Player Matchup

Neith
Neith
Acquisitive8
Neith
Level 24
God Stats
5W - 4L
1,813 SR
Queue Stats
171W - 194L
1,546 Elo+
Party 2
Maui
Maui
Aiden111
Maui
Level 104
God Stats
1W - 0L
1,257 SR
Queue Stats
32W - 33L
1,457 Elo+
Party 3
Susano
Susano
Bubusiek
Susano
Level 156
God Stats
4W - 4L
1,504 SR
Queue Stats
52W - 51L
1,501 Elo+
Party 2
Merlin
Merlin
Everloks
Merlin
Level 152
God Stats
15W - 10L
1,568 SR
Queue Stats
673W - 720L
1,497 Elo+
Solo
Sun Wukong
Sun Wukong
nuclearhornet
Sun Wukong
Level 5
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 7L
1,628 Elo+
Party 3
Team Averages
Level 88
1,528 SR
1,526 Elo+

VS

Team Averages
Level 48
1,464 SR
1,200 Elo+
Izanami
Izanami
ForParuru
Izanami
Level 31
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 64L
1,100 Elo+
Party 1
Hercules
Hercules
Sloop2020
Hercules
Level 129
God Stats
0W - 2L
1,320 SR
Queue Stats
402W - 368L
1,601 Elo+
Solo
Anubis
Anubis
小谈谈丶
Anubis
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 66L
1,100 Elo+
Party 1
Mulan
Mulan
疯狂星期4
Mulan
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,100 Elo+
Party 1
Ao Kuang
Ao Kuang
自古5L出傻X
Ao Kuang
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 68L
1,100 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 6
12,144
552
17,187
15,018
6,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Maui
14
0 / 1 / 10
9,459
430
3,889
19,135
20,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
Bubusiek
Susano
18
7 / 5 / 10
12,002
546
26,964
23,000
10,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Everloks
Merlin
19
5 / 2 / 6
12,271
558
14,600
10,837
4,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
nuclearhornet
Sun Wukong
18
6 / 4 / 8
11,302
514
10,696
20,609
17,520
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ForParuru
Izanami
16
0 / 5 / 1
10,245
466
10,110
18,653
7,766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
Sloop2020
Hercules
13
1 / 4 / 2
9,025
410
6,620
16,622
14,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
15
1 / 5 / 0
9,626
438
7,606
15,727
8,036
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
5 / 6 / 5
11,953
543
23,804
25,179
25,297
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
17
7 / 5 / 3
11,468
521
8,502
24,726
9,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
25
25
Kills
14
14
Deaths
25
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
2
6
5
W
Maui
0
1
10
5
W
Susano
Bubusiek
Susano
7
5
10
2.4
W
Merlin
Everloks
Merlin
5
2
6
4
L
Izanami
ForParuru
Izanami
0
5
1
0.1
L
Hercules
Sloop2020
Hercules
1
4
2
0.5
W
Sun Wukong
nuclearhornet
Sun Wukong
6
4
8
2.5
L
Anubis
1
5
0
0.2
L
5
6
5
1.25
L
Ao Kuang
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,336
Damage
56,642
88,599
Taken
100,907
59,918
Mitigated
65,255
15,837
Healing
27,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,187
6,158
0
3,773
15,018
6,309
2,314
1,351
12,860
0
107,646
W
Maui
3,889
1,333
0
2,404
19,135
20,334
29
2,743
16,392
33,391
0
W
Susano
Bubusiek
Susano
26,964
8,904
0
5,008
23,000
10,972
0
4,763
18,237
0
98,093
W
Merlin
Everloks
Merlin
14,600
1,081
0
230
10,837
4,783
1,646
2,897
7,940
114,025
0
L
Izanami
ForParuru
Izanami
10,110
6,191
0
3,681
18,653
7,766
990
3,139
15,514
0
100,351
L
Hercules
Sloop2020
Hercules
6,620
1,823
0
4,296
16,622
14,367
23
3,608
13,014
0
33,313
W
Sun Wukong
nuclearhornet
Sun Wukong
10,696
2,382
0
4,422
20,609
17,520
90
5,196
15,413
0
59,779
L
Anubis
7,606
159
0
5,404
15,727
8,036
108
6,232
9,495
79,296
0
L
23,804
3,395
0
6,091
25,179
25,297
232
2,096
23,083
92
89,627
L
Ao Kuang
8,502
2,217
0
7,840
24,726
9,789
0
3,414
21,312
80,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,178
Gold Earned
52,317
627
Minions Killed
620
0
Camps Cleared
0
2,087,209
Distance Traveled
1,818,321
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,144
552
169
8
0
391,347
7
W
Maui
9,459
430
44
2
0
404,249
2
W
Susano
12,002
546
122
6
0
475,846
2
W
Merlin
12,271
558
194
9
0
380,376
3
L
Izanami
10,245
466
157
7
0
387,443
3
L
Hercules
9,025
410
43
2
0
339,412
4
W
Sun Wukong
11,302
514
98
4
0
435,391
0
L
Anubis
9,626
438
148
7
0
320,470
2
L
Mulan
11,953
543
151
7
0
370,497
3
L
Ao Kuang
11,468
521
121
6
0
400,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role