Player Matchup

Olorun
Olorun
CAW_187_
Olorun
Level 126
God Stats
1W - 2L
1,197 SR
Queue Stats
73W - 74L
1,452 Elo+
Solo
Horus
Horus
Tiny_Tebow
Horus
Level 60
God Stats
11W - 15L
1,396 SR
Queue Stats
30W - 43L
1,378 Elo+
Party 1
Janus
Janus
VanSan2048
Janus
Level 115
God Stats
33W - 43L
1,469 SR
Queue Stats
113W - 134L
1,446 Elo+
Solo
Ne Zha
Ne Zha
XXXSPOTERXXX
Ne Zha
Level 146
God Stats
6W - 6L
1,454 SR
Queue Stats
322W - 311L
1,505 Elo+
Solo
Izanami
Izanami
witwikkii
Izanami
Level 88
God Stats
51W - 51L
1,514 SR
Queue Stats
72W - 91L
1,389 Elo+
Party 1
Team Averages
Level 107
1,406 SR
1,434 Elo+

VS

Team Averages
Level 128
1,474 SR
1,461 Elo+
Hercules
Hercules
BroloProtato
Hercules
Level 155
God Stats
2W - 1L
1,557 SR
Queue Stats
8W - 11L
1,426 Elo+
Solo
Ymir
Ymir
Hoop_Baby14
Ymir
Level 127
God Stats
0W - 2L
1,204 SR
Queue Stats
335W - 318L
1,582 Elo+
Solo
Vulcan
Vulcan
KiwiWarNerd
Vulcan
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,462 Elo+
Solo
Artemis
Artemis
catsruleeveryone
Artemis
Level 134
God Stats
79W - 66L
1,535 SR
Queue Stats
641W - 694L
1,431 Elo+
Solo
Kali
Kali
hardestboy25
Kali
Level 102
God Stats
25W - 18L
1,576 SR
Queue Stats
157W - 171L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
CAW_187_
Olorun
18
7 / 1 / 15
12,077
1,208
9,313
10,066
5,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
18
2 / 2 / 20
10,842
1,084
9,404
17,684
16,389
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
18
9 / 0 / 12
12,181
1,218
19,081
5,811
2,621
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
18
10 / 0 / 15
12,190
1,219
17,271
13,327
6,543
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
witwikkii
Izanami
18
3 / 2 / 20
11,203
1,120
15,616
10,904
5,206
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

289

VS

Team 2 Tickets

67

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BroloProtato
Hercules
15
0 / 0 / 1
9,224
922
1,669
4,364
3,117
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
2 / 8 / 2
10,605
1,061
17,376
22,814
11,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vulcan
17
1 / 1 / 4
10,940
1,094
16,686
7,859
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
1 / 7 / 2
10,196
1,020
10,800
16,558
6,440
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 15 / 1
9,557
956
8,030
24,319
11,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
15
31
Kills
5
5
Deaths
31
82
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
BroloProtato
Hercules
0
0
1
0.5
W
Olorun
CAW_187_
Olorun
7
1
15
14.5
L
2
8
2
0.38
L
Vulcan
1
1
4
3
W
Horus
2
2
20
6
W
Janus
9
0
12
15
W
Ne Zha
10
0
15
17.5
L
1
7
2
0.29
L
1
15
1
0.1
W
Izanami
witwikkii
Izanami
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,685
Damage
54,561
57,792
Taken
75,914
35,805
Mitigated
35,222
20,269
Healing
3,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BroloProtato
Hercules
1,669
186
0
915
4,364
3,117
0
575
3,789
0
9,913
W
Olorun
CAW_187_
Olorun
9,313
7,709
737
5,206
10,066
5,046
0
3,942
5,914
40,363
0
L
17,376
1,079
0
428
22,814
11,267
0
7,560
15,254
28,763
0
L
Vulcan
16,686
6,661
0
0
7,859
3,129
0
3,899
3,960
48,278
0
W
Horus
9,404
5,243
4,263
5,724
17,684
16,389
0
9,117
8,200
686
11,402
W
Janus
19,081
122
90
683
5,811
2,621
0
3,647
2,048
42,925
0
W
Ne Zha
17,271
4,951
0
3,566
13,327
6,543
0
9,935
3,118
65
38,956
L
10,800
5,489
197
1,446
16,558
6,440
0
5,832
10,726
0
32,680
L
8,030
3,553
0
811
24,319
11,269
0
11,317
13,002
0
9,417
W
Izanami
witwikkii
Izanami
15,616
11,872
0
0
10,904
5,206
0
6,254
4,450
38
33,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,493
Gold Earned
50,522
229
Minions Killed
171
8
Camps Cleared
5
964,077
Distance Traveled
785,409
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,224
922
19
2
0
90,043
0
W
Olorun
12,077
1,208
76
8
3
178,891
1
L
Ymir
10,605
1,061
28
3
2
172,200
0
L
Vulcan
10,940
1,094
74
7
0
218,989
0
W
Horus
10,842
1,084
5
1
0
195,279
1
W
Janus
12,181
1,218
65
7
0
211,720
0
W
Ne Zha
12,190
1,219
34
3
2
221,054
1
L
Artemis
10,196
1,020
48
5
1
160,689
2
L
Kali
9,557
956
2
0
2
143,488
1
W
Izanami
11,203
1,120
49
5
3
157,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role