Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
KlappedYeMum
Chaac
Level 44
God Stats
3W - 6L
1,283 SR
Queue Stats
19W - 30L
1,377 Elo+
Party 1
Discordia
Discordia
WooglyDaBoogly
Discordia
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,485 Elo+
Party 1
Team Averages
Level 89
1,428 SR
1,454 Elo+

VS

Team Averages
Level 86
1,491 SR
1,421 Elo+
Bacchus
Bacchus
ResurgeEvil
Bacchus
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,172 Elo+
Party 2
Cerberus
Cerberus
TracerOverlord
Cerberus
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
57W - 57L
1,514 Elo+
Party 2
Mercury
Mercury
furygaurdian
Mercury
Level 159
God Stats
76W - 59L
1,472 SR
Queue Stats
993W - 928L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 4 / 1
9,651
643
10,897
14,674
7,312
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
1 / 3 / 0
8,787
586
14,631
11,701
9,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
WooglyDaBoogly
Discordia
15
0 / 1 / 1
8,787
586
6,987
7,113
3,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ResurgeEvil
Bacchus
15
2 / 2 / 6
10,452
697
9,200
11,981
12,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
16
2 / 0 / 6
10,888
726
8,697
16,009
16,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
furygaurdian
Mercury
17
3 / 0 / 4
10,712
714
10,808
14,133
6,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
7
8
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
1
0.38
L
1
3
0
0.33
W
Bacchus
ResurgeEvil
Bacchus
2
2
6
2.5
W
Cerberus
2
0
6
5
L
Discordia
WooglyDaBoogly
Discordia
0
1
1
0.5
W
Mercury
furygaurdian
Mercury
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,515
Damage
28,705
33,488
Taken
42,123
20,279
Mitigated
35,833
5,587
Healing
17,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
10,897
2,900
1,092
1,344
14,674
7,312
0
7,971
6,703
0
39,925
L
14,631
3,594
190
2,551
11,701
9,820
0
8,118
3,583
0
32,420
W
Bacchus
ResurgeEvil
Bacchus
9,200
1,777
0
4,036
11,981
12,612
82
2,740
8,768
22,364
0
W
Cerberus
8,697
1,178
0
7,855
16,009
16,697
826
2,688
12,113
34,672
0
L
Discordia
WooglyDaBoogly
Discordia
6,987
499
0
410
7,113
3,147
0
1,884
5,229
31,428
0
W
Mercury
furygaurdian
Mercury
10,808
5,721
0
5,279
14,133
6,524
0
1,933
11,710
0
71,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,225
Gold Earned
32,052
157
Minions Killed
220
0
Camps Cleared
0
806,119
Distance Traveled
897,421
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,651
643
58
4
0
305,662
3
L
Chaac
8,787
586
35
2
0
261,893
0
W
Bacchus
10,452
697
44
3
0
263,336
0
W
Cerberus
10,888
726
82
5
0
283,879
2
L
Discordia
8,787
586
64
4
0
238,564
2
W
Mercury
10,712
714
94
6
0
350,206
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role