Player Matchup

Baron Samedi
Baron Samedi
Diamond III
 
Baron Samedi
Diamond III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Diamond IV
MYWONE2255
Guan Yu
Diamond IV
Level 87
God Stats
3W - 1L
1,361 SR
Queue Stats
37W - 22L
2,230 MMR
Solo
Fenrir
Fenrir
Diamond I
speeni
Fenrir
Diamond I
Level 160
God Stats
9W - 0L
1,753 SR
Queue Stats
128W - 31L
2,741 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,538 SR
2,157 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,718 SR
2,498 MMR
Sol
Sol
Masters
Connor Crompton
Sol
Masters
Level 160
God Stats
9W - 6L
1,711 SR
Queue Stats
122W - 70L
2,811 MMR
Party 2
Ne Zha
Ne Zha
Masters
Lucas
Ne Zha
Masters
Level 160
God Stats
9W - 5L
1,772 SR
Queue Stats
122W - 71L
2,811 MMR
Party 2
Cupid
Cupid
Diamond III
Nashavelli
Cupid
Diamond III
Level 153
God Stats
56W - 48L
1,671 SR
Queue Stats
386W - 349L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 1 / 6
9,526
794
7,766
9,099
5,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
MYWONE2255
Guan Yu
15
3 / 0 / 8
10,248
854
7,561
15,492
17,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Fenrir
speeni
Fenrir
16
4 / 0 / 7
9,941
828
14,000
12,229
10,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ah Muzen CabSobekBastetThorAchilles

VS

Bans
ThothHorusHou YiMulanCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,560
630
9,935
8,930
3,409
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
Lucas
Ne Zha
11
1 / 5 / 0
7,520
627
8,670
13,804
9,512
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Cupid
13
0 / 4 / 1
8,074
673
7,906
10,801
3,397
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
1
6
7
L
0
2
1
0.25
L
Ne Zha
Lucas
Ne Zha
1
5
0
0.2
W
Guan Yu
MYWONE2255
Guan Yu
3
0
8
7
L
Cupid
0
4
1
0.13
W
Fenrir
speeni
Fenrir
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,327
Damage
26,511
36,820
Taken
33,535
33,833
Mitigated
16,318
27,307
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
7,766
597
2,475
4,112
9,099
5,980
1,123
2,880
6,219
47,532
0
L
9,935
3,052
0
3,118
8,930
3,409
0
2,893
6,037
28,729
2,682
L
Ne Zha
Lucas
Ne Zha
8,670
3,105
359
3,399
13,804
9,512
0
2,640
11,164
0
20,495
W
Guan Yu
MYWONE2255
Guan Yu
7,561
1,056
3,543
10,863
15,492
17,803
494
3,661
11,831
0
29,979
L
Cupid
7,906
3,719
396
1,694
10,801
3,397
0
2,300
8,501
0
36,251
W
Fenrir
speeni
Fenrir
14,000
5,245
0
6,314
12,229
10,050
1,394
2,349
9,880
0
51,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,715
Gold Earned
23,154
168
Minions Killed
131
0
Camps Cleared
0
762,575
Distance Traveled
670,935
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,526
794
72
6
0
214,828
4
L
Sol
7,560
630
49
4
0
227,521
5
L
Ne Zha
7,520
627
14
1
0
222,435
4
W
Guan Yu
10,248
854
28
2
0
281,413
3
L
Cupid
8,074
673
68
6
0
220,979
5
W
Fenrir
9,941
828
68
6
0
266,334
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role