Player Matchup

Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Diamond III
DoppelGanger102
Danzaburou
Diamond III
Level 102
God Stats
27W - 23L
1,714 SR
Queue Stats
103W - 86L
2,379 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond II
Drαx
Ao Kuang
Diamond II
Level 160
God Stats
0W - 3L
1,330 SR
Queue Stats
450W - 442L
2,362 MMR
Party 1
Vamana
Vamana
Diamond I
I_Luv_Fem_Boys
Vamana
Diamond I
Level 67
God Stats
7W - 2L
1,596 SR
Queue Stats
69W - 60L
2,587 MMR
Solo
Discordia
Discordia
Diamond I
OnlyyDmG
Discordia
Diamond I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 236L
2,442 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,528 SR
2,254 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,550 SR
2,122 MMR
Ishtar
Ishtar
Masters
 
Ishtar
Masters
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond I
AceOfPositivity
Geb
Diamond I
Level 155
God Stats
3W - 3L
1,408 SR
Queue Stats
278W - 259L
2,463 MMR
Solo
Susano
Susano
Diamond I
Griftastic602
Susano
Diamond I
Level 126
God Stats
3W - 1L
1,595 SR
Queue Stats
54W - 44L
2,628 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
SPINBENS
Sun Wukong
Diamond II
Level 156
God Stats
24W - 20L
1,565 SR
Queue Stats
122W - 99L
2,324 MMR
Solo
Ah Puch
Ah Puch
Platinum IV
maldivess
Ah Puch
Platinum IV
Level 149
God Stats
3W - 2L
1,681 SR
Queue Stats
403W - 407L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 3 / 1
8,135
370
5,899
18,605
16,296
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
DoppelGanger102
Danzaburou
16
5 / 5 / 1
11,148
507
16,231
19,478
8,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

Ao Kuang
Drαx
Ao Kuang
15
1 / 5 / 0
9,342
425
3,447
20,831
8,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
0 / 2 / 0
10,984
499
7,777
20,333
19,730
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
OnlyyDmG
Discordia
17
0 / 4 / 0
9,984
454
4,890
11,685
4,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Chang'eLokiMauiKali

VS

Bans
HadesCabrakanChronosZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
20
1 / 4 / 2
13,157
598
10,328
14,587
6,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 1 / 6
11,397
518
7,287
15,490
13,894
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

20
13 / 1 / 2
13,979
635
17,721
11,705
5,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
SPINBENS
Sun Wukong
20
2 / 0 / 3
13,148
598
20,427
24,180
23,613
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
maldivess
Ah Puch
20
1 / 0 / 6
12,792
581
10,854
8,772
3,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
6
Kills
19
19
Deaths
6
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
1
0.17
W
Ishtar
 
Ishtar
1
4
2
0.5
W
2
1
6
5
L
Danzaburou
DoppelGanger102
Danzaburou
5
5
1
1.1
L
Ao Kuang
Drαx
Ao Kuang
1
5
0
0.2
W
13
1
2
14
L
0
2
0
0
L
Discordia
OnlyyDmG
Discordia
0
4
0
0
W
Sun Wukong
SPINBENS
Sun Wukong
2
0
3
3.5
W
Ah Puch
maldivess
Ah Puch
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,244
Damage
66,617
90,932
Taken
74,734
56,749
Mitigated
52,971
25,484
Healing
35,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,899
475
2,929
5,490
18,605
16,296
0
7,920
10,685
25,460
0
W
Ishtar
 
Ishtar
10,328
7,353
0
5,508
14,587
6,166
4,512
376
14,211
0
130,497
W
7,287
635
0
2,973
15,490
13,894
605
5,160
10,330
30,971
89
L
Danzaburou
DoppelGanger102
Danzaburou
16,231
8,914
0
6,952
19,478
8,060
1,116
1,302
18,176
0
97,147
L
Ao Kuang
Drαx
Ao Kuang
3,447
602
0
5,459
20,831
8,285
0
2,588
18,243
76,682
0
W
17,721
7,239
0
7,356
11,705
5,435
1,689
1,887
9,818
0
114,385
L
7,777
3,740
0
3,342
20,333
19,730
0
2,535
17,798
0
113,964
L
Discordia
OnlyyDmG
Discordia
4,890
0
0
1,312
11,685
4,378
0
3,707
7,978
100,799
0
W
Sun Wukong
SPINBENS
Sun Wukong
20,427
6,869
0
15,400
24,180
23,613
1,397
3,616
20,564
0
126,510
W
Ah Puch
maldivess
Ah Puch
10,854
361
0
4,704
8,772
3,863
756
4,167
4,605
133,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,593
Gold Earned
64,473
674
Minions Killed
836
0
Camps Cleared
0
2,054,779
Distance Traveled
2,222,780
30
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,135
370
37
2
0
434,383
10
W
Ishtar
13,157
598
198
9
0
363,806
4
W
Geb
11,397
518
28
1
0
489,805
9
L
Danzaburou
11,148
507
142
6
0
388,713
6
L
Ao Kuang
9,342
425
114
5
0
413,440
4
W
Susano
13,979
635
149
7
0
503,474
3
L
Vamana
10,984
499
199
9
0
411,373
4
L
Discordia
9,984
454
182
8
0
406,870
6
W
Sun Wukong
13,148
598
216
10
0
424,809
3
W
Ah Puch
12,792
581
245
11
0
440,886
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role