Player Matchup

Fenrir
Fenrir
FreakyMushyPeas
Fenrir
Level 27
God Stats
9W - 7L
1,563 SR
Queue Stats
127W - 141L
1,404 Elo+
Party 1
Chaac
Chaac
IceWyte
Chaac
Level 129
God Stats
7W - 3L
1,507 SR
Queue Stats
540W - 529L
1,493 Elo+
Solo
Cthulhu
Cthulhu
Muleske_
Cthulhu
Level 47
God Stats
1W - 1L
1,714 SR
Queue Stats
20W - 33L
1,325 Elo+
Solo
Neith
Neith
NinJaPleB
Neith
Level 129
God Stats
6W - 8L
1,535 SR
Queue Stats
266W - 302L
1,406 Elo+
Party 1
Sol
Sol
S2oopid
Sol
Level 47
God Stats
9W - 8L
1,513 SR
Queue Stats
200W - 255L
1,336 Elo+
Solo
Team Averages
Level 76
1,566 SR
1,393 Elo+

VS

Team Averages
Level 91
1,726 SR
1,609 Elo+
Ymir
Ymir
Ignat345
Ymir
Level 44
God Stats
2W - 1L
1,482 SR
Queue Stats
82W - 107L
1,343 Elo+
Party 2
Hades
Hades
SIRO_AKA09
Hades
Level 153
God Stats
16W - 5L
1,723 SR
Queue Stats
451W - 290L
1,756 Elo+
Party 3
Neith
Neith
SPKartmen
Neith
Level 81
God Stats
12W - 7L
1,595 SR
Queue Stats
301W - 364L
1,383 Elo+
Party 2
Poseidon
Poseidon
tomochinmusume
Poseidon
Level 127
God Stats
112W - 34L
1,906 SR
Queue Stats
206W - 79L
1,791 Elo+
Party 3
Cabrakan
Cabrakan
うんちぶりぶり
Cabrakan
Level 48
God Stats
204W - 61L
1,925 SR
Queue Stats
290W - 109L
1,771 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
4,858
486
2,239
7,192
3,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
IceWyte
Chaac
10
0 / 1 / 0
5,718
572
2,789
5,414
4,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Muleske_
Cthulhu
8
1 / 1 / 1
5,173
517
4,919
8,483
5,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
NinJaPleB
Neith
8
1 / 0 / 1
4,892
489
3,707
3,817
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sol
9
0 / 2 / 1
4,891
489
3,163
7,367
2,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 2 / 1
5,107
511
2,537
7,684
4,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hades
10
1 / 0 / 2
6,208
621
3,685
5,695
3,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
SPKartmen
Neith
10
1 / 0 / 0
5,568
557
5,200
6,117
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
11
2 / 0 / 3
6,601
660
4,235
3,004
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 0 / 4
6,240
624
3,686
6,184
4,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
2
Kills
6
6
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Chaac
IceWyte
Chaac
0
1
0
0
W
Ymir
0
2
1
0.25
L
Cthulhu
Muleske_
Cthulhu
1
1
1
1.5
L
Neith
NinJaPleB
Neith
1
0
1
1.5
L
Sol
0
2
1
0.25
W
Hades
1
0
2
2
W
Neith
SPKartmen
Neith
1
0
0
1
W
Poseidon
2
0
3
3.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,817
Damage
19,343
32,273
Taken
28,684
17,179
Mitigated
16,070
10,800
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,239
642
0
2,845
7,192
3,035
0
2,785
4,407
0
24,230
L
Chaac
IceWyte
Chaac
2,789
795
0
2,164
5,414
4,338
0
3,160
2,254
0
42,741
W
Ymir
2,537
400
0
1,170
7,684
4,822
0
2,444
5,240
12,965
6,886
L
Cthulhu
Muleske_
Cthulhu
4,919
530
55
1,749
8,483
5,527
0
3,082
5,401
21,816
0
L
Neith
NinJaPleB
Neith
3,707
1,369
0
1,227
3,817
1,490
0
609
3,208
0
24,598
L
Sol
3,163
957
0
2,760
7,367
2,789
0
3,644
3,723
33,955
0
W
Hades
3,685
861
53
3,666
5,695
3,722
0
716
4,979
38,103
0
W
Neith
SPKartmen
Neith
5,200
2,402
0
4,423
6,117
2,330
0
2,334
3,783
0
37,404
W
Poseidon
4,235
715
0
500
3,004
1,190
192
1,705
1,299
51,509
0
W
3,686
654
0
608
6,184
4,006
0
883
5,301
42,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,532
Gold Earned
29,724
293
Minions Killed
382
0
Camps Cleared
0
927,348
Distance Traveled
914,391
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,858
486
54
5
0
204,498
1
L
Chaac
5,718
572
99
10
0
183,267
1
W
Ymir
5,107
511
28
3
0
154,093
0
L
Cthulhu
5,173
517
39
4
0
188,999
4
L
Neith
4,892
489
41
4
0
169,259
6
L
Sol
4,891
489
60
6
0
181,325
0
W
Hades
6,208
621
76
8
0
185,310
3
W
Neith
5,568
557
83
8
0
171,175
2
W
Poseidon
6,601
660
102
10
0
216,465
4
W
Cabrakan
6,240
624
93
9
0
187,348
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role