
Solo
Team Averages
Level 127
1,507 SR
1,473 Elo+

VS

Team Averages
Level 127
1,426 SR
1,500 Elo+
Geb
Geb
AnonymousHunter
Geb
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 68L
1,515 Elo+
Party 1
Raijin
Raijin
WageGapisFalse
Raijin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 71L
1,543 Elo+
Party 1
Mercury
Mercury
billy-ball
Mercury
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
399W - 386L
1,545 Elo+
Solo
Aphrodite
Aphrodite
jessblasting
Aphrodite
Level 143
God Stats
7W - 9L
1,366 SR
Queue Stats
416W - 423L
1,447 Elo+
Solo
Tiamat
Tiamat
time2changelater
Tiamat
Level 156
God Stats
3W - 11L
1,265 SR
Queue Stats
566W - 568L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 18
12,932
718
23,755
19,826
8,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
19
6 / 2 / 15
12,005
667
16,492
16,163
8,059
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
LeekBBQ
Ne Zha
20
11 / 3 / 14
13,285
738
26,465
15,834
9,453
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
17
2 / 3 / 16
10,904
606
7,656
18,065
15,417
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
iammikeyp
Raijin
20
5 / 3 / 25
12,689
705
22,733
19,307
9,486
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 5 / 10
10,948
608
14,121
22,894
26,329
16
3 / 9 / 5
10,461
581
18,886
21,348
8,380
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
billy-ball
Mercury
20
4 / 8 / 3
11,834
657
12,013
21,596
9,405
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
jessblasting
Aphrodite
19
2 / 6 / 8
11,191
622
12,042
25,203
13,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 4 / 0
9,271
515
7,341
11,848
8,366
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
38
32
Kills
12
14
Deaths
32
88
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
3
18
5.67
L
1
5
10
1.2
W
Susano
6
2
15
6.75
W
Ne Zha
LeekBBQ
Ne Zha
11
3
14
6
W
Yemoja
2
3
16
3.33
L
3
9
5
0.61
L
Mercury
billy-ball
Mercury
4
8
3
0.69
W
Raijin
iammikeyp
Raijin
5
3
25
5.83
L
Aphrodite
jessblasting
Aphrodite
2
6
8
1
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,101
Damage
64,403
89,195
Taken
102,889
51,350
Mitigated
66,182
44,678
Healing
43,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,755
1,864
2,479
5,855
19,826
8,935
1,274
11,698
8,128
54,494
0
L
14,121
1,185
2,255
3,364
22,894
26,329
0
13,385
9,509
28,915
0
W
Susano
16,492
608
2,872
2,484
16,163
8,059
2,260
7,915
8,248
0
30,202
W
Ne Zha
LeekBBQ
Ne Zha
26,465
3,323
1,009
3,255
15,834
9,453
231
9,071
6,763
0
41,269
W
Yemoja
7,656
1,875
17,531
3,877
18,065
15,417
2,467
10,242
7,823
15,689
0
L
18,886
364
2,821
2,170
21,348
8,380
0
11,673
9,675
25,086
0
L
Mercury
billy-ball
Mercury
12,013
3,062
1,452
4,070
21,596
9,405
0
10,287
11,309
0
30,935
W
Raijin
iammikeyp
Raijin
22,733
1,736
2,192
3,124
19,307
9,486
1,712
13,464
5,843
47,578
0
L
Aphrodite
jessblasting
Aphrodite
12,042
1,236
13,063
11,627
25,203
13,702
0
11,945
13,258
34,063
0
L
7,341
465
326
2,289
11,848
8,366
0
6,854
4,994
16,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,815
Gold Earned
53,705
181
Minions Killed
156
0
Camps Cleared
0
1,510,139
Distance Traveled
1,382,152
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,932
718
65
4
0
307,264
1
L
Geb
10,948
608
30
2
0
303,274
6
W
Susano
12,005
667
24
1
0
320,107
3
W
Ne Zha
13,285
738
28
2
0
354,993
0
W
Yemoja
10,904
606
13
1
0
218,327
0
L
Raijin
10,461
581
3
0
0
281,034
0
L
Mercury
11,834
657
55
3
0
320,527
0
W
Raijin
12,689
705
51
3
0
309,448
1
L
Aphrodite
11,191
622
57
3
0
296,649
0
L
Tiamat
9,271
515
11
1
0
180,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role