Player Matchup

Ao Kuang
Ao Kuang
AlexDiamondd
Ao Kuang
Level 157
God Stats
2W - 4L
1,543 SR
Queue Stats
188W - 145L
1,633 Elo+
Party 1
Thor
Thor
Godslayer883553
Thor
Level 98
God Stats
0W - 2L
1,532 SR
Queue Stats
442W - 235L
1,652 Elo+
Party 1
Poseidon
Poseidon
King Damazo
Poseidon
Level 143
God Stats
0W - 1L
1,773 SR
Queue Stats
43W - 26L
1,713 Elo+
Solo
Cabrakan
Cabrakan
XxNicolBolasxX
Cabrakan
Level 87
God Stats
4W - 1L
1,925 SR
Queue Stats
272W - 120L
1,703 Elo+
Party 1
Danzaburou
Danzaburou
nastykessler
Danzaburou
Level 125
God Stats
8W - 8L
1,501 SR
Queue Stats
526W - 531L
1,490 Elo+
Solo
Team Averages
Level 122
1,655 SR
1,638 Elo+

VS

Team Averages
Level 123
1,503 SR
1,546 Elo+
Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Aevindal
Charybdis
Level 127
God Stats
2W - 1L
1,547 SR
Queue Stats
174W - 181L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
FMorganR
Ao Kuang
Level 160
God Stats
1W - 0L
1,346 SR
Queue Stats
142W - 155L
1,532 Elo+
Solo
Da Ji
Da Ji
NyquilDragon
Da Ji
Level 63
God Stats
3W - 2L
1,558 SR
Queue Stats
157W - 145L
1,581 Elo+
Solo
Cerberus
Cerberus
ZOMBIEKILLERR14
Cerberus
Level 107
God Stats
5W - 3L
1,564 SR
Queue Stats
260W - 250L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AlexDiamondd
Ao Kuang
17
4 / 4 / 3
10,563
704
9,484
19,722
19,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 6 / 3
8,938
596
12,467
11,854
5,737
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
King Damazo
Poseidon
18
3 / 1 / 4
11,201
747
12,275
7,908
4,333
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
16
0 / 7 / 7
10,072
671
3,785
17,184
25,710
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
nastykessler
Danzaburou
16
1 / 3 / 5
10,017
668
13,600
10,165
5,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
7 / 4 / 10
11,329
755
11,827
11,037
5,562
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
Aevindal
Charybdis
17
3 / 4 / 14
10,506
700
12,937
9,751
4,954
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
FMorganR
Ao Kuang
19
7 / 2 / 14
11,343
756
11,630
16,302
12,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
4 / 2 / 14
10,183
679
9,268
10,631
12,311
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
17
0 / 2 / 18
9,753
650
6,575
17,049
22,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
91
10
Kills
21
21
Deaths
14
22
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
4
10
3
W
Charybdis
Aevindal
Charybdis
3
4
14
2.5
L
Ao Kuang
AlexDiamondd
Ao Kuang
4
4
3
1.38
W
Ao Kuang
FMorganR
Ao Kuang
7
2
14
7
L
2
6
3
0.58
L
Poseidon
King Damazo
Poseidon
3
1
4
5
W
4
2
14
5.5
L
Cabrakan
0
7
7
0.5
W
Cerberus
0
2
18
4.5
L
Danzaburou
nastykessler
Danzaburou
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,611
Damage
52,237
66,833
Taken
64,770
61,094
Mitigated
58,097
16,436
Healing
29,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
11,827
731
2,165
2,267
11,037
5,562
646
4,554
6,483
35,284
0
W
Charybdis
Aevindal
Charybdis
12,937
7,865
782
936
9,751
4,954
2,400
4,246
5,505
0
34,721
L
Ao Kuang
AlexDiamondd
Ao Kuang
9,484
1,316
1,759
6,171
19,722
19,389
226
7,784
11,938
13,551
0
W
Ao Kuang
FMorganR
Ao Kuang
11,630
2,326
1,991
8,823
16,302
12,316
940
6,519
9,783
20,948
0
L
12,467
1,563
825
832
11,854
5,737
0
6,416
5,438
0
23,540
L
Poseidon
King Damazo
Poseidon
12,275
1,868
1,035
2,086
7,908
4,333
35
4,585
3,323
39,570
0
W
9,268
1,086
1,390
2,810
10,631
12,311
199
3,162
7,469
0
11,575
L
Cabrakan
3,785
577
209
1,282
17,184
25,710
0
6,657
10,527
6,687
0
W
Cerberus
6,575
700
2,560
6,137
17,049
22,954
241
7,063
9,986
14,990
0
L
Danzaburou
nastykessler
Danzaburou
13,600
4,289
31
2,206
10,165
5,925
1,990
4,590
5,575
0
33,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,791
Gold Earned
53,114
154
Minions Killed
208
0
Camps Cleared
0
1,084,343
Distance Traveled
1,301,303
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,329
755
55
4
0
235,883
2
W
Charybdis
10,506
700
75
5
0
251,224
4
L
Ao Kuang
10,563
704
16
1
0
225,569
2
W
Ao Kuang
11,343
756
29
2
0
295,075
0
L
Thor
8,938
596
17
1
0
233,234
1
L
Poseidon
11,201
747
68
5
0
212,198
1
W
Da Ji
10,183
679
3
0
0
266,266
7
L
Cabrakan
10,072
671
7
0
0
173,452
0
W
Cerberus
9,753
650
46
3
0
252,855
5
L
Danzaburou
10,017
668
46
3
0
239,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role