Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AlbertEinsteiNk
Bellona
Level 125
God Stats
4W - 0L
1,906 SR
Queue Stats
49W - 51L
1,514 Elo+
Solo
Yemoja
Yemoja
Badsmurf901
Yemoja
Level 125
God Stats
10W - 12L
1,467 SR
Queue Stats
129W - 114L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
KebabJesus7
Baron Samedi
Level 68
God Stats
43W - 30L
1,562 SR
Queue Stats
171W - 173L
1,480 Elo+
Solo
Team Averages
Level 114
1,587 SR
1,489 Elo+

VS

Team Averages
Level 116
1,548 SR
1,529 Elo+
Artio
Artio
JFrei
Artio
Level 159
God Stats
4W - 2L
1,525 SR
Queue Stats
12W - 13L
1,528 Elo+
Solo
Thor
Thor
Stenosaurus
Thor
Level 108
God Stats
7W - 6L
1,687 SR
Queue Stats
348W - 339L
1,571 Elo+
Solo
Vulcan
Vulcan
acoSmeister
Vulcan
Level 81
God Stats
17W - 15L
1,543 SR
Queue Stats
309W - 293L
1,527 Elo+
Solo
Nemesis
Nemesis
redwar95
Nemesis
Level 88
God Stats
18W - 10L
1,654 SR
Queue Stats
319W - 319L
1,501 Elo+
Solo
Jing Wei
Jing Wei
御驾清蒸
Jing Wei
Level 142
God Stats
3W - 6L
1,332 SR
Queue Stats
439W - 418L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
5 / 1 / 9
10,207
567
17,484
16,299
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
 
Guan Yu
14
6 / 4 / 11
9,467
526
14,704
24,774
18,003
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
2 / 1 / 6
9,928
552
11,472
16,985
15,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
15
4 / 1 / 8
9,160
509
9,469
16,972
8,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
KebabJesus7
Baron Samedi
15
6 / 3 / 5
9,645
536
13,185
13,063
7,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
JFrei
Artio
10
1 / 8 / 2
7,010
389
7,683
24,097
22,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 0
8,272
460
11,757
19,056
13,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Vulcan
11
0 / 4 / 2
7,570
421
10,139
9,660
4,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
redwar95
Nemesis
16
4 / 1 / 3
9,747
542
7,412
16,711
7,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
御驾清蒸
Jing Wei
13
2 / 5 / 3
8,142
452
12,063
20,029
7,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
23
Kills
9
10
Deaths
23
39
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
1
9
9.5
W
Guan Yu
 
Guan Yu
6
4
11
2.88
W
2
1
6
5
W
Yemoja
4
1
8
8
L
Artio
JFrei
Artio
1
8
2
0.25
W
Baron Samedi
KebabJesus7
Baron Samedi
6
3
5
2.83
L
2
5
0
0.4
L
Vulcan
0
4
2
0.25
L
Nemesis
redwar95
Nemesis
4
1
3
5.5
L
Jing Wei
御驾清蒸
Jing Wei
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,314
Damage
49,054
88,093
Taken
89,553
55,925
Mitigated
55,395
47,343
Healing
17,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
17,484
11,182
0
8,081
16,299
6,957
2,759
3,182
13,117
0
85,420
W
Guan Yu
 
Guan Yu
14,704
3,672
5,729
10,927
24,774
18,003
0
5,181
19,440
0
52,661
W
11,472
3,490
0
7,796
16,985
15,713
323
1,180
14,860
0
71,410
W
Yemoja
9,469
1,605
2,767
5,770
16,972
8,114
868
3,891
12,915
63,531
626
L
Artio
JFrei
Artio
7,683
892
1,626
4,085
24,097
22,119
0
6,351
17,746
20,116
0
W
Baron Samedi
KebabJesus7
Baron Samedi
13,185
1,122
3,041
3,232
13,063
7,138
1,018
4,829
8,186
64,923
0
L
11,757
1,782
0
3,738
19,056
13,221
0
3,529
15,527
0
61,932
L
Vulcan
10,139
3,240
92
2,223
9,660
4,555
0
5,747
3,913
56,037
0
L
Nemesis
redwar95
Nemesis
7,412
2,382
0
2,512
16,711
7,841
0
4,172
12,539
0
95,461
L
Jing Wei
御驾清蒸
Jing Wei
12,063
9,176
0
3,441
20,029
7,659
331
2,539
17,490
0
71,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,407
Gold Earned
40,741
496
Minions Killed
464
0
Camps Cleared
0
1,754,734
Distance Traveled
1,691,895
25
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,207
567
111
6
0
352,113
9
W
Guan Yu
9,467
526
62
3
0
375,651
10
W
Bellona
9,928
552
137
8
0
336,140
1
W
Yemoja
9,160
509
91
5
0
373,725
3
L
Artio
7,010
389
12
1
0
343,357
7
W
Baron Samedi
9,645
536
95
5
0
317,105
2
L
Thor
8,272
460
88
5
0
308,942
5
L
Vulcan
7,570
421
98
5
0
278,550
1
L
Nemesis
9,747
542
154
9
0
418,111
2
L
Jing Wei
8,142
452
112
6
0
342,935
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role