Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Majin_Tim20
Neith
Level 135
God Stats
1W - 2L
1,525 SR
Queue Stats
272W - 299L
1,486 Elo+
Party 1
Atlas
Atlas
Mugiwara_No_Tez
Atlas
Level 135
God Stats
6W - 10L
1,393 SR
Queue Stats
168W - 190L
1,407 Elo+
Party 1
Mercury
Mercury
Shawn TeamWITT
Mercury
Level 109
God Stats
0W - 2L
1,325 SR
Queue Stats
182W - 166L
1,545 Elo+
Solo
Team Averages
Level 136
1,449 SR
1,487 Elo+

VS

Team Averages
Level 97
1,470 SR
1,476 Elo+
Skadi
Skadi
DoctorKingK
Skadi
Level 93
God Stats
4W - 4L
1,506 SR
Queue Stats
59W - 77L
1,400 Elo+
Solo
Chang'e
Chang'e
DrumsforDino
Chang'e
Level 140
God Stats
2W - 3L
1,385 SR
Queue Stats
254W - 218L
1,519 Elo+
Solo
Merlin
Merlin
GermanBlackBird
Merlin
Level 90
God Stats
9W - 3L
1,757 SR
Queue Stats
249W - 225L
1,538 Elo+
Solo
Gilgamesh
Gilgamesh
TensaFrost
Gilgamesh
Level 37
God Stats
2W - 3L
1,378 SR
Queue Stats
29W - 40L
1,411 Elo+
Solo
Athena
Athena
crownthefool
Athena
Level 125
God Stats
10W - 16L
1,325 SR
Queue Stats
210W - 215L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 2 / 0
5,992
599
7,780
7,037
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
 
Yu Huang
9
0 / 1 / 0
5,380
538
2,170
5,393
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 3
6,188
619
6,165
6,634
2,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 2 / 1
5,151
515
4,913
7,921
3,381
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 1 / 3
6,122
612
4,209
6,528
2,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,844
484
4,653
6,923
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
DrumsforDino
Chang'e
9
3 / 1 / 1
5,490
549
3,913
6,909
2,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
5,037
504
3,122
5,297
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gilgamesh
TensaFrost
Gilgamesh
8
1 / 3 / 1
5,380
538
2,648
7,618
4,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
6
0 / 4 / 4
4,810
481
3,722
11,921
5,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
11
Kills
6
7
Deaths
11
7
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
0
2
L
Yu Huang
 
Yu Huang
0
1
0
0
W
1
2
1
0.75
W
Chang'e
DrumsforDino
Chang'e
3
1
1
3.5
W
1
1
0
1
L
3
1
3
4.5
L
1
2
1
0.75
L
3
1
3
4.5
W
Gilgamesh
TensaFrost
Gilgamesh
1
3
1
0.5
W
Athena
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,237
Damage
18,058
33,513
Taken
38,668
13,389
Mitigated
16,391
12,382
Healing
11,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,780
3,798
0
3,385
7,037
2,884
1,260
2,002
5,035
30,753
4,717
L
Yu Huang
 
Yu Huang
2,170
146
0
500
5,393
2,195
714
2,313
3,080
33,284
951
W
4,653
3,062
0
2,859
6,923
2,132
0
1,369
5,554
0
26,644
W
Chang'e
DrumsforDino
Chang'e
3,913
722
255
3,675
6,909
2,362
0
2,408
4,501
29,655
0
W
3,122
524
0
1,550
5,297
1,875
358
2,394
2,903
30,645
0
L
6,165
2,479
0
2,872
6,634
2,681
0
1,260
5,374
0
32,420
L
4,913
2,348
1,015
1,210
7,921
3,381
0
3,772
4,149
13,586
425
L
4,209
2,650
0
3,400
6,528
2,248
0
1,410
5,118
0
30,528
W
Gilgamesh
TensaFrost
Gilgamesh
2,648
978
0
978
7,618
4,100
396
4,219
3,399
0
18,789
W
Athena
3,722
1,547
0
2,549
11,921
5,922
177
3,023
8,898
13,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,833
Gold Earned
25,561
266
Minions Killed
224
0
Camps Cleared
0
950,581
Distance Traveled
954,831
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,992
599
58
6
0
159,995
1
L
Yu Huang
5,380
538
58
6
0
200,340
3
W
Skadi
4,844
484
42
4
0
165,695
0
W
Chang'e
5,490
549
55
6
0
210,654
1
W
Merlin
5,037
504
62
6
0
180,213
1
L
Neith
6,188
619
67
7
0
191,957
0
L
Atlas
5,151
515
12
1
0
170,930
1
L
Mercury
6,122
612
71
7
0
227,359
1
W
Gilgamesh
5,380
538
45
5
0
199,591
1
W
Athena
4,810
481
20
2
0
198,678
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role